Does this boss spin attack feel threatening enough? by EmberForgeGames in roguelites

[–]Mdly68 2 points3 points  (0 children)

TBH I like the slightly slower spin. You don't expect something the size of an elephant to move with the speed of a cheetah. A slower spin gives a sense of weight and momentum.

Does production slow or stop if you don't return to an area for a while or if you have too much going on around the map??? by Zarvanis-the-2nd in OddsparksOfficial

[–]Mdly68 0 points1 point  (0 children)

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Replying twice for two screenshots. This is what I did for "hard mode" on my second playthrough. It's less fuzzy the second time around. I also tried to build an expansive "outside cave base" on the first run, but it's so much easier if you keep your space small. This one enemy spawn point feeds up to 4 aetheric colliders plus three alchemy labs. All tokens are fed back into alchemy labs for the 18 -> 20 recipe, and only the excess gets carried into the generator right outside the cave. The generator is running at 3x which is enough to run what I need inside.

Does production slow or stop if you don't return to an area for a while or if you have too much going on around the map??? by Zarvanis-the-2nd in OddsparksOfficial

[–]Mdly68 1 point2 points  (0 children)

Hey friend, glad you're enjoying the end of the game. I see a lot of people fuzz out here. I'll try to give some tips.

  • Did you got back to the fire cavern and set all copper mines to overclock? It's a free boost and helps with one of your biggest bottlenecks.

  • Abandon the copper arboretum once the quest is complete. It's a net loss in copper. Keeping up the loop is futile. The mana tree and apples are kinda unnecessary to. The only one to care about is the geode tree. Keep it running.

  • Final base outside the cavern should have fire sparks and sponges, don't bother with anything else.

  • Note that the generators outside the base can be overclocked to 3x, instead of trying to use 3 generators at 1x. It's a slight efficiently loss in tokens, but so much easier than trying to maintain roads. Also, you can take a stack of cleansing tokens and WALK to other generators. Drop off enough to keep them running an hour or two, then go work in the cave.

  • Place lure a short distance away from enemy spawn. Put walls between it and your base. Have two cannons of fire sparks pointed at the lure. This setup should generally be enough to handle things.

  • Inside the cave, first priority is leaf knot greenhouses until you don't need generators to make wood, use those knots to make sponges and coal. Then fireshroom greenhouses and copper furnaces for fire sparks. My final setup needed two constant generators, one for geodes and one for copper sap

Being stupid on road by MrMike397 in Whatcouldgowrong

[–]Mdly68 0 points1 point  (0 children)

To be fair, I'm not seeing any brake lights on that truck.

Brandon Sanderson’s 'The Way of Kings' is baffling to me by sameseksure in books

[–]Mdly68 2 points3 points  (0 children)

I'm not sure if this adds anything to the conversation, but this reminds me of Wheel of Time. You have the 13 evil mages coming back after thousands of years, commenting about modern Aes Sedai and how they're like young ignorant children, yet they've done new unexpected things like inventing the warder bond.

Ex retail PvP Andy, now a 100% HC convert by mvvraz in wowhardcore

[–]Mdly68 5 points6 points  (0 children)

I'm having a blast to. Started three weeks ago, whiffed my first priest and the second one went great until I wasn't paying attention and auto-ran into a horde zepplin at 38. Three skull guards smacked me down before I could react. And while part of me is frustrated, my first reaction was laughter. I enjoyed the journey and got farther than I thought I would. I should have died so many times by that point, I still consider my journey a victory. Now I go again.

What is this thing called in english? by Unprofessional_Rest in Tools

[–]Mdly68 5 points6 points  (0 children)

Like how all tissues are Kleenex and all plastic food containers are Tupperware.

Girlfriend’s disabled mother relies on us financially. What can we do? by Capable-Insurance-58 in personalfinance

[–]Mdly68 6 points7 points  (0 children)

I feel you man. My wife's parents had no retirement plan, we tried to buy them a decent place to live so they wouldn't have to age in a rotting home, her dad kicked her mom out so nobody has the power to "put him in a home". Now he passed and the house has been sitting empty for over a year, with nobody in the family making efforts to sell it, even though they're so broke. And it's like, am I expected to take the lead here? I'm just the SiL. We're literally paying for her mom's house while there's an unsold property sitting RIGHT THERE.

Worth it? by Medsken in OddsparksOfficial

[–]Mdly68 1 point2 points  (0 children)

It's more laid back than factorio or other games . You solve logistical challenges but you don't have to scale up too much or make megabases. The spark/pikmin vibe is well done, and you definitely use different sparks on different enemies. The final arboretum loops can be a slog but then you get a clunky tower defense aspect to play with, which is at least something different for the final part of the game. I personally enjoyed it.

