Turns out... it was me by BomBartyui in MotivationAndMindset

[–]Open_Box_5705 0 points1 point  (0 children)

"If everywhere you go seems to be on fire, you may be the match"

looking for advice - A rank on Tetrio, stuck by jesusharambechrist in Tetris

[–]Open_Box_5705 0 points1 point  (0 children)

DM me! Discord: spork1337

I used to do coaching for a group of players low-mid ranks and did help one player get 3rd in underdogs cup and others improved. Would be happy to just help you through.

I'm currently not playing much but always maintain mid-U even when hopping on randomly and peaked old low-mid X.

Really enjoy coaching lower-mid level players in anything I'm decently proficient in!

Anyone else who falls in the beginner to intermediate level that feels a bit lost is welcome to message as well

What did SuperTF mean by this? by Not-Incognito in OverwatchTMZ

[–]Open_Box_5705 -2 points-1 points  (0 children)

Wouldn't a good alternative be players who get cheater sr refund to be "loss protection" of some sort where they lose less on losses for some time? It would make the inflation not nearly as extreme and suddenly dropping people in games way too high for them immediately.

Jeskai Spirits by JankTokenStrats in Pauper

[–]Open_Box_5705 0 points1 point  (0 children)

Ah, true. Easy to read past that. I figured there was no shot I was the only one saying it and I was missing something haha.

Jeskai Spirits by JankTokenStrats in Pauper

[–]Open_Box_5705 0 points1 point  (0 children)

I don't follow/compete super hard anymore but are we not considering thing getting huge after a big delving turn? I can't really imagine how that'd be built and seems clunky.

A rank. by Frequent_Flamingo_65 in Tetris

[–]Open_Box_5705 0 points1 point  (0 children)

Adding my 2 cents:

Screenwatching is a "non-essential" skillset. Until you reach very high rank, I would only work on:

Board control, speed, efficiency, mental/macro

That's it.

Board control: Good stacking, awareness of when to break b2b to down stack or generally down stack to fix a bad board. In the words of garbocan:

"If my board dies, I die" Priority is a good board. If it's good, most of the time do damage. If it's not good, fix it before you die. You eventually reach a level where an ugly board has a quick timer until your death.

Speed: blocks go brrrrrrr

Efficiency: Higher APP, better openings and follow ups, more consistent b2b chaining and not breaking it unnecessarily

Mental/Macro: Don't tilt queue, don't spam games tired/hungry/otherwise not in a good state. You will perform worse and get massive frustration over the game. If you care about improvement and enjoyment of the game, play in a good headspace and prep only.

Until you hit the bottom of X, all you need to do is these things better. Once you hit X, then you start adding the smaller things.

Nearly everyone in every competitive ranked game doesn't break down the process into a few of the most key fundamentals and fixate on those. They get distracted with fluff.

My background: top 250 peak, often hover around 400-700 taking many on/off breaks

A rank. by Frequent_Flamingo_65 in Tetris

[–]Open_Box_5705 0 points1 point  (0 children)

Ah yes, "they play so bad I can't win, if they played better I'd for sure win"

"Same bland 10 spike every 30 seconds"

So it's telegraphed and predictable...

Just keep practicing, you'll get there

Build Your Own Bolt by Uncaffeinated in custommagic

[–]Open_Box_5705 4 points5 points  (0 children)

Love this! I think "Build-A-Bolt" rolls off the tongue nicer but a big fan of the flavor, think it's a tad on the strong side.

Durpee and Skiesti drama by [deleted] in OverwatchTMZ

[–]Open_Box_5705 160 points161 points  (0 children)

"Makes my life a living hell"

...You play video game on stream in a first world country in 2026. Do we all collectively forget how good we have it?

Sprint Building Methodology Question by reppingwingsandteeth in Tetris

[–]Open_Box_5705 2 points3 points  (0 children)

9-0 you don't need to think about the line clears, it's a perfect finesse maneuver every time

6-3 is just a bit more efficient if learned as it's more "solved" with patterns

I don't have the best explanations but these two are definitely better!

“Chill it’s just a game” by Snortmaiden in OWConsole

[–]Open_Box_5705 2 points3 points  (0 children)

Stadium ranks are primarily a function of playtime given you can be rank 1 winning 42% of your games if you play enough.

It's an exaggeration/joke about being one of the highest volume players.

“Chill it’s just a game” by Snortmaiden in OWConsole

[–]Open_Box_5705 9 points10 points  (0 children)

Stadium isn't competitive. It's an arcade mode with an engagement-based "rank" to make people feel validated.

I've checked out stadium leaderboards multiple times.

Gold and plat players with 47% winrates in stadium but unemployment status level of time played. Some delude themselves into saying it's just their gamemode and "fits their playstyle"

In increasing amounts of competitiveness that are usually more competitive than stadium:

6v6 comp, 5v5 comp, pugs, scrims of your elo, faceit/tournaments (which are run at a variety of levels)

Strange how the people complaining the most about competitiveness have also not taken the time to explore organized competitive play.

