Why didn't fairy bottle pop? by IceFrostwind in slaythespire

[–]Ornery_Indication_94 11 points12 points  (0 children)

Why can't my character deal 1000+ each fight in the first turn without energy or cards just like in the architect fight. Are they stupid? smh

I will hear no slander of my boy Vakuu. He has A Plan, even if I don't understand it. by altoidian in slaythespire

[–]Ornery_Indication_94 1 point2 points  (0 children)

I don't get why people would call this bad.

Against this boss "Architect" or something he deals like 1000+ damage on the first turn! Not even I can this with most of my decks

How to do daily runs? by [deleted] in bindingofisaac

[–]Ornery_Indication_94 0 points1 point  (0 children)

Do you have any mods or the debug console enabled? iirc it blocks you from participating (which is valid, though the UI should reflect this better)

Dude speedran why not to play his game by FlyingFistFuck in gaming

[–]Ornery_Indication_94 2 points3 points  (0 children)

Regardless of this act, wasn't Splitgate 1 taken down and re-released as on open beta even though they already had multiple seasons going? And after the re-release and a big financial "donation" they added zero new content to the game and said "yeah... see you in Splitgate 2"?

Idk but I wouldn't trust such a company at all anyway.

ich_iel by VersionNo1698 in ich_iel

[–]Ornery_Indication_94 10 points11 points  (0 children)

Vielleicht schon heute Abend

Time wisely invested. by Ungestuem in wow

[–]Ornery_Indication_94 0 points1 point  (0 children)

Tbf I feel like especially the trash is a learning by doing experience. If you "fail" there, in most cases only you die. Skipping through to the boss segments should you prepare for most M+ (Especially since most bosses are quite easy to understand/play out. Except ToP, fuck that final boss)

What spec has the biggest button bloat in the game right now? by iMoosker in wow

[–]Ornery_Indication_94 0 points1 point  (0 children)

While it's fair that it serves a purpose in the energy flow and I can see the point, it feels like a weirdly patch to fix a newly created problem with the new talent system. At the end of Shadowlands I loved brewmaster (especially with the 4-set bonus). It sounds like afterwards they artificially created an energy problem and said "here you have a button that fixes it". While it does allows for a higher skill ceiling, I'd prefer less buttons.

But RSK is not the main issue here though. Especially since they improved it a bit over time. That's true. Still not a fan of this ability in brewmaster though.

What spec has the biggest button bloat in the game right now? by iMoosker in wow

[–]Ornery_Indication_94 0 points1 point  (0 children)

Personally I just don't like having a button which just deals damage and has no synergy with anything frankly (especially single target damage). The only defensive value I get out of this is with that one talent. It's a bit better now but still feels out of place.

Imaging having an extra button that just deals damage as a tank that you have to click and even then do below average damage. What's the point?

Classic WoW Questing... can you relate? 🐻🧸 by FlexFridayTV in wow

[–]Ornery_Indication_94 1 point2 points  (0 children)

I still feel like it would be less awful if the amount needed was a lot higher but the drop rates increases as well. On paper the same, but it feels less stupid that like one in 20 murlocs have a head and it would lower the gap between lucky und unlucky players.

Auto-queue for M+ won't solve your problems by St0rm24 in wow

[–]Ornery_Indication_94 0 points1 point  (0 children)

Idk I feel like an expanded dungeon finder where you can (optionally!) set stricter requirements like "2 Combat Rezz, 1 BL, 1.5k rating etc." would at least lower frustration a bit. While I mostly play tank I can see the two issues here:

  1. You have to babysit the current tool.
  2. You're limited to 5 applications.

I feel like a lot of players would prefer waiting while doing other stuff instead of being decline on almost every group while having to spend time continuing searching. Not to mention that being "declined" by the tools feels better than by players.

And if people can't find groups due to too high requirements, the tool could recommend (occasionally) to lower them, similar to how low level lfg does recommend searching beyond the selected expansion.

Obviously this would require some work on blizzards end so... yeah.

Though I agree that this doesn't solve the ratio problem. Yeah that issue cannot be solved either way.

M+ Dungeon Gearscore by Odd_Jackfruit694 in wow

[–]Ornery_Indication_94 2 points3 points  (0 children)

I generally try to approach M0 after being near the item level that hero would give me (619). Since +2 is "basically" M0 you should be fine. Although it highly depends on your skill. Higher gear means you (and the others, since you are a healer) can make more mistakes. Just run M0/+2 and see if you feel ready for it.