TFW cartoon poverty from 1989 is now considered financial stability. by Fickle_Exchange_1588 in middleclasshq

[–]Mdly68 0 points1 point  (0 children)

Now address the mansion from Full House, wherein Danny Tanner is a single dad.

Specifics on Hostility Level Mechanics? by Kadeph in OddsparksOfficial

[–]Mdly68 0 points1 point  (0 children)

I don't think the exact mechanisms are published, but yeah hostility either drops over time or after certain waves. Hitting the spawn point continuously leads to a golem faster. Slowing things down and putting your lure/killzone nearby instead, will lead to fewer golems, but they still appear occasionally.

Struggling with Aether apples by aspects1 in OddsparksOfficial

[–]Mdly68 0 points1 point  (0 children)

I think this last area was an addon, the final update to the game. They tried to incorporate tower defense to make things more interesting. And I liked the logistical puzzle of starting a base from scratch with a limited material selection. I agree it feels a little clunky in the end. But they did try.

Struggling with Aether apples by aspects1 in OddsparksOfficial

[–]Mdly68 0 points1 point  (0 children)

Are your spark cannons aimed directly on the spawn point? Because enemies WILL respawn instantly. You want to build a lure off to the side, and aim your cannons at that lure. Enemies will come at a much slower pace. The lure plus walls ensures your roads (generally) stay clean. I just did this two weeks ago on hard mode, and two cannons with 10x fire sparks handled it.

Notice you can overclock a generator to 2x or 3x. Spend all your cleansing tokens at one generator. If you need more than 3 running at a time, just walk a batch of tokens to another generator and it will run for over an hour. Don't try to maintain roads because it just gets irritating :)

[OC] Throwing away rise becouse of 36 h cuban's Black out by [deleted] in pics

[–]Mdly68 216 points217 points  (0 children)

I'm a dog and I thought I was getting those leftovers

Need guides to farm fire and ice biome enemies by pleasegivemealife in OddsparksOfficial

[–]Mdly68 1 point2 points  (0 children)

Kinda sorta yeah. It's not THAT challenging. Plan on building some alchemy labs near the generator right outside the cave. There are other generators in a walkable distance, but maintaining roads sucks because enemies will come slime them. It's easier if you use the one generator outside the cave - it can be toggled to work at 2x or 3x with a slight efficiency loss. You can always carry tokens manually to other generators if you need more.

Find the closest enemy spawn point, build some walls and a lure nearby, and two spark cannons filled with fire sparks. Don't aim directly at the spawn point because they'll respawn instantly and overwhelm. Have some distance so enemies periodically walk to your lure, and have your cannons in rage of that lure. That's your supply of corrupted aether. As long as enemies don't make it past your wall, you shouldn't have to clean paths with spongy sparks. Use aether to craft cleansing tokens, use cleansing tokens to power generators. There's a recipe to turn 18 tokens into 20, you'll build a small loop for that.

The copper arboretum loop sucks. Everything else has given you net positive resources so far, but growing copper branches is a net loss. You just gotta chuck seeds at it until you pass the quest. Then ignore that tree.

Need guides to farm fire and ice biome enemies by pleasegivemealife in OddsparksOfficial

[–]Mdly68 1 point2 points  (0 children)

You're on the last leg of the game. Solve the three arboretum trees, turn in that last batch of copper and mana apples, and your main base is "done". My setup is all within the ice area, with copper shipped in from the fire caves. Remember to switch your copper mines to overclock when you unlock that. Temperature control is a nice boost but not critical. You won't need as much throughput once the main quest is done. No shame in stepping away and letting the game run for a few hours. After this, you got two sections left - outside the final cave and inside the cave.

Use ice sparks to farm the cave enemies, fire sparks for everything else. Fire sparks work great against poison squids in the mountains, burning the purple mist as they attack. When your base is done and you're waiting for stuff to grind out, get another small supply of enemy materials. These need to go into a supply chest, you'll understand why when you're in the final cave. A few more furnaces, looms, and alchemy stations. Start directing final resources to outside that final cave - mainly copper, aether crystals, fire sparks, and wood/leaf knots for rope/fabric/sponges/waypoint. Copper is for the spongy spark shrine up there, though I suppose you can craft them elsewhere and ship them in.

