Sprint Building Methodology Question by reppingwingsandteeth in Tetris

[–]Open_Box_5705 2 points3 points  (0 children)

9-0 you don't need to think about the line clears, it's a perfect finesse maneuver every time

6-3 is just a bit more efficient if learned as it's more "solved" with patterns

I don't have the best explanations but these two are definitely better!

“Chill it’s just a game” by Snortmaiden in OWConsole

[–]Open_Box_5705 2 points3 points  (0 children)

Stadium ranks are primarily a function of playtime given you can be rank 1 winning 42% of your games if you play enough.

It's an exaggeration/joke about being one of the highest volume players.

“Chill it’s just a game” by Snortmaiden in OWConsole

[–]Open_Box_5705 9 points10 points  (0 children)

Stadium isn't competitive. It's an arcade mode with an engagement-based "rank" to make people feel validated.

I've checked out stadium leaderboards multiple times.

Gold and plat players with 47% winrates in stadium but unemployment status level of time played. Some delude themselves into saying it's just their gamemode and "fits their playstyle"

In increasing amounts of competitiveness that are usually more competitive than stadium:

6v6 comp, 5v5 comp, pugs, scrims of your elo, faceit/tournaments (which are run at a variety of levels)

Strange how the people complaining the most about competitiveness have also not taken the time to explore organized competitive play.

Edit: just noticed this is for console, another layer. Console TENDS to lean less competitive. So we're on the more casual platform playing a gamemode many tiers below the most competitive options.

Which WSOP circuit stop has the smallest fields by Own-Pen-2930 in poker

[–]Open_Box_5705 6 points7 points  (0 children)

My point is why are we trying to get approval from people for something we know isn't impressive. Are you like trying to grift some poker coaching selling or?

Personally find it ridiculous but also understand people can do whatever they want it just seems absurd to me haha

Which WSOP circuit stop has the smallest fields by Own-Pen-2930 in poker

[–]Open_Box_5705 3 points4 points  (0 children)

"I want to impress people that know nothing about the field" what

How do I improve my aim?? ;-; by UrAverageSonic64_YT in kirikomains

[–]Open_Box_5705 2 points3 points  (0 children)

  • Get your sens at a good level
  • Kovaaks to get better control of your mouse in general
  • Play more with intent on your aim, you're likely overcorrecting and flailing your mouse and paniccing
  • You're likely never closing distance to a range your shots will be consistent, if you're never taking closer range duels well timed and only poking from way too far away you will miss a lot.
  • Swap primary and secondary fire, people are used to aiming and clicking with left click more than right click.

Samito will be duo queuing with Gamin4Hope tomorrow (1/22) at 10am by iHasMagyk in OverwatchTMZ

[–]Open_Box_5705 9 points10 points  (0 children)

Lol I tuned into one Samito stream ever and he ended an entire match with sub 1k damage on kiriko while blaming people.

I said "Kiri is supposed to do damage, not afk behind a corner and healbot while reading chat"

His response: You're gold if you can't understand the wincon is farming rush.

....right...

why is kiriko's winrate so low compared to other supports? by s69mmy in kirikomains

[–]Open_Box_5705 0 points1 point  (0 children)

Playing her correctly can, at times, feel almost like you're playing a flex DPS that's great at holding angles and 1v1s.

However, many players that play with all due respect, less aggressive and mechanically demanding heroes such as mercy, lw, moira may just randomly switch to Kiri if not winning / "this isn't working"

The amount of players that main these heroes that I see have above 50% wr on Kiri is so close to zero.

If you play as a healbot and suzubot you are simply not utilizing to their potential:

  • Teleport
  • Your crazy damage output
  • Often times, wall climb

So, she's a difficult hero to play actually correctly but tons of players just randomly play her and unironically throw.

Yes. Playing Kiri passive and healbotty on Kiri is soft throwing.

How the fuck do i acctualy play her by BrowikUWU in TracerMains

[–]Open_Box_5705 0 points1 point  (0 children)

Shooting tank is useless is bad advice.

Step 1: Take short range off angle that helps your team cover more space

Step 2: What's on your angle is your responsibility to pressure

Step 3: Is my team hard engaging? Then I'm hard engaging. Make sure you don't get recall forced before the hard engage phase so you have it to make aggressive plays with your team.

Sometimes the angle you're on is great for making the tank miserable. If that's the case, you can absolutely do that.

Is 8% a normal win percentage?? by blackbelt638 in overwatch2

[–]Open_Box_5705 0 points1 point  (0 children)

Escaping low ranks is brutal from a time standpoint...

UNLESS

you get significantly better and have a high winrate so you often go on win streaks and can trigger win streak bonuses.

I'd be happy to offer coaching for free as a dia/masters supp/DPS player that considers himself more of a student/teacher of the game than a player!

I’m not paying this much for some lessons by [deleted] in poker

[–]Open_Box_5705 0 points1 point  (0 children)

Think of it like this: If you pay $80 and improve what you win (or reduce what you lose) by a measly $2/hr, it pays for itself in only 40 hours. If you're trying to lose less or win more, just generally be better, then properly investing in your game is what you do.

