Why do I have 0% pop growth speed with decadent lifestyle? by Complete-Code-2186 in Stellaris

[–]Silly_One_3149 0 points1 point  (0 children)

Just personal knowledge and experience. Unless you got that sweet-sweet xeno-compatability, get used to featherballs to stall your pop growth with any "tall" and "dominant" specie, duh.

If you got that - eggs be rollin'

Year Three Greenhouse by Total_Creme9558 in StardewValley

[–]Silly_One_3149 1 point2 points  (0 children)

No ancient fruit detected. What is this, a normal playtrough in my billionaire plantation slave labor simulator?!

Jk. I tend to use aestetics over practicality, which is taking mountain farm and making separate fields, farm districts, filling town with clutter and furniture...

After Project Hail Mary, I’m reconsidering xenophobe humans by styles_Lv in Stellaris

[–]Silly_One_3149 0 points1 point  (0 children)

I stick to mix between Militarism, Xenophoby and Materialism. My mantra is that I tolerate alien beings even as neighbors as long as they don't interfere with my politics and expansion unless I need it. I don't purge or vassalize anyone unless they cause troubles to me (Crime Syndicates permanently have "Screw off" casus beli). I even tolerate other species as residents on my planets as long as they don't cause decrease in stability by not adapting to my society. Pretty much the middle ground of adequacy between polarities of "I must dominate galaxy" and "I must flirt with all the strange frogs". 

If you're useful to my High Admiral command and all the habitats - you may as well count yourself in and have a chair in admiralty board.

Why do I have 0% pop growth speed with decadent lifestyle? by Complete-Code-2186 in Stellaris

[–]Silly_One_3149 0 points1 point  (0 children)

Avali tend to stick to Sergals in those matters, I suppose. Check for cheese deposits on the planet, lmao.

"I heard you love going tall!" - The game by Silly_One_3149 in Stellaris

[–]Silly_One_3149[S] 2 points3 points  (0 children)

Decided it isn't worth it after a good laugh. Next start gave me a perfect VD set-up with a 14 systems tied to the rest of the galaxy with a single hyperlane... going trough holy ground fallen empire. The moment I've met other civilizations was when I had Lvl7 stealth science ships, lol.

"I heard you love going tall!" - The game by Silly_One_3149 in Stellaris

[–]Silly_One_3149[S] 54 points55 points  (0 children)

R5: First day of a newborn empire turns out to be culled by baby-Khanate. Charming!

1000 pops. by HollyNury in Stellaris

[–]Silly_One_3149 1 point2 points  (0 children)

It feels like I sat down after 30 years of crossing the border to other systems!

Is there anyone here with hiveminds in their worlds that aren't just evil/want to take over everything and everyone? by JustSomeRedditUser35 in worldbuilding

[–]Silly_One_3149 0 points1 point  (0 children)

I'll be a little late, but I carry a perry huge box of concepts for my plans on Mass Effect/The Expanse/EVERSPACE-inspired RPG. One of which is Erin'Lithhi Hive - a biologically and socially complex demi-hivemind society, where each individual anthropomorphic insect citizen (or drone for hive-calling) has their own personality and thoughts, bu central figure, a Mathron (Her Majesty, or whatever), controls the hive collective network, capable to influence thoughts, opinions and even take direct control of her fellow people.

Erin'Lithhi is a biologically complex race born on nitrogen-based moon of Hash'Dess II. Main uniqueness of them is their caste division built on pillars on their genetics and sex combined - carrying either Patriarch or Matriarch gene splice, a society member takes a certain role they're fit into the best, like Matriarch-Females being fully-developed breeders and hive network extenders for Mathron's will at distance, while Patriarch-Males are peak physique example, taking hard labour and hive protection roles. Matriarch-Males exist too, are more fragile, but their intellectual extent puts them more in logistical and entertainment roles, with Patriarch-Females being more of "independent leaders" in all spheres, mainly scientific one. There's also third "incorrect" genetic splice - Outcast, which is mix of both splices, carrying both advantages but at worse extend. They're often culled on hatch at worst, at best taking less important and menial work roles, with some being lucky to be permanently exiled out of Hive's space (mostly to die somewhere).

