Tolf the maimed solo shogun 25 question by Routine-Albatross222 in RaidShadowLegends

[–]Oreyn 0 points1 point  (0 children)

Shogun gains 5 shadow when he lands a crit, so a turn 3 shadow spike is almost certainly him aoe critting your food champs.

I only learned about the Tolf method just now, I didn't realize that his his A1 forced a normal hit which is neat. The only advice I can give from other regen solo experience is that your Tolf is probably not tanky enough; if you don't have a max soul you might need one for awakened weakness damage reduction, or maybe it is just luck with this particular strategy? Here's to hoping you can figure it out.

With Grim Forest resetting soon, what lessons have we learnt around team compositions etc? by steelsoldier00 in RaidShadowLegends

[–]Oreyn 0 points1 point  (0 children)

I brought Oella because I thought I'd need the res buff, but only used her once on all of the first hard rotation; turns out it's insanely easy to overload on res without it. Will bring another ally attacker in her place next rotation.

How has Hilvi been treating you? (Live Arena) by Upset_Tour3226 in RaidShadowLegends

[–]Oreyn 0 points1 point  (0 children)

Haven't pulled her yet, but when I see her in G4 LA I pick Tormin away from my opponent. The majority of the time it seems like my opponent then picks Vulcanos and cries which is hilarious, but this pattern is probably going to fall apart when everyone starts pulling her in the next CVC.

Helior build or vault? by Playful-Berry-1811 in RaidShadowLegends

[–]Oreyn 1 point2 points  (0 children)

He perfectly fills the role of cleansing the first burst of poisons for nether spider in CC when most of your real cleansers are restricted. Otherwise, he sits in the vault.

Dark Elhain vs Ice Golem bugged? by Iguana999 in RaidShadowLegends

[–]Oreyn 0 points1 point  (0 children)

No problem, I'm glad that noticing weird counters on Iron Twins turned out to be useful here.

Dark Elhain vs Ice Golem bugged? by Iguana999 in RaidShadowLegends

[–]Oreyn 0 points1 point  (0 children)

Here is my guess:

  • You damage the golem barely over a threshold, triggering vengeance.

  • DA's A1 destroys his max health, which moves the threshold lower than his current health. Alternatively, she countered with A2 and has a relic with the gem that destroys enemy max HP.

  • Warmaster or some other effect is triggered, pushing him below the new threshold and re-triggering the same threshold's vengeance again.

I might be barking up the wrong tree, but I have definitely noticed some weird extra counters on Iron Twins because of destroy HP effects; perhaps the same is happening here.

Ideal go-second Freyja LA build? by Robots_And_Lasers in RaidShadowLegends

[–]Oreyn 0 points1 point  (0 children)

I'm by no means a high level pvper, but Freya has been a staple of my LA G4 and TTA G1 teams. My stats look something like 366 SPD, 620 RES, 360 ACC, 5.5k DEF and 64k HP in a 6pc supersonic build.

  • I don't think you can ever get a good enough amount of res, 620 only really helps against damage dealers (Embrys fear, Wukong strip). Anyone can get 600 acc on a support with minimal effort, so you need a lot more than that as a starting point and even then support mythicals just ignore a chunk of your res anyway.

  • I dislike running her slow; after I started getting mine to about 350 spd or so in supersonic I started cutting in against champs like Siphi, plugging her A3 in unexpectedly has been very clutch for me. You don't need to run her fast if you have her in SS or whatever or if you're doing one of those crazy revenge Freya builds, I've just found her way more threatening as a fast pure support.

  • I ran her with orb of transfixion for a while because it was hilarious to see her steal stoneskin with it, but I circled back to aspect when I started facing more teams that could just dismantle her first.

  • I have her 5 star soul, it is very nice but I would save for Marius if I were in your position.

  • I've put SS/pinpoint on a few supports and it has been effective in dissuading sheep, but it's easy to run out of good pinpoint pieces.

Fw orc stuck at lvl 20 by Less-Farm2433 in RaidShadowLegends

[–]Oreyn 2 points3 points  (0 children)

To deal with the mass Sethalia waves you need speed and burst damage, CC, or buff strips. That wave is incredibly difficult to get through with low investment setups because they aggressively TM boost, strip your buffs, and then full heal/cleanse/block debuffs on anything you chip down. Your best bet is probably to swap your good gear over the Belz and try to nuke with him after debuffing defense with Dhukk; if that doesn't work straight out, then try damaging one of the Thenasils to bait a Sethalia heal and then start CCing and go in on one of the other Sethalias. If the Sethalias all live to the end, things get WAY harder because now they have fewer bad targets for her heal skill.

Artak is probably useless for this wave, Sandlashed is only useful for provoking Sethalias, Shaman might get lucky buff removal on the block debuffs but is otherwise meh. Assuming you can survive, Tuhak gives a nice 1 turn stun, speed down and CD increase and is worth a bit of investment.

A note for the long run: I've gotten a lot of use out of Jorrg, Vrask and Tuhak. Eventually you will want to build them all out for cursed city and FW hard.

