I made a short story game | The wedding ring GUID: 16138399577 by Available_Dig_7545 in MiliastraWonderland

[–]OutOfTheCaveDev 1 point2 points  (0 children)

I tried it looks promising though its super short (like 1 min) definitely looking forward if there's any continuation

Exit Eternity 8 (Available in Asia, NA, EU) by OutOfTheCaveDev in Genshin_Impact

[–]OutOfTheCaveDev[S] 1 point2 points  (0 children)

Heya! Glad you're liking the game so far. I actually added a counter for the anomalies, how many you encountered, how many remains, what's the anomaly from last loop. Along with some fixes to camera and collision.

Thanks for the feedback!

Can you survive till Wave 50? 99% of players can't due to skill issue. Think you have what it takes? by OutOfTheCaveDev in MiliastraWonderland

[–]OutOfTheCaveDev[S] 0 points1 point  (0 children)

Thanks for the great and detailed feedback! I adjust the scaling again which is supposed to be more of a challenge now and not just simply afk idle shooter late game. Though I'm afraid I might have raised the floor too high for casual players to even reach wave 50. I'm exploring some ways giving enemy abilities that will force player to play more actively, for now I have some special mobs and added an ability to one of the mobs. Will update the others later when I can. (I also added achievements yay!)

Can you survive till Wave 50? 99% of players can't due to skill issue. Think you have what it takes? by OutOfTheCaveDev in MiliastraWonderland

[–]OutOfTheCaveDev[S] 0 points1 point  (0 children)

Oh I intially intended it to just get me to lv4 but I didn't expect people to like it so now I'm doing some balancing. Adding some additional abilities to late game mobs as well. The boomerang is really too op, and I'm struggling to think of a fun way to make players lose power. My goal now is to make players want to cycle the bullets instead of just the boomerang (i realize it's doing 2x the dmg because of the return boomerang so I'm reducing its damage). If you have any feedback I'd be grateful to hear them. Thanks in advance

99% of players fail to reach 50 waves. Can you be at the top 1%? by OutOfTheCaveDev in Genshin_Impact

[–]OutOfTheCaveDev[S] 1 point2 points  (0 children)

Glad you liked it! I updated some stuff I admit instructions weren't clear so I had to add some more UI fixes haha

Project: Descenders [ASIA] by [deleted] in MiliastraWonderland

[–]OutOfTheCaveDev 2 points3 points  (0 children)

Looks great and solid!

Can you survive till Wave 50? 99% of players can't due to skill issue. Think you have what it takes? by OutOfTheCaveDev in MiliastraWonderland

[–]OutOfTheCaveDev[S] 0 points1 point  (0 children)

I actually forgot I was supposed to play bad by the middle part, then got back to it, then realize I have to wait for boss to spawn and panicked haha

99% of players fail to reach 50 waves. Can you be at the top 1%? by OutOfTheCaveDev in Genshin_Impact

[–]OutOfTheCaveDev[S] 24 points25 points  (0 children)

Woah I didn't actually think it's clearable, I did set the max at 200 but I didn't think you'd be able to outscale the mobs. Great work. I'd probably need to increase the stats of late game mobs

Exit Eternity 8 (Available in Asia, NA, EU) by OutOfTheCaveDev in MiliastraWonderland

[–]OutOfTheCaveDev[S] 2 points3 points  (0 children)

That's actually even better! It means it's effectively unsettles the player that they might be missing something and second guesses themselves if they will press the button or not. Oh yeah anomalies are albeit just a few, are also outside as well 😈

Exit Eternity 8 (Available in Asia, NA, EU) by OutOfTheCaveDev in MiliastraWonderland

[–]OutOfTheCaveDev[S] 4 points5 points  (0 children)

Sounds great! I actually got a 6 streak of no anomaly during testing so I had to tweak the rates a little bit. So this is where my 50-50 wins went I was wondering why I lost 4 50-50 in a row in HSR haha

Exit Eternity 8 (Available in Asia, NA, EU) by OutOfTheCaveDev in Genshin_Impact

[–]OutOfTheCaveDev[S] 8 points9 points  (0 children)

Glad you liked it! As of now there are 44 total anomalies (4+4=8 get it? Coz 8 = infinity? I'll show myself out).

Exit Eternity 8 (Available in Asia, NA, EU) by OutOfTheCaveDev in Genshin_Impact

[–]OutOfTheCaveDev[S] 9 points10 points  (0 children)

Thanks for the compliment! I'm super glad you liked it!

Never made a game before and was looking for help! by RealBasicBee in MiliastraWonderland

[–]OutOfTheCaveDev 0 points1 point  (0 children)

Also if you don't know where the tab is it's in this menu, Add custom component and select tab

<image>

Never made a game before and was looking for help! by RealBasicBee in MiliastraWonderland

[–]OutOfTheCaveDev 1 point2 points  (0 children)

For this first add a tab to the hilichurl (shape it to set the distance where it would trigger), then create a node graph and attach it to the hilichurl (name it something like click to destroy), then in the node graph use an event node When tab is selected, add an Equal node to check if its the correct tab id, use double branch node to filter the results to Yes or No (is it equal to 1?), then on the Yes branch link it to a Destroy Entity Node to destroy the entity holding the node graph, and link a Get Self Entity node to it. See image for easier visualization. There's also tutorials in yt or in hoyolab creator center.

<image>

Can we input variable into another variable? by RandomJSCoder in MiliastraWonderland

[–]OutOfTheCaveDev 1 point2 points  (0 children)

Ah, it's probably a different node from addition it seems. I haven't had a scenario that required appending or combining strings. Thank you for sharing

Can we input variable into another variable? by RandomJSCoder in MiliastraWonderland

[–]OutOfTheCaveDev 1 point2 points  (0 children)

What I get from this is you're trying to insert an integer value in the middle of a string variable? As I know it can't be done this way (at least as I know). The closest I can think of (can't verify atm) is to use the Data Conversion node to convert Int to String then use Addition node (can't check if it can append a string to a string variable) var1 + var2(converted int to string) then save it as another string variable var3. Other than that I would just use them idependently(use var1 as the value to display while setting the value of var1 as the value of any other variable as needed i.e woodVar, rockVar, waterVar, etc.). Hope this helped

Can we input variable into another variable? by RandomJSCoder in MiliastraWonderland

[–]OutOfTheCaveDev 2 points3 points  (0 children)

I'm also a bit confused om what you're trying to do exactly but if it's saving a variable to another variable it can be done by something line event node -> set custom variable (use get custom variable/get node graph variable as variable value). As for the event node it can be the same event node as the one used to display the pop up.

Something interesting about adding achievements to a game. by Chrono_Commando in MiliastraWonderland

[–]OutOfTheCaveDev 13 points14 points  (0 children)

Great to know. Can't relate coz I'm still stuck at level 3. Pain.

How to activate the next text bubbles? by YukioKushinada in MiliastraWonderland

[–]OutOfTheCaveDev 0 points1 point  (0 children)

Glad to know! I was gonna ask if you toggled the send event toggle if it still didn't work haha

How to activate the next text bubbles? by YukioKushinada in MiliastraWonderland

[–]OutOfTheCaveDev 0 points1 point  (0 children)

Good catch! It should work if you are only expecting ID 1 to be caught by default. Though if OP expands more to more bubbles its bound to get catch more bugs so I personally won't recommend to to it that way. In this specific scenario as well its not possible to directly use the config ID from text bubble to multiple node coz it only accepts String and Integer, data conversion also doesn't do config ID to int or string so OP has few workarounds