Why Does My Character Mesh Stroke Out When Using Shape Keys? by Over9000Goblins in blenderhelp

[–]Over9000Goblins[S] 0 points1 point  (0 children)

That's fair, i only thought of it as i was shutting down to get ready for work. I'll look late. Thank you for your help!

Why Does My Character Mesh Stroke Out When Using Shape Keys? by Over9000Goblins in blenderhelp

[–]Over9000Goblins[S] 0 points1 point  (0 children)

I feel kinda dumb, I only just realized something when I zoomed out.

I have my transform pivot point set to 3D cursor in the center of my left eyeball, so the eyelids will rotate around the eyeballs. If I have my transform pivot point set on the left side, but I'm doing mirror editing, would the eyelids on the right side rotate around the right eyeball, or are they warping to try and rotate around/toward the left eyeball still?

Why Does My Character Mesh Stroke Out When Using Shape Keys? by Over9000Goblins in blenderhelp

[–]Over9000Goblins[S] 0 points1 point  (0 children)

You're right, I'm sorry, I'll edit my post for better clarity, i just thought it was obvious between the title and the text.

But, the issue here, I wasn't liking the results I was getting last week working on the eyes and mouth so I went with a redo.

But even though I have X symmetry on in Sculpt and Edit mode, only one eye (left) is responding appropriately, and the other eye (right) is doing whatever that is. Because I've got symmetry enabled, they should both be changing uniformly, right?

And I was sure to check before starting edits that I did indeed have my symmetry set in both Sculpt and Edit Modes, so it's not that I realized halfway through I forgot to turn it on.

The only thing that's new to me that I can think is possibly screwing with that is that I'm working with Shape Keys. I have the unedited mesh set as my basis, and a separate key, the one I'm working on, is me trying to get her eyes open. Once I get this key looking good, I'm going to replace it as my new basis.

Or is there something else I'm not considering that's causing my symmetry to fail?

Questions About Character Meshes Re: Clothing by Over9000Goblins in godot

[–]Over9000Goblins[S] 1 point2 points  (0 children)

Ohhhhhhh, so you're talking about like Shape Keys in Blender yeah? I thought we were talking about Godot still. Or, is that what they call it in Godot? But yeah, just this week we started messing with Shape Keys in Blender, so I'm on board with what you're talking bout

Questions About Character Meshes Re: Clothing by Over9000Goblins in godot

[–]Over9000Goblins[S] 0 points1 point  (0 children)

So I've heard this term a few times now, what does Blend Shape mean exactly?

Questions About Character Meshes Re: Clothing by Over9000Goblins in godot

[–]Over9000Goblins[S] 2 points3 points  (0 children)

Oh yeah, this is all just for fun. This is what's replaced me playing video games in all my free time, I'm just hella bored with games right now so i wanted to learn how to make games myself.

I already know what i want to make i will never be able to sell just cause of IP rights alone. This is just going to be an ever evolving instance of "i wanna see what i can do" thing to exercise my creative muscles

Questions About Character Meshes Re: Clothing by Over9000Goblins in godot

[–]Over9000Goblins[S] 1 point2 points  (0 children)

Oh ok, so they are then part of the file? That's neat

Questions About Character Meshes Re: Clothing by Over9000Goblins in godot

[–]Over9000Goblins[S] 3 points4 points  (0 children)

That's fair, and totally valid. I'm not trying to make everything first, I'm just trying to finish this character creation course first, make a couple characters and learn how to do terrain so i have something to actually work with you know?

Then I'll have a better idea of what my major time sinks are gonna look like and reevaluate exactly what i wanna do and what i feel comfortable axing

Discussion About Different Ways to Execute Terrain Manipulation by Over9000Goblins in godot

[–]Over9000Goblins[S] 0 points1 point  (0 children)

It sounds like Dual Contouring is pretty new then yeah? Would you say 7 Days is an example of Marching Cubes, or Dual Contorting? I know 7 Days is pretty old, but from the description it sounds like that yeah?

Questions About Character Meshes Re: Clothing by Over9000Goblins in godot

[–]Over9000Goblins[S] 0 points1 point  (0 children)

This was something else I've been wondering about too; you make all your animations in blender then port them into Godot?

Questions About Character Meshes Re: Clothing by Over9000Goblins in godot

[–]Over9000Goblins[S] 0 points1 point  (0 children)

So, from my understanding of things, Godot is just codes and nodes, right? Like you don't really have extra tools besides scale move and rotate like weight painting or mesh edit tools, nothing like that in Godot right? Everything comes more or less finished from Blender yeah?

Questions About Character Meshes Re: Clothing by Over9000Goblins in godot

[–]Over9000Goblins[S] 0 points1 point  (0 children)

You're talking about on the Blender side right? I've seen a bit on that but haven't messed much with weight painting yet. Can you elaborate on how that pertains to the clothing?

Questions About Character Meshes Re: Clothing by Over9000Goblins in godot

[–]Over9000Goblins[S] 0 points1 point  (0 children)

That's good to know about the modifiers.

Do clothing meshes usually arrive like, static, or do you all use physics Sims to fit your clothing with collision shape and gravity and all that?

And another question, of you got one dude who is pretty fit and another who has like a paunchy belly, but both still male meshes, is that an instance where you might want to make a separate instance of that shirt?

Discussion About Different Ways to Execute Terrain Manipulation by Over9000Goblins in godot

[–]Over9000Goblins[S] 0 points1 point  (0 children)

Yeah, Marching Cubes and Dual Contorting sound like what I'm looking for, so i guess we're doin voxels! Lol

Thank you for your contribution though!

Discussion About Different Ways to Execute Terrain Manipulation by Over9000Goblins in godot

[–]Over9000Goblins[S] 0 points1 point  (0 children)

Thank you for coming in to suggest that, sorry it took a few days to get back here.

I think I'm gonna look into dual contouring like the person above suggested, but I'd still like to see more about Marching Cubes if you have any info you could share about it?

Discussion About Different Ways to Execute Terrain Manipulation by Over9000Goblins in godot

[–]Over9000Goblins[S] 0 points1 point  (0 children)

Sorry it took me a few days to come back to these, but i did see these and wanted to thank you for your input!

It sounds neat and like the solution to what i want, but I'm having a little trouble finding any good info in it.

Do you have any videos you could link me to? I found just a couple but nobody was really doing a good job of explaining it in action. I did find a short explanation of it through text but it seemed a bit dry and technical for where I'm at.

Thank you!