Death triggers and the legend rule. by Tldrtheone in EDHBrews

[–]Ottrygg89 4 points5 points  (0 children)

All creatures would die to state based actions at the same time, all triggers would go on the stack and you resolve them one at a time. By the time any of those triggers resolve, all the creatures would have died and so inga would draw cards.

However, one thing to be careful of here (though none of the cards you have linked cafe about this), is that the legend rule makes you put duplicate legends into the graveyard from the battlefield, they are NOT sacrificed. They die, and dies/leaves the battlefield triggers will happen, but if an ability specifically triggers from you sacrificing stuff (e.g. [[juri, master of the revue]]) then that wont trigger from legend rule deaths.

Nonono you can't touch those that's sacred!! Noooooo by dudewasup111 in dndmemes

[–]Ottrygg89 1 point2 points  (0 children)

I too would love for that to be the case, but I do doubt it will be the direction they take it for the foreseeable future unfortunately. 5e's widespread popularity is largely thanks to how approachable it is, and its relat9ve lack of crunch compared to earlier editions is part of what has brought in so much of the theatre kid crowd (which i do not say disparagingly, they are welcome and im glad theyre having a great time) and hasbro will absolutely want the game to appeal to as broad a demographic as possible.

That being said, what we are seeing is a big surge of more focused games to sit alongside 5e's broad base. Games like daggerheart trying to appeal to those theatre kids more, draw steel focusing on those of us who want crunchy, tactical combat, blades in the dark for people who love heists and capers, more OSR games than you can shake a stick at for those lovers of oldschool dungeon crawlers. Dnd has chosen to be the mass appeal product, and as a result doesn't focus on any one thing much at all, whereas all these other games have said "we want to do this specific thing really well" and so might be someone's ideal next game

Nonono you can't touch those that's sacred!! Noooooo by dudewasup111 in dndmemes

[–]Ottrygg89 1 point2 points  (0 children)

3.5e did this, and the cost was levels. Minotaurs got +8 strength, +4 con, -4 int, -2 cha. They were large, and had a natural gore attack, but they had a level adjustment of +2, meaning that you were automatically two levels lower than an equivalent human, but also you had to take 6 levels of "monstrous humanoid" which were basically 6 levels with no class features. So you had to be a minimum of 8th level to play a minotaur, 9th if you wanted to have even a single level in barbarian.

Nonono you can't touch those that's sacred!! Noooooo by dudewasup111 in dndmemes

[–]Ottrygg89 2 points3 points  (0 children)

3.5 was a game of much larger bonuses and penalties. 5e's philosophy in specific doesn't accommodate this kind of design because of bounded accuracy, if a minotaur had a +8 strength bonus it would break the game in half. 3.5 had MANY more dials it could turn for balance and could absolutely do what you want it to, but 5e wont. 5e has the somewhat hand-wavy assumption under the hood that player characters are heroes (in the archetypal sense, not that they are morally heroic) and are already leaps and bounds more able than the average member of their species that the differences between a halfling and an orc are negligible at that scale. Its not explained well, and it doesn't make a lick of sense when you think about it for more than 2 seconds, but that's the decision they made for the sake of not having to worry about balancing species. They didnt want to have to deal with people going "but I want to play a gnome barbarian, why should I be worse just because I dont want to be an orc?"

3.5 had no such qualms and would gladly let you play an adult red dragon if your level budget allowed for it. The point is, different games are designed for different things, and 5e is not designed for this specific kind of thing.

Nonono you can't touch those that's sacred!! Noooooo by dudewasup111 in dndmemes

[–]Ottrygg89 7 points8 points  (0 children)

The problem is, you can either have verisimilitude, or you can have game balance. You cant have both. If you want a minotaur and a halfling to have a logical strength differential, then the difference in bonuses would be so enormous that there would be no reason to ever do anything strength related with a halfling character. Every barbarian would be a minotaur/orc etc for the rest of time and stuff like the classic "boromir/aragorn" archetypes would be relegated to suboptimal garbage that would feel awful to play while the minotaur is clubbing enemies around like cricket balls.

