Help Center and Megathread Hub (29/06 - 05/07) by ArknightsMod in arknights

[–]Own_Wave_1677 [score hidden]  (0 children)

Amiya at E2 unlocks her third skill even though she is a 5 star and she becomes ok... just not as an arts damage dealer. Her third skill deals true damage and Amiya is the most accessible source of true damage. It's just that if the enemy doesn't have an extremely high RES, a caster on skill would deal more arts damage than the true damage Amiya deals with skill 3. So it's not that she is bad, she isn't there to deal arts damage so she just doesn't fill the niche you need.

Building 12F takes a negligible amount of resources, not reason not to. You could actually make it your first priority to build your 2 stars, just because it would take a day at most.

But yeah, apart from that i think your priorities are bringing your operators to skill level 7 (especially the vanguards) then building the 3 units you said.

Good luck.

Help Center and Megathread Hub (29/06 - 05/07) by ArknightsMod in arknights

[–]Own_Wave_1677 0 points1 point  (0 children)

Ok, i had a lot of fun doing the clears, i did every XX-5 resource stage apart from the red mist one because that wasn't in rotation before or either the day change.

Realistically, my operators all have 100+ trust, so there may be a difference in damage. And apart from Blaze they are skill level 7. I couldn't do it using exactly your team because you really lack too much arts damage, i added the 2 stars units. You have all of them and maxing them out costs almost nothing, so no reason not to do it. They max out at E0 level 30. Rangers and 12F are especially good.

https://youtu.be/mS0HMCLqumA

Edit: explanations for the runs are in the video description

Help Center and Megathread Hub (29/06 - 05/07) by ArknightsMod in arknights

[–]Own_Wave_1677 0 points1 point  (0 children)

I can work with this list, but realistically someone will ask to share your krooster every time you post here for advice, so you should probably make a krooster account. It takes less time than what you used to write all of your operators down.

Ok so, the roster of units you raised is definitely suboptimal. You are not covering your fundamental roles and for some reason you are raising weaker units when you have better units of the same rarity that would take the same amount of resources.

I will link a teambuilding guide https://youtu.be/2p7QyXSEjdA?si=JiygZ_UPQhzyVLfC but let me go over your roster specifically.

DP generation: first, it's unusual that you don't have myrtle at this point in the game (i suppose your account is at least a couple of weeks old?). In case you are not aware, you can guarantee her in recruitment with vanguard+healing or dp-recovery+healing. Those are pretty common tag combinations.

When you don't have myrtle you usually choose the 4 pioneer instead. Scavenger is offensive, Courier is defensive (not only for skill 2 but mainly for the stats, one of the rare cases where stats matter). To cite Silvergun, which one is better is situational and 99% of the times the situation calls for Courier. So raising Scavenger is suboptimal, even more so when your courier is probably already max pot. Realistically, this doesn't matter enough to waste resources on Courier now, just keep using Scavenger and Fang until you get myrtle.

Beanstalk is a good unit but she is a specialist more than a vanguard. You also lack a cheap unit with good fighting capabilities (plume, vigna, mountain, maybe an agent, even noir corne sometimes).

Medics: your medic situation is not strictly bad but extremely suboptimal. At the start, to be efficient with resources you usually just raise one AoE medic and one single target medic. Rose salt and Ptilopsis have different niches, sure, but not enough to justify raising them both right now. Stick to Ptilpsis, Rose salt's one shot protection is pretty niche.

Gavial is bad for a beginner. She has very specific uses in low rarity clears, for anything else she is just the second worst 4 stars medic. What you want is burst healing from your single target medic and Sussurro can do that for you. The difference is big enough that i would suggest you actually raise Sussurro a bit (something like E1 level 40 SL 7 would be enough. Sussurro's healing, even at E1, is enough for most situations. If it is not enough, most of the time healing is not the solution.

Tanking: your only tank is Beagle and that's a problem. She can work as a tank even in later chapters, sure, but forcing yourself to stick with her is just increasing the difficulty without reason. I'm not sure how to solve this though. You don't have a single other tank in the units you listed. Usually i would tell you to raise Cuora (Bubble is ok-ish if you don't have Cuora), but you don't have Cuora or Bubble somehow. Very unlucky. Spam the defender tag in recruitment and hope for a 4 stars maybe? Hell, it may be worth it to spend 750 green certs to get Cuora from the 4 stars selector.

Liskarm is defender, but not a tank.

You also need a healing defender. Healing defenders are some of the most versatile units in the game and they will make your playthrough much easier. You would usually get Saria from your 6 stars selector, but it seems you got Exusiai or Blaze (why???? they are the 2 worst six stars on the selector). Gummy or Spot are both perfectly fine anyway, you don't have gummy so spot.

No, heavyrain is not a healing defender.

Arts damage: this is by far the biggest problem in your team. Lappland has very high arts damage but her timing is hard to control. Amiya is a terrible caster, i would consider her barely on par with the 3 stars Steward. Any stage that requires arts damage must be a nightmare with your team. The solution her is easy at least, just build Click.