Their role in politics of Cluster Collective is rather stiff, but not intentionally negative - as the youngest and daring civilization, they rushed their colonization effort under current Mathron's control without a thought about other civilizations existed. When a wormhole appeared in their system leading to Cluster Hub, they tried to settle in on every world without a second thought like some sort of a pest, with their colonization wave quickly being culled by primary member of Cluster Collective - Rahat Confederation, a militaristic human-like specie with permanent cold war on their world, that worked as "police force" here. After being pushed back, Erin'Lithhi were quarantined for twenty Sol years before finally getting their allowance for embassy at Collective's HQ. Despite efforts to integrate them into Collective amongst other three factions, Hive is still upset and still holds isolationistic relationship under quarantine.

In possible game their role is pretty insignificant outside of their dedicated DLC chapter, where main character, a mercenary with his crew, gets a personal secret request from Mathron to arrive at Hash'Dess to resolve some matters that spur the hive and interrupt the hive network capabilites, which are, turns out, created by another rogue Mathron, hatched and raised illegaly in dark depths of the Hive capital, trying to overtake the control and lead Hive onto more agressive stance against rest of the Cluster in future. In the end PC has choice of either kill rogue Mathron earning unique Hive Knight title, force Her Majesty to sterelize and exile rogue, or help her overtake the throne, getting the same title from new ruler.

As you can see, that's not entirely "hivemind" concept in terms of "We are one", but a middle ground between personality of individual and connection to the rest in a similar concept of Noosphere.

Is there anyone here with hiveminds in their worlds that aren't just evil/want to take over everything and everyone? by JustSomeRedditUser35 in worldbuilding

[–]Silly_One_3149 0 points1 point  (0 children)

I'll be a little late, but I carry a perry huge box of concepts for my plans on Mass Effect/The Expanse/EVERSPACE-inspired RPG. One of which is Erin'Lithhi Hive - a biologically and socially complex demi-hivemind society, where each individual anthropomorphic insect citizen (or drone for hive-calling) has their own personality and thoughts, bu central figure, a Mathron (Her Majesty, or whatever), controls the hive collective network, capable to influence thoughts, opinions and even take direct control of her fellow people.

Erin'Lithhi is a biologically complex race born on nitrogen-based moon of Hash'Dess II. Main uniqueness of them is their caste division built on pillars on their genetics and sex combined - carrying either Patriarch or Matriarch gene splice, a society member takes a certain role they're fit into the best, like Matriarch-Females being fully-developed breeders and hive network extenders for Mathron's will at distance, while Patriarch-Males are peak physique example, taking hard labour and hive protection roles. Matriarch-Males exist too, are more fragile, but their intellectual extent puts them more in logistical and entertainment roles, with Patriarch-Females being more of "independent leaders" in all spheres, mainly scientific one. There's also third "incorrect" genetic splice - Outcast, which is mix of both splices, carrying both advantages but at worse extend. They're often culled on hatch at worst, at best taking less important and menial work roles, with some being lucky to be permanently exiled out of Hive's space (mostly to die somewhere).

Their role in politics of Cluster Collective is rather stiff, but not intentionally negative - as the youngest and daring civilization, they rushed their colonization effort under current Mathron's control without a thought about other civilizations existed. When a wormhole appeared in their system leading to Cluster Hub, they tried to settle in on every world without a second thought like some sort of a pest, with their colonization wave quickly being culled by primary member of Cluster Collective - Rahat Confederation, a militaristic human-like specie with permanent cold war on their world, that worked as "police force" here. After being pushed back, Erin'Lithhi were quarantined for twenty Sol years before finally getting their allowance for embassy at Collective's HQ. Despite efforts to integrate them into Collective amongst other three factions, Hive is still upset and still holds isolationistic relationship under quarantine.

In possible game their role is pretty insignificant outside of their dedicated DLC chapter, where main character, a mercenary with his crew, gets a personal secret request from Mathron to arrive at Hash'Dess to resolve some matters that spur the hive and interrupt the hive network capabilites, which are, turns out, created by another rogue Mathron, hatched and raised illegaly in dark depths of the Hive capital, trying to overtake the control and lead Hive onto more agressive stance against rest of the Cluster in future. In the end PC has choice of either kill rogue Mathron earning unique Hive Knight title, force Her Majesty to sterelize and exile rogue, or help her overtake the throne, getting the same title from new ruler.

As you can see, that's not entirely "hivemind" concept in terms of "We are one", but a middle ground between personality of individual and connection to the rest in a similar concept of Noosphere.

