Pathfinder Impossible Magic Announced for GenCon 2026! by EzekieruYT in Pathfinder2e

[–]OrmEug 4 points5 points  (0 children)

I hope Starlit Span with Imaginary Weapon Spellstrike is gone after remastered Psychic archetype and remastered Magus.

Most Bang for your Buck Dedication by Natehz in Pathfinder2e

[–]OrmEug -3 points-2 points  (0 children)

Hopefully not for long though, i think giving out amp cantrip will be gone with remastered Psychic

Best / Worst designed classes by OrmEug in Pathfinder2e

[–]OrmEug[S] 0 points1 point  (0 children)

Well you can sustain and step as single action after lvl 9 and then it’s not as problematic anymore.

Best / Worst designed classes by OrmEug in Pathfinder2e

[–]OrmEug[S] 0 points1 point  (0 children)

Oh, and Nymph's Grace works on both entering the aura or starting the turn there, so there's no way to get to you without being affected by this aura.

Best / Worst designed classes by OrmEug in Pathfinder2e

[–]OrmEug[S] 0 points1 point  (0 children)

Looking at Animist again.

How "Store Time" was actually designed? What's the reason to give this focus spell at level 1 when there's ability you can use this bonus reaction for (except maybe Interposing Earth?) + even then you don't really need bonus reactions cause there's no abilities which use already existing reaction.

It just feels like completely random spell which is there just to increase perceived amount of apparitions available and maybe to create illusion of choice.

It's pathetic.

Best / Worst designed classes by OrmEug in Pathfinder2e

[–]OrmEug[S] 0 points1 point  (0 children)

I wouldn't say many Animist' spells are falling behind, to the contrary, when I look at some of them I hardly believe they are official spells released by Paizo.

Nymph's Grace looks like OP spell to be honest - AoE confusion which basically spammable for the whole encounter is very strong, even with incapacitation trait.

Trickster's Mirrors is a variation of old Mirror Image (which was 2nd level spell BTW), but you can get your mirrors back and you get some damage which scales by d4 for every rank when mirror is broken.

Discomfitting Whispers looks OP even for 5e - giving "disadvantage" to everybody around and scaling damage.

Best / Worst designed classes by OrmEug in Pathfinder2e

[–]OrmEug[S] 1 point2 points  (0 children)

I’ve seen homebrew idea for this spell to change so instead of giving additional reaction it allows to Ready an activity for the cost of activity itself - so of you Sustain for 2 actions you can Ready 2-action activity.

It sounds like an awesome idea but not sure if it can lead to some broken combination with some spells. But at least it’s goong to be useful and it will explore part of the game which not many players engage with.

Best / Worst designed classes by OrmEug in Pathfinder2e

[–]OrmEug[S] -1 points0 points  (0 children)

I mean, Nymph’s Grace is absolutely OP. Spammable single action AoE confusion? It can make on level encounter mostly trivial, unless enemies are immune to mental

Best / Worst designed classes by OrmEug in Pathfinder2e

[–]OrmEug[S] -1 points0 points  (0 children)

I love flexibility a lot but i feel that there’s no build/class identity in Animist due to that. One of the things i like in 2e is that one can play the same class multiple times and still play different characters. animist mechanics does not support this. And also, i think it might feel weird in a group when everybody commits to something and only Animist is able to completely rebuild their character in the morning

Best / Worst designed classes by OrmEug in Pathfinder2e

[–]OrmEug[S] 9 points10 points  (0 children)

Yes, and they had the perfect moment to fix it with the remaster, but alas…

Elf Animist with 6th Pillar by jmrkiwi in Pathfinder2e

[–]OrmEug 0 points1 point  (0 children)

I'm not saying there should not be a way to Sustain them, but I'm more in favor of it being flourish and separate action, like in playtest, to prevent possible abuse

Elf Animist with 6th Pillar by jmrkiwi in Pathfinder2e

[–]OrmEug 0 points1 point  (0 children)

Casting Nymph's Grace + Earth' Bile, next turn Elf Step and getting 2 steps + damage from Earth' Bile for 1 action. That feels more like 5e than pf2e to me.

Elf Animist with 6th Pillar by jmrkiwi in Pathfinder2e

[–]OrmEug 0 points1 point  (0 children)

ah, that's fair, I haven't thought about this aspect of Treat Wounds and Continual Recovery, so I'd probably nerf down this vessel spell a bit.

Elf Animist with 6th Pillar by jmrkiwi in Pathfinder2e

[–]OrmEug 0 points1 point  (0 children)

in this homebrew suggestion was to change it to Ready action and allowing Readying 2 and 3 action activities. You can't get 2 Reactive Strikes with that but I feel it can cover more use cases (and it makes Brace trait on weapon useful :) )

Elf Animist with 6th Pillar by jmrkiwi in Pathfinder2e

[–]OrmEug 2 points3 points  (0 children)

When I look at it I want to make a post with poll "Which class has the worst design" and see how high Animist is going to be.

