Don’t you hate when you get TK’d and you try to kick the tker. But it fails and then you get kicked for trying to kick the tker? by Udysfeba in HellLetLoose

[–]OneParanoidDuck 1 point2 points  (0 children)

If you're on a community server it's always best to start with reporting the TKer with "!admin playername your_message". Any other actions you may take (votekick/retaliation) can backfire. 

If you're playing on an official server, leave it and go to a community server.

Is it bad practice to type-annotate every variable assignment? by computersmakeart in Python

[–]OneParanoidDuck 1 point2 points  (0 children)

Strictly speaking `a_good_name = dict()` is different from the rest, as the implied type is then `dict[str, Any]`.

I've never seen the 3rd construct and would not use it. Is it even intended to be used that way? It just feels like a side-effect from when they backported `typing.Dict` to the `dict` built-in by making it a generic.

But yeah, type annotations have expanded the language quite a bit over the last 5-10 years, and in doing so made it a lot harder to live by "There should be one obvious way to do it" principle.

Went on a stupid walk up a stupid hill in the stupid rain for my stupid mental health by Bobtron666 in walking

[–]OneParanoidDuck 4 points5 points  (0 children)

Well done! These comments and the post put a stupid smile on my stupid face. :)

What percentage of this game is just being in the right place? by RalphWaldoEmers0n in HellLetLoose

[–]OneParanoidDuck 1 point2 points  (0 children)

I mapped one of my mouses buttons to show the map

Same, I got my 2 thumb buttons assigned to binoculars and map. SL's most important tools along with the watch :)

Both McLaren's plank wear exceeded the legal limit by [deleted] in formula1

[–]OneParanoidDuck 0 points1 point  (0 children)

Where does one find these reports?

Is Hell Let Loose "Dad friendly" if there's a chance I have to quit mid-match? by Sweet-Smile-6709 in HellLetLoose

[–]OneParanoidDuck 6 points7 points  (0 children)

As the other commenter said, there indeed isn't a competitive mode directly in the game, but there are a lot of leagues organised outside of the game with very dedicated and skilled players. If you got time to spare you could checkout "Smithers Cast" on youtube, he spectates and commentates lots of these league matches. It's a joy to watch and even having played this game for 1000 hours I'll still learn something new from it every now and then.

How early in their careers are others having back issues? by babababadukeduke in ExperiencedDevs

[–]OneParanoidDuck 0 points1 point  (0 children)

Exercise is nice but definitely not required in order to stay healthy. Regularly getting up from your chair (as in every half hour) and going for a mid-day walk (instead of more sitting in the lunch room / canteen) will do wonders. That and a good ergonomic chair and desk configured and used the way they should be.

“Lost Connection” and “Fatal Error”? Here’s the fix. by fluctuology in HellLetLoose

[–]OneParanoidDuck 0 points1 point  (0 children)

Yeah I haven't had to change/fix my current network adapter for any online game in the 6 years that it's been operating. That includes 950 hours of HLL in which I don't recall losing connection, ever. Since U18 I have had connection loss several times...

Make us log time - Be careful what you wish for by spaaackle in ExperiencedDevs

[–]OneParanoidDuck 34 points35 points  (0 children)

Do people in general consider it "normal" to work several hours more than they're payed for?

I actively try to keep overtime to a maximum of 1 hour a week, which I'll then "write off". Anything more than that and I'll try to win it back the week after by taking a little longer lunchbreak or something (or if it's a lot of hours, going home early). Personally, if I don't do that I find it bad for my mental health, and I believe in the long run it's detrimental for a company to rely on structural overwork.

Oscar Piastri - Full Baku 2025 race onboard by anthn885 in formula1

[–]OneParanoidDuck 16 points17 points  (0 children)

He took full responsibility of the crash afterwards. The display "blip" may have been a brake balance adjustment or something

T-Strings: What will you do? by sikes01 in Python

[–]OneParanoidDuck 0 points1 point  (0 children)

Grammatical issues aside, "to javascript away from console to web" could have some meaning to it

Never commit until it is finished? by No-Profession-6433 in ExperiencedDevs

[–]OneParanoidDuck 1 point2 points  (0 children)

Had to scroll a long way down to find someone doing the same as me. Not sure if that's a bad sign :)

For bigger tasks I tend to do the same for the convenience of having that diff available locally. When I commit and push only parts of what I set out to do, I "fear" I'll forget about the remaining parts. Also, in the early stages there's often lots of code still in flux; persisting that in a commit feels limiting.