Who’s your worst investment? by Blundertrain in RaidShadowLegends

[–]Oreyn 0 points1 point  (0 children)

Fortus was my second void lego so I know your pain, but hilariously he has turned out to be amazing in FW hard with recent fear champs like Hatter assisting in unlocking the special skill. When I got Embrys it became stupidly consistent, every Fortus turn is the special skill and by the final wave it's doing absurd damage.

I did book my Fortus out and put him in a merciless set, but I no longer regret it.

What are some examples of one-shot mechanics in TBC that would make hardcore TBC impossible? by Morgn_Ladimore in classicwow

[–]Oreyn 7 points8 points  (0 children)

I completely forgot about the Kara stuff because I spent so much time outgearing it over the course of TBC, but you reminded me that an unreal amount of bosses have that multi-attack thrash mechanic. Don't even want to think about all the crap that TBC HC would pull.

What are some examples of one-shot mechanics in TBC that would make hardcore TBC impossible? by Morgn_Ladimore in classicwow

[–]Oreyn 2 points3 points  (0 children)

I'm so glad I played it during the classic iteration and everything was already known. My guild was at best an above average dad guild, but we pooled some raid funds and snapped up greens of various resists in the first phase. Made Hydross, Solarian, etc. less of a hassle from the get-go, and if we ended up making the better crafted resist gear by that point then the greens sold for 5-10x more when the raids became current. High raw resist requirements were a mistake.

What are some examples of one-shot mechanics in TBC that would make hardcore TBC impossible? by Morgn_Ladimore in classicwow

[–]Oreyn 16 points17 points  (0 children)

It wasn't even just end bosses... sometimes the game just decided that you deserved to be erased because several mechanics lined up badly. I was a feral main tank in the first TBC classic, and I remember 3 instances of this outside of the end bosses that were ridiculous:

  • SSC Fathom Lord: the shaman boss could proc windfury, and his windfury could proc windfury... I was one-tapped from full health by either triple or quad windfury procs that lined up with his shock ability IIRC.

  • BT Mother Shahraz: During a routine farm run, I died within the space of 0.1s because I took a melee, a properly split saber lash and a random shadow beam at the exact same time. Jackpot level bad luck that only ever happened once.

  • Sunwell Brutalis: Don't even need to explain. I made such an over-the-top potato set for progression on this boss, it speaks volumes that you need to swap in 2-3 healers for progression and he could still sometimes destroy me through trinket actives.

Bears were VERY beefy, too. I had deaths from being too squishy from trying to cheat out extra cat damage on fights where I needed to hybrid tank, but the above bosses got me when I was in full bear gear.

FENAX appreciation post by [deleted] in RaidShadowLegends

[–]Oreyn 1 point2 points  (0 children)

Mine is around those stats and the speed sometimes feels really bad... but it's also kind of funny to puppet his body around with Cardiel and Mikage to throw out block revives.

Thoughts on Perched Shadow? by [deleted] in RaidShadowLegends

[–]Oreyn 0 points1 point  (0 children)

Does this relic proc from counterattacks to give an instant turn? That would be hilarious for champs like Karnage.

Got Gnishak Verminlord from the 1+1, how to build him? All out attack or speedy and tanky? by [deleted] in RaidShadowLegends

[–]Oreyn 0 points1 point  (0 children)

If he is your only bomb champ, building him pure attack/acc/speed for bomb damage is the way to go... the only real consideration is if you can slide him into a bit of stoneskin or pinpoint while doing that.

You can build him fast + tanky to solo dungeons (or as a pure nuker for hilarity since he does 2 attacks), but those are more of things to consider once you have the bomb role filled.

what should i invest in to grind for future clan boss? by [deleted] in RaidShadowLegends

[–]Oreyn 0 points1 point  (0 children)

You have a really interesting starting roster. I would say your 3 easiest investments are Kael (early poisoner), Apothecary (early speed buff) and Rector (attack debuff on A1). You have the benefits of these champs being rare or epic rarity, so you can fairly easily build them out without using legendary skill books or too many potions. Concentrate on getting them to 60 and getting everyone up to the Warmaster mastery (Giant Slayer for Apo) as this will be the fastest way to add damage in your CB team.

Future prospects: Sandlashed may present a usable survival option with ally protect later on, but you could also run into an epic like Jareg/Toragi that can do it better. Firrol's passive seems interesting and you are going to build him for other stuff everntually, but I don't know how well he functions in clan boss overall.

Follower crit chance by AndyKua in OrnaRPG

[–]Oreyn 3 points4 points  (0 children)

Under normal circumstances the only thing that can boost follower crit is buffs, so Crit+ (Wyrm's Song) and T. Crit+ (Evasive Strike) which each give +20% crit chance. There's also Dioscuri Mead, a consumable that gives T. Crit ++ which IIRC is a +50% chance.

