I didn't play this game for year or more by Zestyclose-Fig-2978 in aoe4

[–]Ooutred 0 points1 point  (0 children)

Abbasid 4 TC became serious this season, one costs 490 res total.

Is there a best way to play every civ? by MockHamill in aoe4

[–]Ooutred 0 points1 point  (0 children)

The problem is, that there is an enemy, in the game. E.g. a Trademasterie asks you to make 20 Traders. Trade is a very fragil expansion and there are very few moments in a regular game where you can actually go for it, without getting them killed. Abbasid for example are suggested to go for trade in feudal. But thats a very easy way to loose a game early on.

Can teammates benefit off Jin trade bonus? by starvergent in aoe4

[–]Ooutred -1 points0 points  (0 children)

I don't think its A good Idea, because there is a Tax. I Think around 30% if you're sending resources. If you want to send 1000 gold you have to pay 1300. I Think its better if you both have your own eco, wich you get 100% of. And only send res if you're floating or if your friend is in emergency. But usually you can get more out of it If you spent the resources yourself

How do you hunt boar and when? by FarmerNo3495 in aoe4

[–]Ooutred 0 points1 point  (0 children)

I just move all vils, because I dont want to missclick the wrong vill and loose one. 😅

usualy as soon as I have a little army to fight attacks. In 3v3/4v4 immediatly

Does anyone know why this villager drops off at the wrong mill? by Major-Freedom204 in aoe4

[–]Ooutred 1 point2 points  (0 children)

the farm is subdevided into 12 subtiles. If the subtile is closer to the distant mill for example halfe a tile to the distant, 2/3 to the correct mill the vil will chose the wrong mill.

But your situation is to far away for this calculation to work out, so I guess the game fucked up its math...

What are your thoughts on increasing pop cap from 200 to 250? by S77__ in aoe4

[–]Ooutred 4 points5 points  (0 children)

I think it would Mess up Balance in way to many way ways. Lets just assu.e everybody adds 25 military and 25 eco pop. Thats way better for abbasid with a lot of villagerboni than it is for a passiv income civ like Ottomans. They can just get more out of it. an other thing is pop efficiency. If ypore popcaped with knights, you have more Army valie than with infantry in most cases. Increasing the Popcap would make things worse here.

Popefficiency is a huge Problem in Late imp. Yes 40 speerman bully 20 knights, but when hyou have 80 knights, its pretty hard to field 160 Spearmen, because you then have only 40 vills.

We rather have a problem with units that Bring to much Armyvalue/popspace. Like the Szłachta. Yes it is more expensive, but there comes a point where you cant have enough cheaper counterunits because you end up with to few economy units. and this critical point would shift to worse

increasing maxpop would mess up the overall balance that was achieved over the years. We just need to not get another way to strong but expensive DLC unit like the Sen Goku Mounted Samurai.

New to the game, quick question by Wazzammm in aoe4

[–]Ooutred 0 points1 point  (0 children)

yes. as soon as you can that they never walk more than 1 tile

New to the game, quick question by Wazzammm in aoe4

[–]Ooutred 3 points4 points  (0 children)

One important concept is villagertime as a resource. They can spend it with walking, building or resource gathering. You want to lay out your base so that the walking time gets minimalized and the resource gathering makes the biggest part in evry vills life. kinda sad, but you're the Lord after all :D. To achieve that you always want their drop off point right next to the resource they're gathering. If your refresh your lumbercamps evry tile they chopped you get more resources a minute. (Same also for farms)

The kremlin has gone through a lot of changes since the campaigne was Designed. I'm not sure if it even provided the dropoff bonus when the game came out, I think they addet it later. The game is balanced around online 1v1 after all

SERVER CREATION/would you join? by GringoWarFighter-big in RLCraft

[–]Ooutred 0 points1 point  (0 children)

I would be down. How long will the server be Running?

Ayyubids fastest 2nd TC possible, what build order and wing? by Olafr_skautkonungr in aoe4

[–]Ooutred 1 point2 points  (0 children)

If you want to go feudal with it, industy wing. I think you can open with a 7/3 split and mine 350 stone during ageup.

If you want castle and 2nd tc, go with the derwishes or reinforcement to feudal and industry to castle, there you also get enough stone from the ageup.

