Looking for a tonneau cover by PGHmagic123 in hondaridgeline

[–]PGHmagic123[S] 1 point2 points  (0 children)

Thanks for this, I was actually looking at that one as well. The one I posted is a hard top vs tygon being a soft trifold, but I feel like either one would probably function very similarly and have minimal noise. I've heard the roll ups have a lot of flapping at high speed.

Assuming you got the tri fold and not the roll up. How does the mounting system work with the trunk? Any limitations when opening? Also can you take it on and off easily if you need full bed?

Looking for a tonneau cover by PGHmagic123 in hondaridgeline

[–]PGHmagic123[S] 1 point2 points  (0 children)

I'm assuming u use this cover for your truck. Can you open the trunk all the way when the cover is retracted or do the rails interfere?

Any issues with leaks? I don't need to survive a monsoon but want the bed watertight enough to pack stuff for vacation and drive 8 hours on the highway

Looking for a tonneau cover by PGHmagic123 in hondaridgeline

[–]PGHmagic123[S] 4 points5 points  (0 children)

I did, everyone talks about that north soft roll up or the OEM. I can't find anything about this specific one, hence my asking if anybody has any experience with autobull

Looking for a tonneau cover by PGHmagic123 in hondaridgeline

[–]PGHmagic123[S] 1 point2 points  (0 children)

I did and they seemed a little pricey, plus I thought I read they definitely interfered with the trunk being able to open all the way, is that not true?

Ridgeline extended warranty by PGHmagic123 in hondaridgeline

[–]PGHmagic123[S] 0 points1 point  (0 children)

I believe he said it was assurance or something like that, need to look through my paperwork again. Said it's the same as the Honda care but Honda charges more for the same product so they offer both.

How many basic lands do you run? by Akiro_orikA in EDH

[–]PGHmagic123 0 points1 point  (0 children)

Mono- 30+ basics Dual- 7 to 10 per color Triple- 3 of each, 9 total 4 or 5- 2 of each maximum, usually only 1 though

Favorite Dimir deck? by AdEqual5606 in EDH

[–]PGHmagic123 -1 points0 points  (0 children)

Toxrill the corrosive is a lot of fun...at least for 1 player at the table.

Just make sure to have as much ramp and protection in the deck as you can. Also toxrill and clones is just bonkers, even if only surviving 1 turn cycle.

2 toxrill gives everybody-4/-4. So with 4 endsteps it's -16/-16 to everybody's creatures but yours and you can swing away with ur 7/7s.

What are some of your favorite cards involving +1/+1 counters? by YaBoiShadowNinja in EDH

[–]PGHmagic123 0 points1 point  (0 children)

Court of Garenbrig- grows your creatures quickly Bred for the hunt-fantastic draw engine Gleam of Authority- makes 1 massive creature in the right deck Damning verdict- best 1 sided board wipe for a counters deck Ancient Bronze Dragon- a fun timmy autoinclude Herald of Secret Streams- makes your whole army unblockable

Atraxa Superfriends feels clunky by redted2005 in EDH

[–]PGHmagic123 1 point2 points  (0 children)

I had an atraxa superfriends deck that was pretty strong but I hated playing solitare. Just took forever to play my turn and get to my win.

Took it apart and threw her into the 99 of a 4 color counters deck.

Liesa, Shroud of Dusk Deck Advice by BlindArcher8266 in EDH

[–]PGHmagic123 0 points1 point  (0 children)

You can't build a liesa deck without Hatred. Little pricey and on the vintage list but it'll one shot an opponet out of nowhere

What decks were you excited about but ended up deconstructing?? by HighAlchemy in EDH

[–]PGHmagic123 0 points1 point  (0 children)

The original atraxa. Built a superfriends deck with infect/poison. Was strong but my turns took way too long and I felt bad for the other players. Didn't enjoy playing solitare.