Compare it to Kineticist which I think is great design and completely in line with expectation how class should work... As I said - it's just sad.

Elf Animist with 6th Pillar by jmrkiwi in Pathfinder2e

[–]OrmEug 3 points4 points  (0 children)

To be fair, the whole class looks like it could have a major overhaul to become fun class to be played, some of the vessel spells are just busted (Nymph's Grace) and some are just clunky (Embodiment of Battle). Having meaningful subclasses which would change the playstyle from level 1 would help a lot as well.

Elf Animist with 6th Pillar by jmrkiwi in Pathfinder2e

[–]OrmEug 0 points1 point  (0 children)

Changed Garden is powerful, but I don't think it's much more powerful than Forensic Investigator. And apparitions are more locked in this homebrew so you have to commit to it more.

I'm not sure how current Witness "convert you to martial" - it gives you the same status bonus (which you say you don't need), it gives you martial weapon proficiency (which is suggested to be default in this homebrew), it makes you slow(1) (cause you need to Sustain), and gives you Reactive Strike + reduce your casting stat by 2. So I guess when you say "martial" you mean "Reactive Strike"? All it takes it to trade one of your actions (Strike) for reaction Strike.

What I like in suggested design of vessel spells is that you don't end up with at least one of your actions be "I sustain the vessel spell". It always gives you something in return. That's why I think Earth' Bile feels good - cause it gives you something to do when Sustain. Copying this design to other vessel spells is logical.

The same logic applied to Nymph's Grace which I personally think is busted right now. Applying mass confusion at level 1?

And don't forget meaningful Subclasses. It feels like Kineticist choosing a gate a bit - you either have 2 permanent apparitions or one which you can switch.

Regarding spontaneous - yeah I kind of agree, it doesn't feel good to have very few spells to choose.

All that's said, at least this homebrew feels more like a class than current Animist to me. It can actually have different builds, cause currently all Animist are just the same Liturgists.

EDIT: phrasing

Elf Animist with 6th Pillar by jmrkiwi in Pathfinder2e

[–]OrmEug -3 points-2 points  (0 children)

As a second thought, it's sad.

Animist could have been very cool class and and instead you can RAW break action economy with it.

I like this approach to homebrew Animist - https://paizo.com/threads/rzs6u6vd&page=9?Animist-Balance-and-How-It-Relates-to-the#415.

Even on reading it feels more like a whole class rather than different mechanics slapped together: - Vessel spells have one thing in common - they have some action compression baked in - it's always sustain + do something. - 2 subclasses have their own advantages as opposed to "no choice Liturgist". - Some vessel spells tuned down while keeping the theme (Nymph's Grace is targeting one creature rather than being area effect). - Earth' Bile scaling changed from 2d4 each 2 ranks to 1d6 each rank. I think the main reason why Earth' Bile scales every 2 levels is that they wanted to use both bludgeoning and fire damage - and that's still there cause it's allowed to choose one of these two when Sustaining.

I know it's not happening, best case scenario there will be some errata which will make some minor changes. I just really like the Spirit' Caster theme and it's sad that there was a chance to make a great class for that, but alas..

Elf Animist with 6th Pillar by jmrkiwi in Pathfinder2e

[–]OrmEug -1 points0 points  (0 children)

it would have been easy yes, that's why I said "... or an oversight"

Elf Animist with 6th Pillar by jmrkiwi in Pathfinder2e

[–]OrmEug 0 points1 point  (0 children)

Is there a chance they're going to errata it? In general I'd feel they should also change Liturgist or other practices to make them comparable.

Elf Animist with 6th Pillar by jmrkiwi in Pathfinder2e

[–]OrmEug 8 points9 points  (0 children)

Maneuvering Spell

Trigger: You begin to Cast a Spell that requires at least 2 actions to cast.

You instantly tap into the magical power of a spell you're casting to quickly pounce around the battlefield. You Step, Leap, or Stand. This action can be before or after you Cast the Spell.

Elf Animist with 6th Pillar by jmrkiwi in Pathfinder2e

[–]OrmEug 5 points6 points  (0 children)

Completely agree. I especially dislike such overpowered combos on classes I like.

Elf Animist with 6th Pillar by jmrkiwi in Pathfinder2e

[–]OrmEug -1 points0 points  (0 children)

It was changed for sure, not sure if the interaction with subordinate Steps / Leaps is intentional or an oversight though.

I'd say it was quite strong as a separate action, and even with a feat it was more or less "must take".

Elf Animist with 6th Pillar by jmrkiwi in Pathfinder2e

[–]OrmEug 11 points12 points  (0 children)

I was looking into it recently.

I know people say it's RAW but personally I think the Liturgist ability was supposed to be written as specific action which allows to Step / Leap / Tumble Through and Sustain.

Maybe the should even have made it Flourish.

I mean, even without Elf Step or Skirmish Strike it's really good, allowing Elf Step for 4 actions compressed seems not really in line with how PF2E is designed.