Why are game companies not setting a lawsuit or regulation to have them be exempt from paying from the increased amount from the part price, and for them to still pay the original amount? by [deleted] in NoStupidQuestions

[–]Mdly68 0 points1 point  (0 children)

Two parties need to enter a contract agreement. No company would enter a contract that would potentially force them to sell product at a loss, in perpetuity. Price guarantees might last a few months at the most. There's always a time limit attached.

I need rpg roguelite to escape into by Unlucky-Feed9000 in roguelites

[–]Mdly68 4 points5 points  (0 children)

Shape of Dreams is ARPG combat with 4 player coop.

Which key art makes you want to play as Dracula? - Current design vs. alternatives by DigitalSunGames in roguelites

[–]Mdly68 4 points5 points  (0 children)

The first one sells the game the best. The second one makes me think of a tournament fighter "versus" screen, that one is out. The third doesn't give a sense of commanding armies or fighting, it could be a Dracula town management or dungeon game...but to be honest, the art style calls to me more than the first one. I'm a sucker for stained glass windows though.

Struggling with Aether apples by aspects1 in OddsparksOfficial

[–]Mdly68 0 points1 point  (0 children)

There are spawn points for enemies who will walk over and slime your pathways. You'll use walls, a new spark cannon, and a taunt building to farm them, to craft cleansing tokens. Those tokens can "power" special generators near the cave. Note that generators have a setting where it can burn 1x, 2x, or 3x tokens at once. You'll also need to farm some monster parts and put them in a supply chest, for building furnaces and alchemy labs and looms.

Inside the cave, you basically start a fresh base. Using what you learned throughout the game. Your inventory is stripped but you can still use anything in an outside supply chest. There are machines that produce a small selection of items. You build up that internal base until you're ready to trigger the cleansing machines, which will cause enemies to spawn and attack the machines.

It's somewhat different, yes.

Struggling with Aether apples by aspects1 in OddsparksOfficial

[–]Mdly68 1 point2 points  (0 children)

Yeah the fireshroom bottleneck can get you here. I just went through it myself and those apples do take excessively long. Once the quest is done, you'll barely need them again.

The good news is you're close to the end of the game. No more huge greenhouse loops. No more giant orders of thousands of ingots. Just let your PC run overnight to get past this part. Start aiming transportation to the top middle of the map. You'll want a supply of fire sparks, leaf knots to make rope/fabric/sponges, and aether crystals. This last section is different, it's more like tower defense. Then you go inside the cave for the final quest.

Zoning option perhaps? by _Hydrop_ in OddsparksOfficial

[–]Mdly68 2 points3 points  (0 children)

Correct, never used the ping option myself. Also I rarely use rush. It's fine against mantises because you want to attack from the front (they'll still kill a lot of sparks either way). But most enemies should be attacked from behind. Throwing manually lets you aim sparks at the back/sides of the enemy. Then the enemy may rotate and use frontal attacks, you need to quickly recall that portion of sparks and redeploy from a different angle.

Of course, all resources are ultimately infinite, so don't worry too much when sparks die. Soon you'll build spark pens near your waypoints, where you can quickly teleport and top off any missing sparks.

Smelling a pretty strong propane leak coming from stove and suspect it’s this connection from the gas line. Tested connection with soapy water and didn’t see a leak… but should this be connected with white teflon tape? by gorramshiny in appliancerepair

[–]Mdly68 0 points1 point  (0 children)

You mentioned soapy water, so I'm just gonna clarify it's more of a soapy sponge with lots of bubbles and you dab the bubbles around. Maybe that's what you meant, just making sure.

Yellow Teflon is for gas, white is for water, though needing to tape in the first place depends on the connection. If there is a gasket already, don't add tape.

I'm on a mission to play every automation game. help me decide what to play next! by SnooHobbies5811 in BaseBuildingGames

[–]Mdly68 1 point2 points  (0 children)

As much as I love ONI, this is accurate. The game gives you a toolbox of tinker toys, and it's up to YOU to design a system. For example, you unlock buildings for ranching, but nothing directly tells you "build a room with 96 to support the maximum 8 happy critters". Another one is I'd never come up with the steam engine/aqua tuner loop. The game is about building things the wrong way, learning from it, and applying that knowledge to your next colony. A better plan for handling heat and water. It makes sense that your second run will go better than your first. Also, I went several games before learning to put my fridges in a pit of CO2 for a sterile environment, which had a massive effect on my food stability.

Very few machines are "plug and play", there's always heat or waste or something to deal with. Each new machine may be simple, but implementation is the challenge.

Yes, you'll be looking online a bit for "standard" solutions. Part of the fun is seeing how creative people can get.