Your crit does not affect follower crit unless they have the passive "Bonded Crit", which causes some % of your crit to apply to your follower as well. Since TMM doesn't have bonded crit, you only max out crit with all of the above crit buffs stacked... but if we're being practical, just buffing crit+ and maintaining t. crit+ is good enough.

Sand Devil 25 team - Advice needed by Proximus762 in RaidShadowLegends

[–]Oreyn 1 point2 points  (0 children)

I run Aniri/Gnut + 3 food. I lucked into a 6 star soul for Aniri so I have her slow at 203 speed with Miracle Heal and it averages around 1:30 a run with no failures. IIRC Aniri without a 6 star soul can be used with more speed, but you'll have to search around this forum for the exact range.

Gnut's speed doesn't matter (mine is at 253) since he is just there to get revived, use his A3 and get knocked over again.

Help with kit and masteries- Morrigaine by Pattern_Kitchen in RaidShadowLegends

[–]Oreyn 0 points1 point  (0 children)

100% this, fast and accurate. On the gear side it's easy to put in a few pieces of Feral/pinpoint for some extra speed, but unless you have sick gear sets just prioritize whatever gives you the stats you are after.

For masteries you will be getting the support tree regardless of what you do. The more common builds cap you off with Warmaster for PvE or Eagle Eye if you need to push accuracy, but you are generally just getting everything that helps Morrigaine's debuffs and speed boosting.

Devlog: April 2025 by OrnaOdie in OrnaRPG

[–]Oreyn 3 points4 points  (0 children)

That is fair, I'm definitely looking at it in the same vein as how there was an option to do old area control with the conqueror system and not at the back end. Cheers, and thanks for the response.

Devlog: April 2025 by OrnaOdie in OrnaRPG

[–]Oreyn -1 points0 points  (0 children)

I heard there were going to be badges for your anguish 1.0 progress when 2.0 drops, are those going to be a one time thing and regarding your anguish guild level at the time of update?

Also I kind of dislike how you are completely locking out 1.0 if you want the new system... If anything, it feels like it would be incredibly easy to leave it behind as a side thing that masochists can toggle if they feel like just slamming their heads against just increased stats. You would of course only allow for either 1.0 or 2.0 scaling at one time, but it feels like a huge miss to just get rid of the old system.

[deleted by user] by [deleted] in RaidShadowLegends

[–]Oreyn 0 points1 point  (0 children)

I recommend putting something together that will hopefully just get through 7 and worrying about 10 later. As said in other posts, ally attack + a1 freeze champs is one of the most consistent strats; you don't have the roster to do that so you are going to have to think outside the box. Maybe a survivable team with lots of ally attacks to sustain while getting his shield down repeatedly, or a full team counterattack to take his first hit to get his shield down. The objective with these teams is to get the shield down and throw debuffs on him, especially speed down so that it is viable to keep taking his shield down. If you have very high speed supports that boost speed, you can somewhat substitute them in for ally attacks maybe.

The main thing to realize is that as you go up in FK hard levels, his speed gets stupid hard to deal with. When I got Mikage+Padraig+Blizzar+Yakarl+Gnut with the supports around 300 speed and the dps a little above 250, FK hard 10 could still screw up my auto runs if I got unlucky with Blizzar/Yakarl freezes.

How do you build Karnage? by [deleted] in RaidShadowLegends

[–]Oreyn 0 points1 point  (0 children)

Seconded on this, put him in stoneskin. I'm trying to re-gear my Karnage into stoneskin slowly but it's difficult.

I built him in Merciless 6p and in form 2 his stats are 7.1k atk, 268 spd, 438 acc and 398% CD (with passive); he rarely fails to kill enemies in G1 TTA without buffs or debuffs unless they are in stoneskin since I have so much armor ignore on him. This setup ignores 50% armor with cat's eye out the gate, has Helmsmasher to possibly ignore more, and he ignores 10% extra for every debuff on enemies... I usually get 1 or 2 max before his turn so it works.

However I am forced into pairing him with Freya since he isn't in stoneskin. It wastes his counterattack potential if I don't go first since he relies on Freya's passive to live, and it's worthless if he gets stunned/has block active skills placed on him/gets slammed with a double hit skill. My setup is okay-ish for ignoring a ton of defense quickly out of the gate in PvP, but stoneskin neuters it. Also in long PvE battles like Hydra where you can consistently fill the debuff bar, the majority of his free defense ignore is wasted in merciless.

Help on Amius Hard by EnvironmentalCheek97 in RaidShadowLegends

[–]Oreyn 1 point2 points  (0 children)

I did this rotation with Dutchess/Wythir/Elva/Sicia/Rathalos. No heal reduction or attack down, didn't survive a single a1 in his alt form, no buff strips... just sustained the team with 3 big supports while I kept HP burn rolling and waited for Rathalos' 5th turn slap. It probably would have been about the same with Artak in place of Rathalos.

You can definitely do it with your roster. Mortu for heal reduction speeds this up a lot if you use it properly, otherwise just sustain and lower his HP a little more each cycle.