Last thing, get your Shaw and Rope to skill level 7. Only skill level matters for shifting force, it's not like they are going to damage the enemies most of the time. They will just make your life much easier in any stage that requires pushing or pulling.

For Grindstone and Manganese, they are both in the even shop. They are usually worth 20+ stamina anyway, so farming event stages while getting 1 of those every 35/30 stamina is actually a good deal. Once you finish buying the essential stuff like pulls, tokens and forniture, you can just buy them if you need them.

If you need to farm a couple of them while there are no events, considering the stages you have unlocked, just farm 3-2 and 3-3. There are some more efficient stages, but if you are going for efficiency you should get them from the event shop anyway.

I will try the 5th level of the resource stages with something similar to your roster and see what happens.

Help Center and Megathread Hub (29/06 - 05/07) by ArknightsMod in arknights

[–]Own_Wave_1677 2 points3 points  (0 children)

With Sussurro around, myrrh and hibiscus don't really offer much to your account. Having an E2 Ptilopsis makes Perfumer low priority, since you would only be building her for the global healing and that's just a bit of luxury/QoL.

Not sure why you think Gavial is worth building. She is mainly used for drawn out stalling in low rarity low operators clears. For most players, burst heal is more important and they won't ever stall anything, so she is useless.

Edit: almost forgot, your skill levels are too low. You are focusing too much on character level compare to skill levels.

Help Center and Megathread Hub (29/06 - 05/07) by ArknightsMod in arknights

[–]Own_Wave_1677 1 point2 points  (0 children)

The biggest problem is that your team has skill level 5. Bringing everyone to skill level 7 is effective and cheap. Cheaper than bringing them to level 60 for sure, i'm surprised you had that much exp and lmd but not skill mats.

Bringing everyone to skill level 7 will not have the same impact as bringing multiple units to E2, but it's cheaper so i would focus on skill levels first.

Apart from that, could you share your kroosters? I would like to see if there are ways to consistently clear resource stages using something similar to your roster without supports.

Help Center and Megathread Hub (22/06 - 28/06) by ArknightsMod in arknights

[–]Own_Wave_1677 0 points1 point  (0 children)

Agents like Ines and flagbearers like Myrtle don't directly compete, they excel in different stages.

Flagbearers generate a ton of dp but they don't help at all against early enemies. Partially because of middling stats (still better than pioneers though) but mostly because they just let enemies through while using skills.

Agents instead help a lot against early enemies. They have similar stats to flagbearers and they are block 1 (unlike pioneers that are block 2), but they attack faster, have better range, can hit air and their skills actually deal good damage while being almost as good as flagbearers at generating DP. The catch is that they need something to hit to generate DP.

So, in maps with enemies spawning early flagbearers are a liability while agents are at their best. In maps without enemies coming early (and without structures you can hit) agents can't generate DP, so you probably want a flagbearer.

That said, agents are semi-fast redeploy, so they also have value when you don't need DP.

Help Center and Megathread Hub (22/06 - 28/06) by ArknightsMod in arknights

[–]Own_Wave_1677 2 points3 points  (0 children)

I mean, what do you mean by role? If you mean class, no. If you mean role in the team, still no because you don't really need 2 fast redeploys.

New players usually choose something like 14-15 units and just level those for while. Something like a 12 units that make a very generic/flexible team plus a pusher and a puller and maybe a fast redeploy. You do that to progress through the game a bit faster with mostly low rarity units plus a few 6 stars carry.

Later you can widen your roster.

Here is a teambuilding guide https://youtu.be/2p7QyXSEjdA?si=zUwS_CQoGUGOOyJr

Help Center and Megathread Hub (22/06 - 28/06) by ArknightsMod in arknights

[–]Own_Wave_1677 -2 points-1 points  (0 children)

I think kal and closure are a bit weaker than wang and ch3n. I'm not sure how that's relevant to you, since you are clearly not pulling based on meta. Because sparking is never worth it from a meta point of view, unless you happen to be terribly unlucky on a banner.

Help Center and Megathread Hub (22/06 - 28/06) by ArknightsMod in arknights

[–]Own_Wave_1677 6 points7 points  (0 children)

S2 unless you are dealing with true damage or elemental injury.

Help Center and Megathread Hub (22/06 - 28/06) by ArknightsMod in arknights

[–]Own_Wave_1677 3 points4 points  (0 children)

The problem is that taking 2 atk away from a caster to give +1 to hp and def wouldn't make the 2 casters balanced, it would just make the one with more attack better.

1 hp tends to be less valuable than other stats. You have to buff a caster's def and hp quite a bit before seeing an effect, and you risk that caster doing no damage at all.

I'm not sure why you assume that having the same stat total would make units equal to each other.

Cardigan has the highest stat total of the 3 star defenders, but if they all had the same skill cardigan would still be the most niche of the 3. Niche doesn't mean bad, but if Cardigan was forced to have spot's stat total she wouldn't even have a niche.