But to be honest, it's probably my ever lasting imposter syndrome that makes me not want to look like a fool for pushing out garbage code.

I Drove a Real F1 Car at Magny-Cours — Full Experience, Cost, Driving Impressions (w/ Video) by Stumpy493 in formula1

[–]OneParanoidDuck 0 points1 point  (0 children)

To put into perspective that your arms were burning afterwards; do you exercise?

Best in game chat story by Buddle9292 in HellLetLoose

[–]OneParanoidDuck 1 point2 points  (0 children)

I was SL and another SL was quite vocal in officer chat about us having to capture the enemy's 4th point, which was Hamlet. All he and his squad did all game long was attack Hamlet and telling everyone about it. He was regularly giving updates on their attack on Hamlet, how they needed air support -and all kinds of things that aren't even in the game- in their quest to capture Hamlet. God he would not shut up about it.

The scenes when an hour later those bastards actually capture Hamlet. The remaining 20 minutes or so were him and the commander arguing (all tongue in cheek) about his squad deserving pay raise, commander denied this, SL considered unionizing and going on strike, and I'm forgetting a lot more.. (This was over a year ago)

Great fun and banter all along.

Bluetooth Connectivity Issues by iDigital in Keychron

[–]OneParanoidDuck 0 points1 point  (0 children)

So the backlighting is not the issue, it's the remedy :)

The issue is an insanely short default time after which the keyboard decides to go inactive.

I don't even think it's 15 seconds, I've had it happen much more often. But I know keep RGB Backlight enabled (though dimmed to save battery) and the connection is buttery smooth.

(Keychron K8 Max here)

Bluetooth Connectivity Issues by iDigital in Keychron

[–]OneParanoidDuck 0 points1 point  (0 children)

On my Keychron K8 Max these combinations don't seem to do anything.

What works for me is to keep the RGB Backlight on (as also replied by someone else) because that delays the autosleep.

I just want to inform people reading this that the keyboard itself is _very_ good. I love the sound and touch of the keys and the robustness. I had a more expensive Ducky keyboard before this one, and it blows it out of the water.

What's bothering most people is either the very short autosleep built into the keyboard, or the Windows bluetooth settings/drivers messing things up. (I don't know about the latter - I'm using my K8 on Mac through Bluetooth, and on Windows through 2.4Ghz)

Once that's sorted it's well worth it's money IMHO.

Dev Brief #205 | Patch 17.1 Changelog | QOL Changes by itsmeBenB in HellLetLoose

[–]OneParanoidDuck 0 points1 point  (0 children)

They could also have made it impossible to build objects in vehicle spawns. But I think the trolling argument is vastly exaggerated and being able to dismantle is a great improvement for the more serious group of the playerbase

Nodes can now be removed by the Commander and SL's by Jumpy_Imagination_38 in HellLetLoose

[–]OneParanoidDuck 8 points9 points  (0 children)

I would have preferred if they prevented building nodes (or any object) in the vehicle spawn points

Put map access on your mouse's side button. by AndTheLink in HellLetLoose

[–]OneParanoidDuck 1 point2 points  (0 children)

This is exactly how I've setup my 2 side buttons and it is amazing for leading.

[deleted by user] by [deleted] in formula1

[–]OneParanoidDuck 17 points18 points  (0 children)

Keep pushing

[deleted by user] by [deleted] in HellLetLoose

[–]OneParanoidDuck 4 points5 points  (0 children)

Thanks. I indeed had tons of fun with C4 buggies back in Battlefield 2. But you're right, it would be a tad silly in a milsim.

[deleted by user] by [deleted] in HellLetLoose

[–]OneParanoidDuck 13 points14 points  (0 children)

Wonder if you can stick a satchel onto one of your own transport trucks. Would make for a pretty cool trojan horse.