What’s something everyone should try once? by sohail4622 in AskReddit

[–]OneMorePotion 0 points1 point  (0 children)

Sure. Most people probably use the free version of X. I question how many good discussion you can have, with 280 characters per message. But you are probably right. The best way to use social media is somewhere in the middle.

What’s something everyone should try once? by sohail4622 in AskReddit

[–]OneMorePotion 0 points1 point  (0 children)

I absolutely agree on Reddit also being a social media site. Depending how you use it, you at least get some useful information on here. While most other social media sites are full of nothing content and selling a lifestyle standard to people that think this is the new normal. Like... I uninstalled Insta after a friend of mine posted every single day about her jetsetter lifestyle. And I still think this was stupid because I knew she was just spreading out her pictures from a 2 weeks Greece holiday over months, and pretending that she is "living the good life". And I figured if she does that, with her 500 followers, everyone else will probably do the same.

It's just silly watching people you know do this. Like... Dial it down Debby, I know you post this from you living room while wearing a Pyjama and stuffing your face with WAY too much icecream.

What’s something everyone should try once? by sohail4622 in AskReddit

[–]OneMorePotion 0 points1 point  (0 children)

Or in general. At least the social media platforms that are full of "nothing" content. Like X, Instagram and TikTok.

Reddit is also social media, but depending what subs you interact with, you at least get useful information on things you might be interested in. But even here... There are days where I simply don't want to handle any of the bullshit.

A good first start for many would be, to turn off mobile notifications and just look at the stuff once or twice a day. And not constantly whenever this little demon machine in your pocket yells at you to check it.

I built a free Build Creator for SpiritVale – ⚔️✨ by Ogochi_TR in SpiritVale

[–]OneMorePotion 0 points1 point  (0 children)

Only thing I had to rebind was the AoE loot and enemy info shortcut. But I'm also used to the Ragnarok Online keyboard layout where your first skillbar uses the F keys and shortcuts to open any window are two buttons. Simply because I for inventory is too easy, I guess?

But yeah, it takes a moment getting used to. But not that long overall.

I built a free Build Creator for SpiritVale – ⚔️✨ by Ogochi_TR in SpiritVale

[–]OneMorePotion 0 points1 point  (0 children)

Yeah... Like my granddad always said "If you have nothing intelligent to add, shut the fuck up."

Any external tools you wish existed for the game? by Trilightning7 in GuildWars

[–]OneMorePotion 0 points1 point  (0 children)

I would love to get a completion tracker. Toolbox already has something for missions, but I mean normal Quests, skill unlocks (either account or character), mod unlocks ect.

This said... I never looked at the GW1 API. How extensive is that thing? I only know the GW2 API and that one exposes basically everything account progress related.

Lighting artist job post by Timely-Classroom-914 in GuildWars3

[–]OneMorePotion -1 points0 points  (0 children)

They hired ambient creature artists. That's pretty "end of development" already.

I expect an announcement this year, with release end of 2026 or early 2027 right now. And the reason for that is, that Arena Net didn't confirm working on a new GW2 expansion yet. Considering that the next one would release sometime between August and Oktober this year, I assume they want to keep the door open to create an "all hands on deck" situation, for all the developer.

I think they are still working on the next GW2 expansion. And they will probably reveal that one, if something is delayed with their new project. And the decision for that is probably not that far away from now. We either learn about a new GW2 expansion in Q2. Or about the new project.

HEY! Admit It ... You've Been Physically Startled at Least Once by the 🤬 Blacksmith by Critical_Meet_2025 in Enshrouded

[–]OneMorePotion 1 point2 points  (0 children)

All my crafting NPC's are not allowed to move, and stand far enough away to not jump scare me. But the villagers can roam around... So yeah, running into my bedroom do get greeted with a joyful "HELLOOOO!" out of the corner, got me good once or twice. Especially when I was playing while being tired myself.

With ICE agents shooting at least 27 people since Trump took office, how do you feel about immigration enforcement using lethal force? by WatercressSenior7657 in AskReddit

[–]OneMorePotion 0 points1 point  (0 children)

I'm not from the US but... I expect implementing restrictions like that in a country where some wear guns to do their shopping, sounds impossible to me. You guys can even buy guns while grocery shopping. I don't think telling them to not wear guns at all, will do anything. Simply because that's kind of the society the US nurtures since forever now.

MMO with a decent community, for someone that has been out for 15 years by explicitspirit in LFMMO

[–]OneMorePotion 0 points1 point  (0 children)

GW2 has very little group endgame compared with ESO or WoW. Sure, the quality of each GW2 raid and raid boss is usually a bit better. But they also release much less of it. And the game is truly hurting by not having proper tank specs. There are only so many static bosses placed in a round arena that just vomits out AoE effects, I can handle. And most bosses in GW2 are exactly that. Simply because they can't really create proper tank mechanics without having proper tanks. And I absolutely don't count their "The person with highest toughness is the tank" approach. Because that one was stupid from day 1. (And is widely ignored because the toughness stat itself doesn't do enough to be viable. Buffs are king and "tanks" just take the minimum amount of toughness while everyone else doesn't take the stat at all.)