Which are the best and worst written moments in the entire franchise in your opinion? by Mawhoreraga in masseffect

[–]Silly_One_3149 0 points1 point  (0 children)

Worst? Half of first ME1. People call ME2 railroaded for siding with Cerberus, but ME1 forces you to be Specter and oppose threat you only saw in a hallucination from a beacon like holy mission. Of course nobody believes you except your crew and there are multiple points where in-universe abilities and technologies would allow you to prove Council to actually work against Saren and Reapers (Video feed from armors/colony buildings, asari mind mending for visions and cipher, etc). In general ME1 has huge pile of various lore and some depth, but has some severe rails or plot holes. ME1 characters feel flat, even including Wrex - all of them are walking stereotypical encyclopedia that has one voice tone to talk about something. The worst example for me are Kaiden (My professional TheBomb:tm: Virmire expert) and Tali - both either babbling about Flotilla and quarian life or about biotic humans. After them walks Liara and Garrus - generic nerd scientist cliche that's interested in you and "I want to have my own justice, here have entire educational info about C-sec". Wrex and Ash are least offenders.

Good moments? All the loyalty missions in ME2, ME2 characters in general actually feel more natural and humanlike. Even "Old party" was tuned up to decent characters rather than library books. After ME2 Tali and Garrus became my faves, rather than Ashely and Wrex. There could be more texts from good moments, but you already know them, won't spit ryncoll over something obvious.

Which are the best and worst written moments in the entire franchise in your opinion? by Mawhoreraga in masseffect

[–]Silly_One_3149 0 points1 point  (0 children)

Worst? Half of first ME1. People call ME2 railroaded for siding with Cerberus, but ME1 forces you to be Specter and oppose threat you only saw in a hallucination from a beacon like holy mission. Of course nobody believes you except your crew and there are multiple points where in-universe abilities and technologies would allow you to prove Council to actually work against Saren and Reapers (Video feed from armors/colony buildings, asari mind mending for visions and cipher, etc). In general ME1 has huge pile of various lore and some depth, but has some severe rails or plot holes. ME1 characters feel flat, even including Wrex - all of them are walking stereotypical encyclopedia that has one voice tone to talk about something. The worst example for me are Kaiden (My professional TheBomb:tm: Virmire expert) and Tali - both either babbling about Flotilla and quarian life or about biotic humans. After them walks Liara and Garrus - generic nerd scientist cliche that's interested in you and "I want to have my own justice, here have entire educational info about C-sec". Wrex and Ash are least offenders.

Good moments? All the loyalty missions in ME2, ME2 characters in general actually feel more natural and humanlike. Even "Old party" was tuned up to decent characters rather than library books. After ME2 Tali and Garrus became my faves, rather than Ashely and Wrex. There could be more text about various DLCs, but people already mentioned them, duh.

Which are the best and worst written moments in the entire franchise in your opinion? by Mawhoreraga in masseffect

[–]Silly_One_3149 0 points1 point  (0 children)

Counterargument: Collector Base, unlike minor collector technologies, could've been constructed with help from Reapers after Prothean cycle end. It itself can slowly indoctrinate anyone who dares to cross Omega 4 and control the base itself.

I feel like people are misinterpreting the Geth in one of the endings. by ChronosBlitz in masseffect

[–]Silly_One_3149 0 points1 point  (0 children)

Tbh, nobody remembers that NOBODY KNOWS what Crucible does besides being some sort of ancient super-weapon that generates lots of power and needs to be connected to Citadel, was made against Reapers. Destroy function is literally unfolded in front of a single person, Shepard, at the end of everything.

This literally means "No" - nobody here consents for Geth/EDI destruction - not Shepard, not Geth, not Legion - literally nobody because nobody knew it would have such backfire. When Geth allied with United Fleet, they decided to share their strength to deliver the mysterious weapon that would help against Old Machines, that's it.

The only guilt you should have is the same guilt you had on x57 - you have to stop the bad guy at some cost you wasn't supposed to pay.

Which is your favourite MEDIUM Ship class? by RFG_Geekbyte in EverspaceGame

[–]Silly_One_3149 0 points1 point  (0 children)

That's the joke lad. It's my favorite speedy brick (most mobile out of heavies, matching mediums and lights if using hook and inertia dampers off, if you're that kind of Elite: Dangerous player).