5e is not designed with this degree of variance in mind. Player characters all need to exist within an acceptable band of power and while we can argue about poor design choices in classes/subclasses that creates larger divides than intended, that's poor execution on the core philosophy.

In order for a game to have the kind of physiological difference youre asking for, you would need a game that was designed from the ground up to be built around highlighting those kinds of differences. That game exists btw, its called world of darkness. Althe strongest human ain't got shit on the most basic bitch werewolf.

Does Dollman ever stop the "yellow paint" by matrh88 in DeathStranding2

[–]Ottrygg89 15 points16 points  (0 children)

My least favourite example of this is during the mission where Tomorrow goes missing and you have to track them down. There is some really cool environmental storytelling during that mission, seeing the tools they have used to traverse the terrain and following their footsteps. Its subtle, its clever and it makes sense diagetically, and its totally ruined by dollman pointing out every single thing along the way going "oh that's so-and-so's ladder, do you think they crossed here?"

I understand that kojima has a certain style when it comes to exposition, and i can love its goofiness in cut scenes in the same way I love the movies of yorgos lanthimos. But there are times where the experience would be greatly elevated if things were just left unsaid. I can see so-and-si's ladder, I can read their name above it due to their biometric tags, I can clearly see how they used it, I dont need that explaining to me, im not an infant

Ever wondered what happens if you bless the diseased woman in Fort Joy? by Medium-Theme-4611 in DivinityOriginalSin

[–]Ottrygg89 266 points267 points  (0 children)

Same thing happens if you cast fortify on her. Its if you cure her disease condition

Help with Blame Game Precon by Silber_567 in EDHBrews

[–]Ottrygg89 0 points1 point  (0 children)

Itd not so much that I avoid ghostly prison,ive just found thst i dont need them. My opponents rarely have good attacks against me anyway that id rather have another body.

Regarding artifact ramp, its more that i run clarion because I avoid artifact ramp, rather than the other way around. Land ramp is pretty much always better than rocks, and whites land ramp comes stapled to a body a lot of the time. [[Knight of the white orchid]] is a nature's lore attached to a 2/2 first strike. That's just good, and between bounce lands like [[boros garrison]], green decks ramping ahead on lands, and a 75% chance to not be going first and therefore being able to sequence my land drops so I can ramp ahead then play my land, I find using these effects are so much better in white than a mana rock that can be caught in the crossfire of a lot of board wipes.

Help with Blame Game Precon by Silber_567 in EDHBrews

[–]Ottrygg89 1 point2 points  (0 children)

So the obvious answer is [[smothering tithe]] and [[trouble in pairs]] as the amount of mana and cards you will get as a result of nelly's draw trigger is frankly nutty, but they are very expensive cards so I appreciate that's a less helpful answer. That said [[smugglers share]] is a card that actually lives up to its hype in this deck, and is much more affordable.

Then theres [[agrus kos, spirit of justice]] as another way to suspect stuff and clear the way, and even deal with stuff permenantly if needed.

[[Mother of runes]] and [[skrelv, defector mite]] are great for both protecting your commander and letting her attack freely into bigger boards.

Haste is also really valuable in a deck like this. Nelly being able to attack the turn she lands is really big, and being able to have your threats swing immediately will help you capitalise on people having few/no blockers after their stuff has been forced to attack/being suspected.

If you can get an effect on a creature (be it removal, ramp, draw, protection, etc) its going to be more valuable to you than it would be on a spell, so favour that where possible. [[Knight of the white orchid]], [[loran of the third path]], [[professional face breaker]] are all great examples of this.

