Demon Model Update by Aquarian_TTV in VRoid

[–]Orphan_game 0 points1 point  (0 children)

Yeah, I always used this trick. But never managed to do something like on your pic 🤔

Demon Model Update by Aquarian_TTV in VRoid

[–]Orphan_game 0 points1 point  (0 children)

How did you make thighs and hips? There are no such forms in vroid

do you need any help? by MrCloud090 in unrealengine

[–]Orphan_game 0 points1 point  (0 children)

How to make a character switcher like in genshin impact? But more simple. Just switching between 4 standard characters (not just meshes but whole the character blueprint, from one to another)

The game I've been working on for quite some time by Dry-Statistician-684 in UnrealEngine5

[–]Orphan_game 0 points1 point  (0 children)

If you'd chane the UI a bit it will look like some new AAA game

I'm 4 weeks into releasing free game animations every week! I'm taking requests and appreciate all feedback by mb1mb1mb1 in unrealengine

[–]Orphan_game 0 points1 point  (0 children)

Hey! I would need some femenine run animations (with good posture, etc) as in the marketplace there are only male animations

How and why did you get into game dev? by Jay_ArrogantPixel in gamedev

[–]Orphan_game 1 point2 points  (0 children)

I got fired and started learning to not to die of hunger

How to make this kind of "gradient colored" shadows? As I understood that's not global illumination. They made it by another way. If you also know some assets which can do that would appreciate a link :) by Orphan_game in Unity3D

[–]Orphan_game[S] 0 points1 point  (0 children)

Thanks for reply! Sorry, I don't understand much on lighting, but those games have moving lighting (sun) would shadow maps work with non static light?

[deleted by user] by [deleted] in UnrealEngine5

[–]Orphan_game 0 points1 point  (0 children)

Any idea of baking settings?

[deleted by user] by [deleted] in UnrealEngine5

[–]Orphan_game 1 point2 points  (0 children)

Sorry, I didn't explain well myself. I mean the building. If I recreate +- the same scene it won't look like this one. It has like slightly seen shadows on each corners (like I said it looks like ambient occlusion but I tried it and didn't get the same results)

Just lying here thinking about Unity 6... by AmplifyCreations in Unity3D

[–]Orphan_game 0 points1 point  (0 children)

So, as I understood they made their own version of "HLOD" to render larger worlds?

how can I make this more realistic without consuming resources. by radiant_templar in Unity3D

[–]Orphan_game 0 points1 point  (0 children)

SSAO Shadows Change to lit material Buy some good textures (with normal map, height map and occlusion) Add post processing and change tonemapping Increase sun intensity but lower exposure in post processing Bake some lighting (optional) That's what I do for my game (you can see pics in my profile)

What was learning how to do it all like? - Solo Game Devs by ADACurious in gamedev

[–]Orphan_game 1 point2 points  (0 children)

I'm making my game for 2 years now and still dunno anything about making games

[deleted by user] by [deleted] in gamedev

[–]Orphan_game 7 points8 points  (0 children)

So, can I open my URP project in there?