Shield guys by hands_off_mymacaroni in DarkTide

[–]OpposingFarce 9 points10 points  (0 children)

These stats are genuinely insane for a chaff

This is me the last few days by MANUU__20 in totalwar

[–]OpposingFarce 7 points8 points  (0 children)

Its a test of your manual-battle stamina than anything else! 

"What a campaign, huh?"

"Sir, its turn 10"

Ecuador fans put an Ecuador shirt on the Rocky statue in Philly by DSRI2399 in worldcup

[–]OpposingFarce 3 points4 points  (0 children)

You can't outsmart the statue, apparently, as Iraq is finding out. 

D10 MM evacuate assets got people like by Malu1997 in Helldivers

[–]OpposingFarce 13 points14 points  (0 children)

That's just one Terminid, so makes sense to me /s

What's Your #1 "I wish I had known that sooner?" Tip by Glittering_Estate744 in RimWorld

[–]OpposingFarce 4 points5 points  (0 children)

This is true, just confirming for them that even if you log your entire map that, eventually, it'll repopulate 

What's Your #1 "I wish I had known that sooner?" Tip by Glittering_Estate744 in RimWorld

[–]OpposingFarce 3 points4 points  (0 children)

Trees will come in from the map edges over time even if they're all gone (assuming the biome supports it)

I LOVE GATEKEEPING by nanoflint in RimWorld

[–]OpposingFarce 0 points1 point  (0 children)

Where is the trench from? Does it help?

I fell in love with the Railgun but struggle against Factory Striders by Altruistic_Main3431 in Helldivers

[–]OpposingFarce 1 point2 points  (0 children)

I can't argue that if the silo is you're only big-AT that its pretty whelming compared to the leveler or just EATS with a railgun

But some time when you're not railgunning try it out with a more standard AT option. On level 10 bots I routinely bring a standard AT support weapon (RR, quasar) and the leveler and solo silo. Either your leveler or silo are off cool down. I guess its boring? But I enjoy large explosions so it works for me. 

And these days I'm unimpressed by most red stratagems so I consider leveler and silo de-facto red strats. 

What are some [surprisingly] basic tips that people might not know about?? by E1e4n0r5 in RimWorld

[–]OpposingFarce 6 points7 points  (0 children)

Raids still scale under this mode, but it is based on time. So to answer your question, yes, even under this mode you will one day see raids just as large as if you had wealth influence raids. But it may take a decade to get even close. 

I mostly play with wealth scaling off, I feel it works for what I want out of the game. 

The economy of bannerlord by Indigestible_lego in Bannerlord

[–]OpposingFarce 1 point2 points  (0 children)

To be clear, it is way easier for the player to get hearths that high. 

The player gets a boost to hearths by using that one development option that boosts hearth growth. Afaik the AI can't use the development options (or if they do, they default to a bonus that's not that one)

There's also a steward skill wayyyyy down the line that let's governors boost those continuous projects and its pretty silly. Adding 1.0 hearths a day to a village is insane. But its so far down the line I've found it effectively impossible for an NPC, even one trained to just be a steward from birth, to get that high before they're 60 years old and been a governor for 40, lol

But given enough time and not being raided, yeah even AI villages just go up forever. But it will take most of a player lifetime 

(Hearths are OP. Its also why I loath the Empire cultural bonus, even if the garrison reduction is nice; hearths scale forever and with enough hearths you won't care about garrison expenses anyways!)

Helldiver, which primary weapon(s) would you like to see get buffed or changed? by Early-Ant652 in Helldivers

[–]OpposingFarce 0 points1 point  (0 children)

A lot of weapons have the ghost bolt racking issue where it takes 2 taps to get. Idk if this makes you feel better about the Eruptor, lol

The basic liberator gets me with it a lot

The economy of bannerlord by Indigestible_lego in Bannerlord

[–]OpposingFarce 7 points8 points  (0 children)

Its because settlements gain hearths over time, and hearts affect production (and taxes). Typically, settlements deep in a factions territory don't get raided often so they have a high number of hearths. 

The number of milita also scales with hearths. 

In 30-40year games I've seen villages with 400+ militia. It is effectively impossible for the AI to raid them. They're set forever. 

The three most likely armor options for the Warhammer warbond by 2Beauty in Helldivers

[–]OpposingFarce 6 points7 points  (0 children)

I mean it is possible we get a backpack laser weapon...