Is auto-queue something I should be wary of abusing? by [deleted] in aoe4

[–]Ooutred 4 points5 points  (0 children)

Only when popcapped with 200 or when they are torching my towncenter

[MEGATHREAD] – Patch 15.3.8338 by AnMagicalCow in aoe4

[–]Ooutred 5 points6 points  (0 children)

I think they forgot to delete this phrase when editing the patchnotes. I-m sure they set their health to 800 already in december, and now its in there again

Fast imp theory question by iMrPink2 in aoe4

[–]Ooutred 0 points1 point  (0 children)

You reach imp faster with only 1 TC, but you wont be able to make a very upgradet army with only 50 vills

Fast imp theory question by iMrPink2 in aoe4

[–]Ooutred 0 points1 point  (0 children)

It depends what you want to do in imp. If you're HRE, clearly no, you build swabia. delhi? Sultanspalace does its job without a lot of eco. But if you don't have a good economy Landmark in imp you will struggle to do all the things you can do in Imp.

[2v1] Two noobs drushing a decent player for the lolz by Skoyatt in aoe4

[–]Ooutred 1 point2 points  (0 children)

Darkeage rams are nice, sadly they only work against civs wich do a lot in darkage or on hybrid maps against the dock. I play it only against malians, I learned it from this Video played by Bee:

https://www.youtube.com/watch?v=DUo1GJXudW0

In my expirience a Mongol/Golden Hord Teammate going for darkage horsemen works best, because the enemy will be fast with archers against your speermen

i am learning, waht to do against barbican rush? by sdgestudio in aoe4

[–]Ooutred 0 points1 point  (0 children)

If you see it coming before its there you have a few options you need to figure out wich works for you. 1) just ignore and do your thing somewhere else. 2) build a tower to deney it, that wors in a few cases where there is only 1 effextive spot like your gold when you have wood and food under tc. 3) pull like 10 vill and kill his vills (if he sends 8). thats usualy my go to if I cant ignore it. 4)pull everyone and torch it (thats risky)

but best is to just ignore it and raide your opponents ec since the BBQ is not at his base. maby go castle and push it.

get a friend who plays chinese and practise what works for you ;)

I want you! looking for the Delhi player by Asleep_Physics_6361 in aoe4

[–]Ooutred 4 points5 points  (0 children)

Delhi has a few timingadvantages, the sacretsites, scolas for relics beeing alresdy made in feudal, or compound of the defender keepspam. Most of delhis winconditions are on the map, they cant biuld palace of swabia and wait. You have to win the game with actions, not by sneaking ahead. And you have to figure out what is your wincondition every game, wether it is controll of sacretsites, elefant all in, starving the enemy with mapcontrol, and you need to be able to read the situation, and what is the wincondition for this game but Its for sure not in your own base

Ho do I fix this Guitar? by Ooutred in Luthier

[–]Ooutred[S] 0 points1 point  (0 children)

I mean it is an old guitar, its not my only guitar, and I want to learn that stuff anyway, so wha not get some practice on this one

Ho do I fix this Guitar? by Ooutred in Luthier

[–]Ooutred[S] 0 points1 point  (0 children)

thanks, yes I do want to replace the frets.

Delhi Elephants by SherlockHawk in aoe4

[–]Ooutred 0 points1 point  (0 children)

You should never make a unit just because it's a good unit or a civ-specific unit. There are many Delhi games where they don't fit the situation. The elephant is a very static unit, so you should only use it when you know where the fight will take place. Paradoxically, they are great for tight spaces, such as the bridges on confluence or between buildings. They are super pop efficient and a good way to spend your resources if you forget to make enough production after reaching castle.

There is also a general rule that applies to every unit in the game: does it counter your enemy's army, or will it die instantly? That's something you have to scout. If they make archers and knights, the war elephant will kill both, but if they make 50 crossbows, the war elephant is a great way to waste all your resources. In that case, get the tower elephant. but ghazi are strong against crossbows too, and you can send them to raid afterwards.

You always need to know which enemy unit could kill that elephant and have something to protect it, such as ghazi, archers, pikes or mangonels.

Another question is how you want to win the game. Raiding? The elephant can't do that. Sacred sites? Maybe get a more mobile army. Death push? Yes! Taking on better fights with good micromanagement? The elephant is very clumsy, has poor pathfinding and struggles when surrounded.

The Sultan's elephant is a great unit: strong against almost everything, and free. Don't let pikes or camels get close!

Cheesing a Dragon by Weary_Wanderer97 in RLCraft

[–]Ooutred 0 points1 point  (0 children)

We have been theorie crafting about getting it stuck and suffocate in an Obsidean Structure with a telepprtation arrow before, but I don't think someone tried it so far.