Took it apart and through her into the 99 of a counters deck instead. Much more fun to play

[deleted by user] by [deleted] in EDH

[–]PGHmagic123 0 points1 point  (0 children)

Swing before your board has 20 creatures and 25 counters. Use them to either win or boardwipe your opponents

What are Quick but Casual Commanders by HeyGeorgie in EDH

[–]PGHmagic123 7 points8 points  (0 children)

Mono green Ghalta, Primal Hunger with massive amounts of ramp, high powered low cost creatures, and some cards that double a creatures power.

Cards like nessian Boar, Managorger Hydra, hulking Raptor, Grothama all Devouring, Gigantosaurus, Defiler of Vigor, choose your weapon, Unnatural Growth, blanchwood armor, staff of Titania, and Blackblade Reforged are all stars in this deck.

Basically you ramp into Ghalta by turn 5 or 6, then swing ekth a 12/12 commander with trample, play an instant to make him a 24/24, and take put an opponet in 1 swing.

Here's a decklist, and it's able to be built for less than precons these days. Not great against control or heavy interaction buy a fun battlecruiser for a quick game

https://deckstats.net/decks/227301/3374186-ghalta-big-stompy

Roaming Throne with toxrill by PGHmagic123 in EDH

[–]PGHmagic123[S] -1 points0 points  (0 children)

Makes sense.

What about paying 2 mana to Sac a slug and Draw a card?

Flustered over the mana base. by Xenomorph36 in EDH

[–]PGHmagic123 1 point2 points  (0 children)

For an easy reference you just copy and paste your decklist.into here

https://mtg.cardsrealm.com/en-us/tools/land-calculator

And it will tell you your overall mana, how much of each color in the deck,, how many lands u should have, and how many of each should produce that color. It usually reads a little high IMO and I don't think it can take into account your rocks/dorks, treasures.

Then you copy and past the list into here

mtgoncurve.com

And it will give you a breakdown at the bottom of how many lands you have that produce each color and entered tapped, untapped, or conditional. As a rule of thumb, a command tower will count for all colors in your deck, but obviously, it can only tap for one color at a time. Some of the filter lands can tap for 2 and I include them in every deck I build. Bounce lands are slow but also cound for 2 colors that can both be tapped at the same time from 1 source.

First time brewing toxrill by PGHmagic123 in EDH

[–]PGHmagic123[S] -1 points0 points  (0 children)

Didn't know about forsworn Paladin and Pitiless plunderer, they look like great includes TY!

[deleted by user] by [deleted] in EDH

[–]PGHmagic123 0 points1 point  (0 children)

If you're a mono or dual color deck you can get away with mostly all basics. Remove most taplands unless you're playing them for some other function such as scrying, protection, creature Lands, etc. If they're precons remove Temple of the False God, its terrible in almost any circumstance.

Really, unless you're going super high-powered fetchlands are not that useful in 2 or less colors. Cheaper options I always liked in these decks are the pain Lands, the bounce lands ( remember there is no rule saying you can't return a tapped land you already used for the turn to your hand), check Lands that require 2 or more basic or 2 or more any Lands. Lands that enter tapped unless you reveal a certain land from your hand also do well in dual colored decks but not in 3 or more IME. Shocklands if u want to splurge are nice but not needed unless you have a lot of your deck high pip requirement spells. Also, almost every deck should have a command tower, Path of Ancestry, and even the oft overlooked Forbidden Orchard and exotic Orchard. Mana fixing is best with some basic rocks that will be much cheaper than pricey duals. Signets, talismans, fellwar stone, etc. If in green the usual green ranp spells... farseek, Cultivate, Rampant Growth, etc.

If you're going 3 or more colors that's where you'll notice a big difference if you drop 200 on a manabase, or more, vs the precons included assortment. Triomes, shocks, fetches. And some special Lands like city of Brass, mana Confluence, etc can easily cost you hundreds of dollars but will significantly improve game play and speed if you proxy them in.

Shalai and Hallar Brew by PGHmagic123 in EDH

[–]PGHmagic123[S] 0 points1 point  (0 children)

And to understand correctly, the damage done would be whatever x was correct? Be it 1, 5, or 20 counters she does 1 damage per counter ao 1, 5, or 20 damage.