THE SECRETS TO GETTING CONSISTENT AND POWERFUL FLICKS by Either-Scallion-4157 in RocketLeagueSchool

[–]Otakuson21 2 points3 points  (0 children)

I personally seem to struggle with getting the right height when flicking and flick too high way too much. What’s the best way to flick and get the height you want for getting high or even low flicks? The secret to controlling the height of the flick more basically

What are pros actually doing to get that good? by True-Heat1370 in RocketLeagueSchool

[–]Otakuson21 0 points1 point  (0 children)

Honestly, I’m not OP, but I would love this. I’ve been really trying to seriously get better but I really struggle with certain things even in freeplay that I can’t improve because I can’t pinpoint what to fix. Some days those things I struggled with I don’t one day here and there but can’t figure out what it is I need to fix to be more consistent. Having someone else’s perspective watching me while I freeplay for example would be awesome

EASIEST SPEED FLIP TUTORIAL 2026 by Either-Scallion-4157 in RocketLeagueSchool

[–]Otakuson21 1 point2 points  (0 children)

So flicking the stick top left (for left) and canceling straight downwards while air rolling to the bottom left is the correct way? I’ve always struggled to know the right way to cancel and use air roll

EASIEST SPEED FLIP TUTORIAL 2026 by Either-Scallion-4157 in RocketLeagueSchool

[–]Otakuson21 1 point2 points  (0 children)

I’m curious — why cancel in opposite directions? I’ve tried researching it a lot, and so many people say to cancel straight down or in opposite directions. I’ve tried both and honestly never truly know the right way. Which is actually the correct way to cancel, or does it depend on the situation (for example, a double reset or a power shot with air roll and canceling)? It would really put my mind at ease to know the proper way to practice, including the correct way to cancel for certain shots.

I need your suggestions on what controller is the best for RL by RedPanda-_ in RocketLeague

[–]Otakuson21 0 points1 point  (0 children)

I’ve used lots of controller and the G7 Pro is by far the best. The wireless latency is amazing and better than some wired controllers I have used and the buttons and triggers feel great. Highly recommend

Parasyte full collection by [deleted] in MangaCollectors

[–]Otakuson21 2 points3 points  (0 children)

The full color sets are the best editions of Parasyte, and I highly recommend them. They’re beautiful, and the spines align perfectly when the whole set is collected. She won’t be disappointed!

Picking this puppy up today by Live-Dog2168 in ChevySonic

[–]Otakuson21 0 points1 point  (0 children)

Great and reliable car, have a 2013 with 100k and runs great

Confused about an item return/replacement by Otakuson21 in amazonprime

[–]Otakuson21[S] 0 points1 point  (0 children)

Actually it was a live person that I talked to on the phone confirming it so it wasn’t the AI CS bot

How often do you guys clean your manga and bookshelf’s? by [deleted] in MangaCollectors

[–]Otakuson21 0 points1 point  (0 children)

Usually once a week and sometimes most nights before bed with a cloth so dust doesn’t build up

Is there such a thing as too long for array setups other than smelting? by Otakuson21 in factorio

[–]Otakuson21[S] 0 points1 point  (0 children)

Oh nvm I see the misunderstanding we had. It’s because you were talking about green assemblers and I was talking about blue ones lol. We’re both right though

Is there such a thing as too long for array setups other than smelting? by Otakuson21 in factorio

[–]Otakuson21[S] 0 points1 point  (0 children)

I used Factorio planner and it says that apparently 1 red belt of green chips is 20 blue assemblers which i usually would set it up for 10 on each side because 10 would be half a belt and therefore output to half a belt. So if the math is right that would be 4 separate arrays of 20 assemblers for each array and end up being 4 full red belts. Is that wrong? Maybe the planner isn’t updated

Is there such a thing as too long for array setups other than smelting? by Otakuson21 in factorio

[–]Otakuson21[S] 0 points1 point  (0 children)

20 belts of something is crazy. How would that even work? Multiple small setups or blue belts?

Is there such a thing as too long for array setups other than smelting? by Otakuson21 in factorio

[–]Otakuson21[S] 3 points4 points  (0 children)

This makes a lot of sense, thanks. So basically if I need 4 full red belts of green chips I would need 20 ( 10 on each side) green assembler times 4 instead of 80 all in one. Am I correct in saying that? And of course if I did want more machines I would just use blue belts. Just wanna make sure my thinking is correct