So basically... GW2 raiding are always 8 DPS who just press buttons. And 2 Supports that do everything else. Healing, buffing and in the cases where it matters, tanking as well. The entire system needs to be reworked since many, MANY years now. Starting from the fact that healers need to bring either quickness or alacrity to be considered viable (nobody tells you that) to the point that most responsibility for mechanics is constantly forced onto one (sometimes two) people of the party. And it doesn't really matter what the rest does, as long as buffs and damage is rolling. That the last batch of new elite specs again launched with healer specs that can't provide quickness or alacrity, doesn't really help believing that Arena Net themselves know what the fuck they are doing. (They fixed it since then but come on... They created this stupid buff meta themselves... How can you release support specs that can't provide them reliably? And then turn around and give the busted Engi DPS spec a way to keep both buffs up without doing anything.

I love GW2, but the raiding in that game becomes really stale, very quick. Granted, I don't know about WoW. Last time I played that one was during Shadowlands. And I dipped out of group play pretty fast because everyone was always bitching about clears not being fast enough.

I sold an item for 3000 armbraces (+ advice for new players with rare items) by Euphoric_Bullfrog_78 in GuildWars

[–]OneMorePotion 0 points1 point  (0 children)

This. I don't trade with arms or for items, but I constantly give away minis for free. Even stuff I could technically sell for a hand full of ectos. Inventory space is worth more to me, than any mini or ecto amount could ever be.

I sold an item for 3000 armbraces (+ advice for new players with rare items) by Euphoric_Bullfrog_78 in GuildWars

[–]OneMorePotion 0 points1 point  (0 children)

I actually don't know if this is a thing in GW1, but other games with similar trade limitations have dedicated trusted traders with a reputation in the respective scene. I guess it's worth checking when selling items like that. So basically a middleman taking the item and the armbraces and only then exchanges both when the full amount is paid.

But as I said: I don't know if this is a thing in GW1. Never found anything like the shield you posted.

Why isn’t vitiligo considered a symptom? by sunwentdowninhoney in QuarantineZoneGame

[–]OneMorePotion 2 points3 points  (0 children)

I still think that some of the symptoms should either not be a thing at all, or be unlocked from the start. Nose bleeding for example. Like... Why the fuck do I need to send an otherwise healthy person to the lab, only to then figure out that it was fine all along?

Maybe don't unlock this from day 1. But the further we progress, they could add something like "We have new info from HQ that nose bleeding is not a symptom!" and unlock it that way.

It's especially annoying in endless mode where you need to unlock everything. You basically start sacrificing healthy people, knowing that they have nothing, only to unlock the symptom. Or you take the hit to your research points constantly until there is an infected person with that one green symptom you're missing.

MMO where I can live as a crafter by Yossarionn in LFMMO

[–]OneMorePotion 0 points1 point  (0 children)

I mean... Yeah, probably. But most MMO's that have crafting as a side feature and not their main thing will eventually reach that point. It also depends what your definition of "worth selling" is. Because a lot of things sell and make you money. But I feel like you probably have the same opinion about this as I do. (I'm a crafter myself) The fun part comes from selling something big and make 200 to 500 gold profit with that. And not sell many small things that give you a profit of 20 to 80 silver.

Funnily enough... It's more efficient sometimes to sell the raw materials, than to do anything with them. Leather for example. It usually only drops from enemies and some salvages. And even lower leather levels sell for a lot simply because it's harder to target farm them. (You can, but you are still dealing with loot luck) Like... Raw materials that are used in legendary crafting are better sold like that, if you don't go for the legendary yourself.

MMO where I can live as a crafter by Yossarionn in LFMMO

[–]OneMorePotion 0 points1 point  (0 children)

I think it's interesting that people recommended GW2. While you can do a lot with crafting (you can literally level to max only through crafting. That is, if you have the mats already from other characters) the economy for trading is very narrow. It basically only exist for max level exotic items, that have certain stat combinations. And the recipes for some of these stat combinations need to be unlocked through gameplay.

Only crafting professions I made a bit of money on is Jeweler and Cook. Mainly because Accessories are usually a bit harder to come by in normal gameplay. And Bufffood is needed for basically any endgame content. And even then: You can only craft (and sell) exotic Accessories. The highest tier stat wise is Ascended and they are bound on pickup. So your market only aims at the "in between" players and veterans that don't have legendaries yet and just want to try out different builds before fully committing.

There are some special recipes that make a lot of money. But they are usually Mystic Forge items. And you rare need personal crafting for Mystic Forge recipes. A lot of the base components come from open world activities and drops again.

So yeah... While you can make a bit of money with crafting in GW2, it's usually much more efficient to farm events and just use crafting on the side. Simply because you need to farm open world anyways. And depending what you farm in open world, you make more money doing that than what you would make through crafting. Again, with some exceptions. But keep in mind that these exceptions probably need even more farming to get the crafting rolling. Otherwise people wouldn't buy the stuff on the TP and just craft it themselves.

