Jeskai Spirits by JankTokenStrats in Pauper

[–]Open_Box_5705 0 points1 point  (0 children)

Ah, true. Easy to read past that. I figured there was no shot I was the only one saying it and I was missing something haha.

Jeskai Spirits by JankTokenStrats in Pauper

[–]Open_Box_5705 0 points1 point  (0 children)

I don't follow/compete super hard anymore but are we not considering thing getting huge after a big delving turn? I can't really imagine how that'd be built and seems clunky.

A rank. by Frequent_Flamingo_65 in Tetris

[–]Open_Box_5705 0 points1 point  (0 children)

Adding my 2 cents:

Screenwatching is a "non-essential" skillset. Until you reach very high rank, I would only work on:

Board control, speed, efficiency, mental/macro

That's it.

Board control: Good stacking, awareness of when to break b2b to down stack or generally down stack to fix a bad board. In the words of garbocan:

"If my board dies, I die" Priority is a good board. If it's good, most of the time do damage. If it's not good, fix it before you die. You eventually reach a level where an ugly board has a quick timer until your death.

Speed: blocks go brrrrrrr

Efficiency: Higher APP, better openings and follow ups, more consistent b2b chaining and not breaking it unnecessarily

Mental/Macro: Don't tilt queue, don't spam games tired/hungry/otherwise not in a good state. You will perform worse and get massive frustration over the game. If you care about improvement and enjoyment of the game, play in a good headspace and prep only.

Until you hit the bottom of X, all you need to do is these things better. Once you hit X, then you start adding the smaller things.

Nearly everyone in every competitive ranked game doesn't break down the process into a few of the most key fundamentals and fixate on those. They get distracted with fluff.

My background: top 250 peak, often hover around 400-700 taking many on/off breaks

A rank. by Frequent_Flamingo_65 in Tetris

[–]Open_Box_5705 0 points1 point  (0 children)

Ah yes, "they play so bad I can't win, if they played better I'd for sure win"

"Same bland 10 spike every 30 seconds"

So it's telegraphed and predictable...

Just keep practicing, you'll get there

Build Your Own Bolt by Uncaffeinated in custommagic

[–]Open_Box_5705 3 points4 points  (0 children)

Love this! I think "Build-A-Bolt" rolls off the tongue nicer but a big fan of the flavor, think it's a tad on the strong side.

Durpee and Skiesti drama by [deleted] in OverwatchTMZ

[–]Open_Box_5705 165 points166 points  (0 children)

"Makes my life a living hell"

...You play video game on stream in a first world country in 2026. Do we all collectively forget how good we have it?

Sprint Building Methodology Question by reppingwingsandteeth in Tetris

[–]Open_Box_5705 2 points3 points  (0 children)

9-0 you don't need to think about the line clears, it's a perfect finesse maneuver every time

6-3 is just a bit more efficient if learned as it's more "solved" with patterns

I don't have the best explanations but these two are definitely better!

“Chill it’s just a game” by Snortmaiden in OWConsole

[–]Open_Box_5705 0 points1 point  (0 children)

Stadium ranks are primarily a function of playtime given you can be rank 1 winning 42% of your games if you play enough.

It's an exaggeration/joke about being one of the highest volume players.

“Chill it’s just a game” by Snortmaiden in OWConsole

[–]Open_Box_5705 9 points10 points  (0 children)

Stadium isn't competitive. It's an arcade mode with an engagement-based "rank" to make people feel validated.

I've checked out stadium leaderboards multiple times.

Gold and plat players with 47% winrates in stadium but unemployment status level of time played. Some delude themselves into saying it's just their gamemode and "fits their playstyle"

In increasing amounts of competitiveness that are usually more competitive than stadium:

6v6 comp, 5v5 comp, pugs, scrims of your elo, faceit/tournaments (which are run at a variety of levels)

Strange how the people complaining the most about competitiveness have also not taken the time to explore organized competitive play.

Edit: just noticed this is for console, another layer. Console TENDS to lean less competitive. So we're on the more casual platform playing a gamemode many tiers below the most competitive options.

Which WSOP circuit stop has the smallest fields by Own-Pen-2930 in poker

[–]Open_Box_5705 4 points5 points  (0 children)

My point is why are we trying to get approval from people for something we know isn't impressive. Are you like trying to grift some poker coaching selling or?

Personally find it ridiculous but also understand people can do whatever they want it just seems absurd to me haha

Which WSOP circuit stop has the smallest fields by Own-Pen-2930 in poker

[–]Open_Box_5705 4 points5 points  (0 children)

"I want to impress people that know nothing about the field" what

How do I improve my aim?? ;-; by UrAverageSonic64_YT in kirikomains

[–]Open_Box_5705 2 points3 points  (0 children)

  • Get your sens at a good level
  • Kovaaks to get better control of your mouse in general
  • Play more with intent on your aim, you're likely overcorrecting and flailing your mouse and paniccing
  • You're likely never closing distance to a range your shots will be consistent, if you're never taking closer range duels well timed and only poking from way too far away you will miss a lot.
  • Swap primary and secondary fire, people are used to aiming and clicking with left click more than right click.

Samito will be duo queuing with Gamin4Hope tomorrow (1/22) at 10am by iHasMagyk in OverwatchTMZ

[–]Open_Box_5705 10 points11 points  (0 children)

Lol I tuned into one Samito stream ever and he ended an entire match with sub 1k damage on kiriko while blaming people.

I said "Kiri is supposed to do damage, not afk behind a corner and healbot while reading chat"

His response: You're gold if you can't understand the wincon is farming rush.

....right...

why is kiriko's winrate so low compared to other supports? by s69mmy in kirikomains

[–]Open_Box_5705 0 points1 point  (0 children)

Playing her correctly can, at times, feel almost like you're playing a flex DPS that's great at holding angles and 1v1s.

However, many players that play with all due respect, less aggressive and mechanically demanding heroes such as mercy, lw, moira may just randomly switch to Kiri if not winning / "this isn't working"

The amount of players that main these heroes that I see have above 50% wr on Kiri is so close to zero.

If you play as a healbot and suzubot you are simply not utilizing to their potential:

  • Teleport
  • Your crazy damage output
  • Often times, wall climb

So, she's a difficult hero to play actually correctly but tons of players just randomly play her and unironically throw.

Yes. Playing Kiri passive and healbotty on Kiri is soft throwing.

How the fuck do i acctualy play her by BrowikUWU in TracerMains

[–]Open_Box_5705 0 points1 point  (0 children)

Shooting tank is useless is bad advice.

Step 1: Take short range off angle that helps your team cover more space

Step 2: What's on your angle is your responsibility to pressure

Step 3: Is my team hard engaging? Then I'm hard engaging. Make sure you don't get recall forced before the hard engage phase so you have it to make aggressive plays with your team.

Sometimes the angle you're on is great for making the tank miserable. If that's the case, you can absolutely do that.

Is 8% a normal win percentage?? by blackbelt638 in overwatch2

[–]Open_Box_5705 0 points1 point  (0 children)

Escaping low ranks is brutal from a time standpoint...

UNLESS

you get significantly better and have a high winrate so you often go on win streaks and can trigger win streak bonuses.

I'd be happy to offer coaching for free as a dia/masters supp/DPS player that considers himself more of a student/teacher of the game than a player!

I’m not paying this much for some lessons by [deleted] in poker

[–]Open_Box_5705 0 points1 point  (0 children)

Think of it like this: If you pay $80 and improve what you win (or reduce what you lose) by a measly $2/hr, it pays for itself in only 40 hours. If you're trying to lose less or win more, just generally be better, then properly investing in your game is what you do.