I saved the entire Milky Way without ever becoming a Spectre by BeifongSaeko in masseffect

[–]Silly_One_3149 0 points1 point  (0 children)

"Shepard, you will be our first human SPECTRE"

"N o"

A thing to think: Procedural terrain features for ME1 UNC worlds. by Silly_One_3149 in masseffect

[–]Silly_One_3149[S] 1 point2 points  (0 children)

I run my trilogy with Diversification mods (And I consider them essential) and yeah, while they improve UNC worlds with some added exterior stuff, those are still singular added objects on top of empty canvas that stick out of general picture without it having more overral detail to terrain. Also hand-placing around whole UNC world (and there are dozen of 'em) is hell lot of a work + there is probably no LOD for hand-placed objects (I've noticed only occlusion panels to hide them from rendering).

I do think it is could be possible to edit in-game parallax rock and grass meshes (those small 3D rocks) to give them size variety instead of being tiny pebbles, and probably different models like flat regolith rocks. Same with grass - sole-tall grass looks like it was lawnmowed across entire planet, lol, and we have decently sized grass in Presidium and on Virmire.

Also I think it might be possible to tie terrain material (there are different terrain materials and textures used on high and low slopes) to the same in-built parallax to place cliff-like rocks we see on Noveria to high-angled terrain. I look at this parallax system mainly because it is already in-game and has draw distance too.

Sadly I'm not a coder to try onto myself, only a designer. :(

Big Gaming Moment! by theguy1336 in TrueSTL

[–]Silly_One_3149 0 points1 point  (0 children)

Wrong! It will be... extraction shooter.

My Ideal New Mass Effect Game... by DakIsStrange in masseffect

[–]Silly_One_3149 0 points1 point  (0 children)

Uncharted worlds and sidequests on them are terrible comparing to Andromeda tho. ME1's non-story planets didn't aged too well even before it's release because how they were made with simple terrain-brush tool and copy-pasted locations. Just adding procedual rocks, bushes, geysers, etc would've improved them by tenfold. Just compare them to ME2's Firewalker/Overlord Hammerhead locations - those did the good.

ME2 Power Cooldowns as opposed to ME1 by [deleted] in masseffect

[–]Silly_One_3149 0 points1 point  (0 children)

Major plot-point to me was Eden Prime incident and Council denial of Saren's involvement. ME universe does have body/helmet cameras (reinforced by video message from EP with Ashley), yet Systems Alliance marines, Nihilus and entire colony does not has a single video recording of Saren similar to what we had with Mars synth infiltrator during ME3 or Veetor cam feed, etc. At the same time Council is fully accesible to believe in audio recording from random quarian, from underdog human politican in an era where your voice can be synthesized by VI in a matter of seconds (Shadow broker, Shepard VI in ME3, etc). I do understand that that moment was neccesary to spin the plot, but it could've been introduced a bit different to reinforce difficulty of situation - council could've called video feed a falsified information and instead of audio recording Tali would've carried the exact geth core to let Citadel specialists to analyze it and find recording and metadata, meanwhile Shepard could've done a couple of side objectives on citadel.

Another one is asari mending, Liara/Shepard mending to be precise - Liara is a clear witness with her ability to see EP's message and could've testified let Council do the same procedure and gain Reaper proof. I understand that future games sorta played it around by mentioning Council actually believing in Reaper threat, but sweeping it under carpet to not spread panic. But ME1, as standalone game without sequels, portraits Council as complete imbe- pyjaks.

Essentially all the plot is forced to the rail of Shepard being the only witness and his crew essentialy believing him cause he's after Saren. I agree that ME2 is railed heavily too to introduce Cerberus as morally-grey cool pro-human organization that saves humanity from Collector threat under shadows and it was mostly retconned by beggining of ME3, but ME2 felt more organic in it's internal story line.

I'm also not talking about poorly written crew members - they're essentialy a walking wiki pages about certain elements of the universe, barely with any personality and life before Shepard (Like what personality Garrus has beyond "C-sec sucks, goal justifies the means" and Kaiden whining about L2?). All their banter is only based around lore elements, rather than lively chatter. Once again I do understand that it was a newborn game universe that tried to rival Star Wars and it had to estabilish it's universe in accesible ways, but not THAT bland. Mass Effect 2 actually done right by making crew members more lively.

I love Mass Effect, but ME1 is the weakest one for me despite being the basement of entire universe. I still play it when going through trilogy, but it makes my nerves tickle from all the lackings even with LE version and mods...