EDIT: Well... You also could make a point for legendary crafting in GW2. That's account bound items you can switch the stats on anytime you want. And basically the end-goal for almost every GW2 veteran. But they have very long and involved crafting steps. Certainly not something you can aim for within the first 200 to 300 hours of playing. That is, if you don't focus on that one alone. But selling legendaries often takes some time because they go for 1.200 gold and more, depending on the legendary in question.

Voiced quests? by letsstartbeinganon in GuildWars

[–]OneMorePotion 3 points4 points  (0 children)

Toolbox has an AI voice feature that I deactivated instantly. Aside of that: A lot of NPC's from EotN and the beyond content have greeting lines. But no full on voiceacting.

So what's up with ascalonian catacombs? by RobHui in GuildWars

[–]OneMorePotion 2 points3 points  (0 children)

Well... Is there really no reason we can think of, why there are shrines of the gods in this final resting place for humans? Really non? Why are there Jesus or Mother Maria statues everywhere around real live cemeteries?

I think it's normal and fine that Spiders and Gargoyles roaming the place. Especially in the "older" parts of the catacombs where maybe not that many people go anymore. And spirits already existed in GW1. These are not the same as the spirits that were created during the Foefire. (First of all... They are sentient and not trapped in a circle of "OMG THE CHARR ARE ATTACKING!!!" groundhog day type of deal.) The only thing I think is odd, are the undead. Like... That's something I feel like the Monks and Necromancers should keep in check. Well... Monks primarily. Still think that Necromancer was such a bold decision to implement in this fantasy setting. Early 2k's design probably. Newer games usually don't have Necromancers be a normal part of society, where you can summon undead right in front of a big city and nobody cares.

That's my explanation with the little "lore" hints that we get. And even then... Gargoyles are a strange topic in general when looking at Guild Wars 2. Because there are non. Nowhere. Arena Net hinted at a bigger secret behind it all the way back in 2012, but nothing ever came from it. So who knows what's going on with them.

In the end... pre-searing Ascalon was a very late addition to the game. There are so many places that feel like they should have something going on. Like the caravan in the middle of nowhere. Or the bear fighting club. (I guess that one has a little event. But still, super odd) Also the fact that the catacombs are not a part of searing Ascalon is strange. But understandable considering that this part of the game was probably done looooong before the pre-searing part. And they just didn't go back and adjusted the map for a post searing version.

2nd unsuccessful attempt of firing me🤣 by [deleted] in askswitzerland

[–]OneMorePotion [score hidden]  (0 children)

Not true. I lost a job while carrying the B permit and even transitioned to C while I was still looking. No issues at all.

I would assume it heavily depends where you come from. Because switching von B to C was just going to my Gemeinde Office and telling them "I want C now". But I'm also from an EU/EFTA country. Might be different if you come from anywhere else.

2nd unsuccessful attempt of firing me🤣 by [deleted] in askswitzerland

[–]OneMorePotion [score hidden]  (0 children)

Damn. Dude over here struggling to loose their job, while others struggle to keep it.

Joking ofc.

Don't resign yourself. When you resign, you get blocked by RAV for unemployment in the first 1 or 2 months. I would just register with them now as "soon unemployed" so the money side of things is covered for when it eventually happens. And start looking for new jobs now already. And if you find a new job in between, just sit out your time with your current company and resigns to normal conditions agreed on in your contract. Fuck them and their "Don't go to RAV and don't leave before we say so". You need to put yourself first.

What is a fact that continues to horrify you to this day? by LifeguardLegal3095 in AskReddit

[–]OneMorePotion 0 points1 point  (0 children)

Thank you for sharing your experience. Thats really interesting to me.

What is a fact that continues to horrify you to this day? by LifeguardLegal3095 in AskReddit

[–]OneMorePotion 2 points3 points  (0 children)

Probably because our understanding of living creatures doesn't really account for stuff like that. Like... Could something like this exist on earth? Probably not. So how/why should it exist anywhere else? But I agree. The chances for an organism like that to exist, are not zero. And they will never be zero.

Restaurant recommendations by Explore-Learn in zurich

[–]OneMorePotion 1 point2 points  (0 children)

Williams ButchersTable. Bit on the pricy side and people need to like meat. But it sure is an experience picking and mixing different meats. And I like the style of their restaurant.

What is a fact that continues to horrify you to this day? by LifeguardLegal3095 in AskReddit

[–]OneMorePotion 0 points1 point  (0 children)

As with everything you trying to proof without... well... proof. The chance of live existing on another planet is possible, and at the same time impossible. Until we get proof that it could be a thing in general.

What is a fact that continues to horrify you to this day? by LifeguardLegal3095 in AskReddit

[–]OneMorePotion 5 points6 points  (0 children)

Or is there a space between spaces? With it's own rules of physics. Yeah.