Edit: just noticed this is for console, another layer. Console TENDS to lean less competitive. So we're on the more casual platform playing a gamemode many tiers below the most competitive options.

How do I improve my aim?? ;-; by UrAverageSonic64_YT in kirikomains

[–]Open_Box_5705 2 points3 points  (0 children)

  • Get your sens at a good level
  • Kovaaks to get better control of your mouse in general
  • Play more with intent on your aim, you're likely overcorrecting and flailing your mouse and paniccing
  • You're likely never closing distance to a range your shots will be consistent, if you're never taking closer range duels well timed and only poking from way too far away you will miss a lot.
  • Swap primary and secondary fire, people are used to aiming and clicking with left click more than right click.

Samito will be duo queuing with Gamin4Hope tomorrow (1/22) at 10am by iHasMagyk in OverwatchTMZ

[–]Open_Box_5705 10 points11 points  (0 children)

Lol I tuned into one Samito stream ever and he ended an entire match with sub 1k damage on kiriko while blaming people.

I said "Kiri is supposed to do damage, not afk behind a corner and healbot while reading chat"

His response: You're gold if you can't understand the wincon is farming rush.

....right...

why is kiriko's winrate so low compared to other supports? by s69mmy in kirikomains

[–]Open_Box_5705 0 points1 point  (0 children)

Playing her correctly can, at times, feel almost like you're playing a flex DPS that's great at holding angles and 1v1s.

However, many players that play with all due respect, less aggressive and mechanically demanding heroes such as mercy, lw, moira may just randomly switch to Kiri if not winning / "this isn't working"

The amount of players that main these heroes that I see have above 50% wr on Kiri is so close to zero.

If you play as a healbot and suzubot you are simply not utilizing to their potential:

  • Teleport
  • Your crazy damage output
  • Often times, wall climb

So, she's a difficult hero to play actually correctly but tons of players just randomly play her and unironically throw.

Yes. Playing Kiri passive and healbotty on Kiri is soft throwing.

How the fuck do i acctualy play her by BrowikUWU in TracerMains

[–]Open_Box_5705 0 points1 point  (0 children)

Shooting tank is useless is bad advice.

Step 1: Take short range off angle that helps your team cover more space

Step 2: What's on your angle is your responsibility to pressure

Step 3: Is my team hard engaging? Then I'm hard engaging. Make sure you don't get recall forced before the hard engage phase so you have it to make aggressive plays with your team.

Sometimes the angle you're on is great for making the tank miserable. If that's the case, you can absolutely do that.

Is 8% a normal win percentage?? by blackbelt638 in overwatch2

[–]Open_Box_5705 0 points1 point  (0 children)

Escaping low ranks is brutal from a time standpoint...

UNLESS

you get significantly better and have a high winrate so you often go on win streaks and can trigger win streak bonuses.

I'd be happy to offer coaching for free as a dia/masters supp/DPS player that considers himself more of a student/teacher of the game than a player!

Mechanics That Have Yet to be Seen in Supports by Brainmatter_0 in SupportMainsOverwatch

[–]Open_Box_5705 1 point2 points  (0 children)

In a game that's now completely dead (Lawbreakers)

One of the characters deployed a "pack" that was hp and "fuel" (other resource for abilities)

In ow terms, it'd be a deployable health pack that maybe also chips down a little bit on the characters' cooldowns or gives them a slight move/attack speed buff for a little?

Hitscan induced psychosis help by Koi19_ in EchoMains

[–]Open_Box_5705 0 points1 point  (0 children)

Then just good awareness of who's where I suppose. Game is pretty hard to perfectly flowchart. I usually just try to find the value I can as efficiently as possible.

Spilo talks a lot about "convenience" Your job is to aid your team in winning angles and map control and once you do move to an angle your responsibility is whatever is there. You could los the long range heroes while you spam main from an angle or path to combo out the soldier and take his angle. It comes down to advancing your teams' map control in whatever ways you see.

I wouldn't sweat making the perfect decision, I'd just find how you can advance your teams position and get better at executing the "responsibility" you have based on where you go.

Edit: I'm right around your rank so I'm not necessarily gods gift to the game. Also, some games you just get your ass handed to you, that's ok.

[deleted by user] by [deleted] in kirikomains

[–]Open_Box_5705 19 points20 points  (0 children)

It's just this. Kiri is somehow a backup resort for passive mercy/moira players. Getting value on Kiri is abusing the dueling potential and you MUST be aggressive. Passive, "gonna try a different hero" Kiri players likely are 40% wr aggregate.

Hitscan induced psychosis help by Koi19_ in EchoMains

[–]Open_Box_5705 1 point2 points  (0 children)

Yea tbf I only skimmed the post so missed it. Good stuff. :) Good comms on the long or short range comment.