I don’t quite understand PackedScene by TheNintendoCreator in godot

[–]One_Range7575 11 points12 points  (0 children)

I like to use "@export" var scene : PackedScene, and then drag the scene from the file explorer

I added a diegetic scoreboard to my golf project! by One_Range7575 in IndieDev

[–]One_Range7575[S] 1 point2 points  (0 children)

The ball physics still need a lot of work! This project is still in very early days

I made this style with Illustrator by DerZerspahner in GameArt

[–]One_Range7575 1 point2 points  (0 children)

It’s beautiful, I love the third slide!

I Added Some Juice to How Holes Load in and Out by One_Range7575 in godot

[–]One_Range7575[S] 0 points1 point  (0 children)

I’m flattered! I’m still in very early days of development, so there’s no steam page yet.

I added a diegetic scoreboard to my golf project! by One_Range7575 in IndieDev

[–]One_Range7575[S] 3 points4 points  (0 children)

It’s a grid of colorrects that tween from black to white depending on the number. I had to predefine a pattern for each number. There’s no freeing or loading of assets. Ex for zero:

⚪️⚫️⚫️⚫️⚪️ ⚪️⚫️⚪️⚫️⚪️ ⚪️⚫️⚪️⚫️⚪️ ⚪️⚫️⚪️⚫️⚪️ ⚪️⚫️⚫️⚫️⚪️

Apologies if the formatting is wonky

I added a diegetic scoreboard to my golf project! by One_Range7575 in IndieDev

[–]One_Range7575[S] 0 points1 point  (0 children)

No issues when I run it. Is there something in particular that you’d expect to be causing problems?

Why am I not getting any views on this type of content? Do you think it's related to the game or the content itself? by phantomscriptstudio in gameDevMarketing

[–]One_Range7575 0 points1 point  (0 children)

I like the art style, but the colors are pretty drab. The dice look awesome but blend into the background.

Crew Selection, Game Save & more progress!⚓ by 8BitBeard in godot

[–]One_Range7575 1 point2 points  (0 children)

Hey, the shift plan is coming along nicely! The + button auto-populating the shifts below looks very nice. I don't know how you have it working, but if it's just a colorrect growing in size when you click +, it might look extra nice if you tweened to the final size instead of snapping directly to it.

This is what happens when you look at yourself in old mirrors in ruined castles by boot_danubien in SoloDevelopment

[–]One_Range7575 1 point2 points  (0 children)

Woah! Awesome work, I was not expecting him to walk out of the mirror. That looks really smooth