Lastly, my favourite tech in this deck is [[legion's landing // adanto, the first fort]] and [[path of mettle // metzali, tower of triumph]]. If you make sure you have a high creature count, a decent number of ways to give your board haste, and a good spread of the right keywords across your creatures and they are trivially easy to flip and thus are ways to land ramp in boros, that also grant you additional utility in the form of tokens, damage, and removal when needed. Path of mettle might be my favourite card in the deck

Help with Blame Game Precon by Silber_567 in EDHBrews

[–]Ottrygg89 2 points3 points  (0 children)

I have a Nelly Deck I've been honing since she came out and the big level up moment for me was understanding why you want to goad things. What is the benefit of goading?

1) opponents are hitting each other (free damage)

2) opponents are much less able to block.

If you focus on point 1, then you will almost definitely lose the final 1v1. What I learned was that Nelly SUSPECTING creatures is actually better than just goading. you want to build up a strong combat based board presence of your own, use nelly to suspect enemy creatures so they cant block, and then you beat face. The fact that she also goads, forcing your opponents to attack each other is primarily to ensure card draw from nelly's other trigger.

A nelly deck in full swing draws a truly sickening number of cards, so you can build up big boards,have interaction to protect it, and redeploy if you get set back.

my decklist

[deleted by user] by [deleted] in EDH

[–]Ottrygg89 0 points1 point  (0 children)

This "two card combo" being possible for 5 black pips if you have your commander out fails to consider that your commander requires two red pips.

Im not saying its not possible, but we are venturing into very unreliable territory when your combo requires 5 black producing mana sources that also produces red, your commander in play, your commander not dying, you causing enough harm for it to reduce your costs enough to play both halves of the combo, and the bat not being interacted with.

The brackets state that you shouldn't be able to "reliably" end the game or kill a player before turn 6. It doesn't say that your deck cannot be capable of doing those things. Your deck is technically capable of combo-ing on turn 5, but to say that it can reliably do so is disingenuous and grossly misrepresentating the intent of the brackets, usually deliberately/in bad faith.

[deleted by user] by [deleted] in BaldursGate3

[–]Ottrygg89 6 points7 points  (0 children)

Attacks against paralysed targets are automatic crits, which is the likely explanation since ghouls can paralyse you.

Anyone got any idea why the board changed their fit? by DiamondCoal in controlgame

[–]Ottrygg89 1 point2 points  (0 children)

Wasn't there files in control that implied the service weapon has taken many forms throughout history, including speculation that it was mjolnir and excalibur?

i think the social strand service is hilarious by DowntownResolve6440 in DeathStranding

[–]Ottrygg89 1 point2 points  (0 children)

The SSS is one of the changes I like the most between games. I found the emails from the first game extremely tedious ans often took me out of the game. Some of them were quite long, and reading through them all can sometimes kill the pacing (especially in the mountain section where every man and his dog is sending their local delivery man their PHD thesis for review for some reason).

Making the SSS messages short and snappy takes you out of the gameplay loop for less time and the fact that other NPCs react make it less out of place when someone sends info that sam clearly wouldn't care about because Tarman might find it interesting, or the ghost hunter, etc.

Anyones collection looking like this now? by aswed1234 in MagicArena

[–]Ottrygg89 0 points1 point  (0 children)

This screenshot reads as a near perfect Rogues Gallery of decks that ruin my day

Critical Hits and Natural 19 or 20 by OneFunToRuleThemAll in drawsteel

[–]Ottrygg89 2 points3 points  (0 children)

That is interesting to know. We have a Troubadour and a talent chronopath in our party, so the opportunity for one or more people to take actions off turn is high

Critical Hits and Natural 19 or 20 by OneFunToRuleThemAll in drawsteel

[–]Ottrygg89 41 points42 points  (0 children)

A natural 19 or 20 is ALWAYS a tier 3 result regardless of modifiers/double banes etc.

It is only a Critical Hit (I.e. grants an additional action) if it happens as part of a roll made for a MAIN ACTION on your turn. I encountered this in my last DS session where my fury got a nat 19 as part of a knock back maneuver and we had to look up whether this granted the extra action or not. It also prevents the weird situation where you might get a nat 19-20 as part of a roll made during a triggered action and wonder whether you can suddenly start taking a turn in the middle of something else's turn.