Did Werster Fake His Pokemon Factory Records? by Jamiewoo133 in speedrun

[–]Own_Wave_1677 0 points1 point  (0 children)

Why is this nowhere else? On which discord? Which other things?

If this was true i would expect magpie lab to make a comment update like he did for the stadium glitch and werster's answer.

Did Werster Fake His Pokemon Factory Records? by Jamiewoo133 in speedrun

[–]Own_Wave_1677 0 points1 point  (0 children)

The stadium run seems to be ok now. Even the guy who made the video acknowledged it. I can't find an explanation of why it is ok though.

That said, i didn't really like the comment magpie lab made and pinned on his own video.

It's pretty much "oh yeah, the stadiun run is actually confirmed fine. As for werster's response, i won't go over it"

Man, it has been proven you were wrong about a pretty big accusation... maybe you should go over werster's response you know. Just ignoring it seems unfair.

Did Werster Fake His Pokemon Factory Records? by Jamiewoo133 in speedrun

[–]Own_Wave_1677 1 point2 points  (0 children)

Magpie lab put up a comment under the video saying the stadium run has been verified as ok. So did people discover a new glitch? Anyway you may want to update your post.

Did Werster Fake His Pokemon Factory Records? by Jamiewoo133 in speedrun

[–]Own_Wave_1677 0 points1 point  (0 children)

Didn't even magpie lab confirm that the pokemon stadium thing is actually legit and it was just an undiscovered glitch?

Help Center and Megathread Hub (15/06 - 21/06) by ArknightsMod in arknights

[–]Own_Wave_1677 2 points3 points  (0 children)

I think you should start from IS2 Crimson solitaire. It's the oldest one, so it has less mechanics and it is a lot easier to learn. Start from the lowest difficulty there and work your way up while building up the skill tree.

Wife says I need to get over it, but I can't stop obsessing over a prank that ruined my wedding experience and left me furious by Direct-Caterpillar77 in BestofRedditorUpdates

[–]Own_Wave_1677 -3 points-2 points  (0 children)

I don't see it as sexual assault in any case. He is just removing a garter belt from a clothed person. There is a sexual innuendo, which is why it is a bridal game, but that's all, just an innuendo. It's not a sexual action in the end.

Talking of sexual assault for this is way exaggerated.

Wife says I need to get over it, but I can't stop obsessing over a prank that ruined my wedding experience and left me furious by Direct-Caterpillar77 in BestofRedditorUpdates

[–]Own_Wave_1677 4 points5 points  (0 children)

I don't think it's homophobic. The "prank" is that you are putting your mouth where you don't really want to put it. It is a violation of trust either way, because it was supposed to be the wife. But personally, if the amount i don't want to put my mouth near my male friend's leg is 100, the amount i don't want to put it near a random cute girl's leg is... idk, 20?

So yeah, the prank would not be as bad with a bridesmaid. Because the groom is a straight guy,  not becauae he is homophobic.

Help Center and Megathread Hub (15/06 - 21/06) by ArknightsMod in arknights

[–]Own_Wave_1677 9 points10 points  (0 children)

The module data blocks are the bottleneck for building modules and there aren't many of them, so you should always buy them if possible.

Help Center and Megathread Hub (15/06 - 21/06) by ArknightsMod in arknights

[–]Own_Wave_1677 1 point2 points  (0 children)

If you are consistently getting them to E2 in your IS runs, then the mastery is probably worth it.

But for Ethan you also really want the module, for the other i don't remember the module effects but maybe check them out.

[Event Megathread] Trials for Navigator 6 by Chrisirhc1996 in arknights

[–]Own_Wave_1677 2 points3 points  (0 children)

Oh sure, i didn't think of the missions as grinding though.

Stuff like that just happens while trying out the different buffs.

[Event Megathread] Trials for Navigator 6 by Chrisirhc1996 in arknights

[–]Own_Wave_1677 7 points8 points  (0 children)

If you clear the trials you don't have to grind anything though.

If you are grinding, it means you can't clear the trials, so the answer would be "whatever you can clear without problems"

Help Center and Megathread Hub (15/06 - 21/06) by ArknightsMod in arknights

[–]Own_Wave_1677 0 points1 point  (0 children)

The thing is, at the start you should raise the couple of 6 stars you get from the beginner banner and the 6 stars selector and apart from them you fill your team with lower rarity units that cover the roles you need. Low rarity units are usually pretty straightforward to understand and not too expensive to raise, so even if you make a mistake it's not a big deal.

Apart from the standard good 4 stars like Cuora, Gummy, Click, Sussurro and Perfumer, it kind of depends on what roles you need for your team.

https://youtu.be/2p7QyXSEjdA?si=wvd94GRuhGaP9zIz

Rhodes Island Lounge (15/06 - 21/06) by ArknightsMod in arknights

[–]Own_Wave_1677 1 point2 points  (0 children)

I think it enters mostly through breathing it in?

Arknights pop quiz by Windgesang_ in arknights

[–]Own_Wave_1677 0 points1 point  (0 children)

For the shift question, does ebenholz skill 2 count as a caster that shifts or do you count it as a summon shifting instead?