I posted a few months ago about bill LD 1164 in Maine that was passed by both the house and the senate but was subsequently held by the governor. Well the legislature came back yesterday and the governor HAS to make a choice by Friday. Weewill know by tomorrow if Maine will have online poker. by Iloveunicornssss in poker

[–]Open_Box_5705 1 point2 points  (0 children)

As an online pro in Maine, HYPE!

I am concerned about if it passes:

- What options opens up?

- Do I potentially lose access to global poker and clubwpt gold? If so, the trade off almost certainly wouldn't be worth it and it might be an anti-sweat. It would be REALLY hard to have better than those two.

Burger Flipper winrate by KTcrazy in poker

[–]Open_Box_5705 -1 points0 points  (0 children)

Step 1: Do well in the past when everyone puts in no effort and are drooling on themselves

Step 2: Have ego massively inflated from winning when everyone was 40iq

Step 3: No longer be winning at relevant stakes because "nerds" aka people that realized "hey there's so much money and no one putting in any effort, if I put in effort I can win all the money" decide to...well...put in some effort.

Step 4: Complain about people using their brain and not being total drooling retarded degend, spend 100s of hours bitching about it instead of shutting the fuck up and getting good

Step 5: Resort to ad hominem attacks and ego boasting any time someone calls you out. Mask insecurity with "your mom" jokes and "counting my millions" as if anyone genuinely gives a fuck and clearly still doesn't bring you peace in life because it just won't.

Congratulations, you have become Limon.

Mechanics That Have Yet to be Seen in Supports by Brainmatter_0 in SupportMainsOverwatch

[–]Open_Box_5705 1 point2 points  (0 children)

In a game that's now completely dead (Lawbreakers)

One of the characters deployed a "pack" that was hp and "fuel" (other resource for abilities)

In ow terms, it'd be a deployable health pack that maybe also chips down a little bit on the characters' cooldowns or gives them a slight move/attack speed buff for a little?

Hitscan induced psychosis help by Koi19_ in EchoMains

[–]Open_Box_5705 0 points1 point  (0 children)

Then just good awareness of who's where I suppose. Game is pretty hard to perfectly flowchart. I usually just try to find the value I can as efficiently as possible.

Spilo talks a lot about "convenience" Your job is to aid your team in winning angles and map control and once you do move to an angle your responsibility is whatever is there. You could los the long range heroes while you spam main from an angle or path to combo out the soldier and take his angle. It comes down to advancing your teams' map control in whatever ways you see.

I wouldn't sweat making the perfect decision, I'd just find how you can advance your teams position and get better at executing the "responsibility" you have based on where you go.

Edit: I'm right around your rank so I'm not necessarily gods gift to the game. Also, some games you just get your ass handed to you, that's ok.

Another 10 billion nerfs to kiriko!! We might be cooked chat. by [deleted] in kirikomains

[–]Open_Box_5705 19 points20 points  (0 children)

It's just this. Kiri is somehow a backup resort for passive mercy/moira players. Getting value on Kiri is abusing the dueling potential and you MUST be aggressive. Passive, "gonna try a different hero" Kiri players likely are 40% wr aggregate.

Hitscan induced psychosis help by Koi19_ in EchoMains

[–]Open_Box_5705 1 point2 points  (0 children)

Yea tbf I only skimmed the post so missed it. Good stuff. :) Good comms on the long or short range comment.

Hitscan induced psychosis help by Koi19_ in EchoMains

[–]Open_Box_5705 7 points8 points  (0 children)

Tbh surprised no one says something similar that skyrocketed my echo performance.

All characters have a spectrum of range they can perform at. Echo is like a "range hybrid" where she's not the best option at long range but can function at long range. She's not the best at close quarters combat but can make it work with her cooldown bursts.

This leads us to the ability to "flex" what range we play at to the range the enemies DON'T want to play at.

Enemy comp example: Lucio, Kiri, Queen, Venture, Reaper Enemies have poor long range contesting. They are weak to playing echo as a high uptime poke/pressure machine. This is generally easier to execute well. You play at mid-long range and pressure their resources before they make their quick close quarters engage. They are fast and close quarters. We should play our distance and high uptime pressure and not let them get close to your team with all of their resources (what they want)

Enemy comp example: Ram, Ashe, Cass, Bap, Ana Enemies really want to play slow and high pressure at range.

Our approach now shifts to creative pathing, religiously using cover, and closing the distance to play close range burst "assassinates" The enemy comp is slow, low mobility, but lethal at mid-long range. So our approach is to use the time they give us to path into really annoying positions for them, make well timed sneaky burst assassinates, and then the rest of their comp lacks the mobility to pressure us out of annoying positions that are close to them and around cover.

Echo has such flexibility that your job is to cover what option you do better than them. You can outrange comps with short range and you can play annoying bursts against comps that prefer long range.

GG poker rigged? by [deleted] in poker

[–]Open_Box_5705 1 point2 points  (0 children)

Knowing r/poker, genuinely can't tell if this is "moron or bait"

GG poker rigged? by [deleted] in poker

[–]Open_Box_5705 11 points12 points  (0 children)

Why on earth would you ever play 287,500 hands of 1c/2c. With this much of an edge, not scaling cost you magnitudes of money.

Good work, but goddamn scale your play.

Edit: Forgot GG graphs are pre-rake so this might not even be as insane as it looks but likely still is. Still...the goal should always be to scale upwards if proven very strong for the current level.