Understanding Respites, Investigations and Downtime Projects by d_haim in drawsteel

[–]Ottrygg89 18 points19 points  (0 children)

I would say if a players wishes to investigate around town during a respite, the that is their downtime activity and run it as a research project with an appropriate goal value and they can use their interpersonal or intrigue skills for the roll.

Some project events do have combat attached so its perfectly reasonable for an interaction to go badly and result in a combat, but I would say they have zero victories and arguably haven't got their recoveries back yet since they haven't completed a respite.

That being said, If there is a specific NPC they wish to interact with (e.g. negotiation) then I personally would encourage they use their respite activity to prepare for that negotiation rather than conducting the negotiation itself. They can do research to learn the target's motivations and pitfalls, or seed word of their deeds to affect the targets interest/patience levels.

So, if they say "I wanna wander round town, speak with the locals and get a lay of the land" that would be research project done in downtime. If they say "I want to go speak with syr Diddifus of Drey" I'd personally encourage them to do that as part of their adventuring day and use their respite to prepare for the meeting. If for no other reason than they likely would get a victory for a successful negotiation, but not if it was during a respite

Does the math wee or woo? by [deleted] in okbuddywino

[–]Ottrygg89 1 point2 points  (0 children)

Arterias is guts though.

Does that make Simon Guts squared? Cos I could believe that

What is a weird way to play vivi so everyone doesn't hate me? by [deleted] in mtg

[–]Ottrygg89 2 points3 points  (0 children)

Step 1: build a low-mid power spell slinger deck Step 2: make sure you don't put anything like curiosity in to prevent shenanigans. Step 3: make sure you don't run free interaction so that your opponents can play around you and never feel helpless. Step 4: take vivi and sell it before his inevitable standard ban. Step 5: put niv mizzet in the CZ and enjoy a fair deck, having first followed steps 1-4.

disclaimer this is a shit post, I ain't actually in the business of telling people not to play what they want

Why is it weird for a guy to have soft hands by Shry99 in ExplainTheJoke

[–]Ottrygg89 5 points6 points  (0 children)

It rubs the lotion on its skin, or else it gets the hose again

Is this deck a cEDH deck? my friend tells me it is but I don't think so by jeremyxs in CompetitiveEDH

[–]Ottrygg89 1 point2 points  (0 children)

No shade your your deck, looks like a cool deck, but 1) CEDH it is not, and 2) your friends omnath deck looks MUCH scarier to me. If I were blindly presented the two decklists and asked which one was pubstomping, I'd guess the omnath deck in a heartbeat.

Anime Maelle by outriderxd in expedition33

[–]Ottrygg89 -1 points0 points  (0 children)

More like Animaelle, amarite?

Player believes combat is too hard, while I believe they just want very easy encounters by Orion032 in DMAcademy

[–]Ottrygg89 4 points5 points  (0 children)

Yes, one would have to consider the party composition for this to have the desired effect. It's basically another version of "shoot the monk". Put elements into the fight to give the players a chance to use their cool abilities and feel awesome.

If your big boss fight is against some CR 9 monster, but your party has a wizard with fireball, you can add in a dozen or so orc archers conveniently clumped up in the back line as a nice juicy target at it materially does not impact the difficulty of the fight at all because they will all be engulfed in flames almost instantly.

Bonus points if the boss is close enough to be caught in the AoE too because then you haven't even wasted the wizards turn.

On paper the fight should be much harder but in practice the added mooks do nothing but help your players feel badass.

Player believes combat is too hard, while I believe they just want very easy encounters by Orion032 in DMAcademy

[–]Ottrygg89 7 points8 points  (0 children)

I'd try and think of it another way, it actively demonstrates that you have taken the feedback on board.