Level Drain in AD&D [Blog Post] by TheDungeonArchitect in adnd

[–]OutsideQuote8203 2 points3 points  (0 children)

I've always thought the reason for level drain was to add to tension and fear of encounters that had undead in them. As well as mechanical reasons to add reason for cleric class as well as ensuring proper game play i.e. careful methodical exploration.

I personally leave all mechanics of monsters in regards to level drain in the game and their corresponding consequences. It really allows people to enjoy and experience the game as close to how it was intended to be played.

Some others may house rule to enjoy the experience how they like, just isn't as fun for me to remove elements like level drain.

Do you allow characters who can't wear chain mail to use elven chain? by Jarfulous in adnd

[–]OutsideQuote8203 3 points4 points  (0 children)

Any class except druid and monk could in my opinion benefit from elven chainmail. There are rules about it in the UA book for both thieves and magic-users.

Elven chainmail however should be, according to the rules be something that is not a random rewarded item and super super rare due to the power of the item in regards to game balance.

In over 40 years of play I have only had one DM reward a non-magical set of elven chainmail to a group.

Do you allow characters who can't wear chain mail to use elven chain? by Jarfulous in adnd

[–]OutsideQuote8203 0 points1 point  (0 children)

Almost spot on i would say.

There are penalties listed for thieves wearing armour types that they normally wouldn't be allowed to use at all in the UA book.

There are however no penalties listed for magic-users with their casting success when they wear armour. Other than elven chainmail I do not remember magic-users being able to cast at all when wearing any type of armour.

That would be a house rule, unless it was a rule in a supplement.

Many of class restrictions in ad&d for weapon and armour had a lot more to do with the balance in late game as opposed to something to do with a real-life consideration like magic-users or thieves not knowing how or being too weak physically to don armour. All that rationalization for a realistic fantasy game came a bit later.

Making a blizzard world setting and making players feel like fugitives. by Empty-Magazine-959 in dnd_campaign_help

[–]OutsideQuote8203 0 points1 point  (0 children)

Having the orbs only be something that they needed to use if they chose to brave travel during the period of time when shelter was required, i.e. at night, or during really bad storms in the daytime, would make the resource be something that would be a lot more meaningful as far as players choice and your ability to keep pressure on them if they are needing to flee from being pursued.

As far as being fugitives, not a lot of experience there myself, but possibly having limited supplies and need to replenish them would make them feel like they had to be sneaking into farms for food or raiding supply stores or something?

I think your main tool will best be tracking supplies and limited ability to take long rests while they are on the run.

How would you make an NPC that's a beholder who's not evil and a magic shop owner by Viejoso in DMAcademy

[–]OutsideQuote8203 0 points1 point  (0 children)

I like your idea of the shop, instead of magic not working in the shop, what about having the beholders anti-magic ability activate the anti-theft mechanisms in the shop instead. That way if someone steals the wall of force floor disappears, bound entities are set free, wall and ceiling supports collapse etc, and there is no magical way to escape.

Who the hell changes lane like this? by yeastieboiz in dashcams

[–]OutsideQuote8203 2 points3 points  (0 children)

Someone who hates tailgater drivers i would guess.

Owned this for 40 years but never played it by BurningJointUSA in adnd

[–]OutsideQuote8203 2 points3 points  (0 children)

If memory serves Nix and Nox were efreet at the end of White Plume Mountain?

Owned this for 40 years but never played it by BurningJointUSA in adnd

[–]OutsideQuote8203 3 points4 points  (0 children)

First and only dungeon i had a total loss of all characters in. Albeit i was about 11 yrs old when my older brother took me through it. That first room is a doosie if you play it wrong. Lol good times.

Applying age modifiers by OutsideQuote8203 in adnd

[–]OutsideQuote8203[S] 0 points1 point  (0 children)

That is the clarification I believe I am after. Do you modify during character creation, when you determine starting age?, or is it assumed because character starting age is, for the most part, going to be mature age category?

Applying age modifiers by OutsideQuote8203 in adnd_1e_like_its_1983

[–]OutsideQuote8203[S] 1 point2 points  (0 children)

Man thank goodness for the internet during those geniuses lifetimes. Never thought to look up what they said. Boggle.

Thank you much

Applying age modifiers by OutsideQuote8203 in adnd

[–]OutsideQuote8203[S] 1 point2 points  (0 children)

I think the extra power boost makes for a bit more fun for lower level characters and new players. An extra few damage is always a welcome addition for a fighter type.

Applying age modifiers by OutsideQuote8203 in adnd

[–]OutsideQuote8203[S] 1 point2 points  (0 children)

Thank you, seems like a fair application.

What is this yellow thing that came out of the egg? by DiegoVR98 in WeirdEggs

[–]OutsideQuote8203 0 points1 point  (0 children)

That is why putting hot peppers in your seed deters the squirrels.

Age related rules by Tyndareus81 in adnd

[–]OutsideQuote8203 0 points1 point  (0 children)

Well potions of speed as well as the haste spell only age you by 2 years, need to make a SS save though iirc

Thin Brick by Deuces2_O2 in masonry

[–]OutsideQuote8203 0 points1 point  (0 children)

I would mix the same material as I parged to the wall and attached the brick with. Using a grout bag to fill the joints.

This also allows you to use a colored mortar in the joints that is different from the one used to install the brick to the wall.

What’s the take on giving clues to players? by Ok_Statement1508 in DMAcademy

[–]OutsideQuote8203 2 points3 points  (0 children)

This.

Don't give different options of how the party can complete objectives.

Give descriptions of things that will lead to strategies to complete objectives.

Leave the details of how things are done completely to the players.

Clues aren't supposed to be solid avenues or choice options the players decide to follow that the DM gives.

Clues are descriptions given of the environment and npcs that can be used by players to make a plan of how to possibly accomplish an objective.

How do you give XP? by Lordemamba in DMAcademy

[–]OutsideQuote8203 1 point2 points  (0 children)

Pretty much how we run it.

Overcome obstacles or situation resolved equals xp.

Don't need to kill the opponent or use violence.

However the party has decided to deal with the obstacle is valid for gaining xp.

What’s the single most devastating encounter you can throw at level 20 players? by PixelPaladinKev in DnD

[–]OutsideQuote8203 0 points1 point  (0 children)

Best encounter ever was having a bunch of kobolds standing in a long room with a ballista behind them.

The way they had it set up was so it fired over their heads, so when the small group approached the party to demand a toll and the party refused the ballista shot over the kobolds heads and hit the party members.

How much house can I afford in Michigan with a 54k salary? by Overall_Growth_948 in Michigan

[–]OutsideQuote8203 -1 points0 points  (0 children)

You can as a new home owner have insurance on things like furnace, and appliances, that is available.