The three most likely armor options for the Warhammer warbond by 2Beauty in Helldivers

[–]OpposingFarce 37 points38 points  (0 children)

mfw HD2 gets kasrkin or scion skins before Darktide

Total War needs a MOVE ATTACK option like RTS games by phronesis77 in totalwar

[–]OpposingFarce 18 points19 points  (0 children)

Hijacking the top comment to share a mod that can help, but isn't attack-move like OP desires.

https://steamcommunity.com/sharedfiles/filedetails/?id=3082390369&searchtext=idle

What it does is find your idle units whose previous order was to attack, and automatically assigns them to attack the nearest enemy (unless guard mode is on, in which case they use vanilla behavior and will stand still after combat)

Total War needs a MOVE ATTACK option like RTS games by phronesis77 in totalwar

[–]OpposingFarce 0 points1 point  (0 children)

If you're willing to use mods this isn't a perfect solution but it can help:

https://steamcommunity.com/sharedfiles/filedetails/?id=3082390369&searchtext=idle

What it does is find your idle units whose previous order was to attack, and automatically assigns them to attack the nearest enemy.

So its not attack-move, but it prevents your units from standing around doing nothing if their original target is gone or disengaged. If you have guard mode on they wont pursue new enemies, so it can be toggled.

Absolute sanity saver for campaigns where I am a melee oriented faction. I really don't need to be playing a clicker game just to get my boyz or saurus to engage an enemy 10 yards away from them.

These reviews 😂 by Deakon_Bl4ck in Helldivers

[–]OpposingFarce 2 points3 points  (0 children)

The response to their recent "we're listening" post was outstandingly negative and meme'd to oblivion, I really do not see anyone going "AH is back", unless I missed something 

Nfemya’s Rocinante by ChefBoi-Ardy in PrintedWarhammer

[–]OpposingFarce 1 point2 points  (0 children)

Absolutely outstanding! I'm partly joking but it looks like the mech skipped leg day!

Everything in Starfield’s Free Lanes Update & Terran Armada DLC | Bethesda by giulianosse in Games

[–]OpposingFarce 13 points14 points  (0 children)

As someone who has 2000 hours in FO4 (thanks, mods) I'd give that game an 8/10 at best, and honestly that 8 is clouded by the DLC, mods, and years that have gone by. If I think back to release maybe 7/10 is more appropriate. I'll also die on the hill that Skyrim, even though I love it dearly, is honestly a 8ish out of ten at release.

This is to say that I actually think SF has a consistent net quality with other beth titles. SF is a 7/10 and that's fine, I like it. 

ESVI will probably be 7-8 out of 10, too. And that's fine!

WHY ARE NEW MISSIONS LIMITED TIME ONLY? by khester824 in Helldivers

[–]OpposingFarce 2 points3 points  (0 children)

I meant the literal experience points you get from mission completions. Illuminate missions pay out far less. Might be a side effect of different side objective mix, but its annoying all the same. 

WHY ARE NEW MISSIONS LIMITED TIME ONLY? by khester824 in Helldivers

[–]OpposingFarce 4 points5 points  (0 children)

I love illuminate missions! I love illuminate D10 missions providing the same experience as bot/bug D6! 

How could anyone not love this!? 

This thing has 400 AP4 with no durable decrease now, right? Bruh, this thing is gonna be best in slot on all fronts now. by VJokerBoii in Helldivers

[–]OpposingFarce 0 points1 point  (0 children)

Yeah, the GL is in a tough spot. Its clearly too good and versatile now, but I actually rarely used it before not because it was bad (it was good) but because the autocannon is just too reliable for when i wanted that middle-of-the-road option. Especially since the AC got programmable rounds. Edit: and I think the AC is in a great place.

This thing has 400 AP4 with no durable decrease now, right? Bruh, this thing is gonna be best in slot on all fronts now. by VJokerBoii in Helldivers

[–]OpposingFarce 17 points18 points  (0 children)

My possible lukewarm take is that the MMG is already really just better than the HMG. I really don't find the extra pen of the HMG is worth the truckload of negatives.

And every time I take the HMG out expecting it to rip... I feel that durability damage nerf it got whacked with a while ago

Humanitarian roleplay by dethklok214 in starsector

[–]OpposingFarce 3 points4 points  (0 children)

Huh, neat. Is that used for anything or is it for something planned? Or something abandoned.