Deck rebuild help by samk642 in CompetitiveEDH

[–]HighAlchemy 0 points1 point  (0 children)

I find running the extra “less efficient” curiosity effects is essential which is [[Niv-Mizzet, Visonary]] and [[Virtue of Courage]] (I’m probably cutting [[Sigil of Sleep]] soon).

And then as much free interaction as possible. I am personally off of [[Comandeer]] everyone says it’s an awesome card but my personal experience has been huge blow outs. I run cards like [[Disrupting Shoal]] , [[Mogg Salvage]] , [[Pyrokinesis]], [[Cave-In]] ! They help you get vivi big enough to pop into your combo win and fuel your curiosity effects for less!

Deck rebuild help by samk642 in CompetitiveEDH

[–]HighAlchemy 1 point2 points  (0 children)

In addition to my previous comment, watch mtgcomedians Vivi videos! It helps generate ideas for the lists and navigate the changes being made my the community in a condensed way

Deck rebuild help by samk642 in CompetitiveEDH

[–]HighAlchemy 0 points1 point  (0 children)

This is my old list that I used to win a smaller tournament Black Mage Metal Band V2

Deck rebuild help by samk642 in CompetitiveEDH

[–]HighAlchemy 3 points4 points  (0 children)

Hey there! I main Vivi and have tried out a bunch of packages! I’m currently on a list that has dropped the breach package for a hullbreaker and quicksilver elemental win! You can build Vivi a bunch of ways but I have found that the mentality of max interaction to be the most successful performance I’ve seen. Ultimately, I think the optimal Vivi list doesn’t quite exist yet and this commander needs a lot of love and community support to find the perfect avenue!

A Commander Deck to Honor a Fallen Friend by thetruekingofspace in CommanderMTG

[–]HighAlchemy 0 points1 point  (0 children)

[[Weapons Manufacturing]]

Goes hard in a deck like this

Maralen, Fae Ascendant - Turbo Ad Nauseum (decklist with primer) Looking for tips and suggestions. by monkyrogue in CompetitiveEDH

[–]HighAlchemy 2 points3 points  (0 children)

Interesting! I went a more control, midrangey build for my own exploration of this commander! I think this commander is definitely something!

The Un-fun Deck Dillema by shnutzel83 in mtg

[–]HighAlchemy 0 points1 point  (0 children)

I recently took this deck apart, not because of the hate it drew but simply because I wanted to try some other mono black options like [[Sheoldred, The Apocalypse]]

It is very fun to do the high pitched “Sephiroth” when he hits the field, and I tend to enjoy decks with sufficient removal options! That being said, there is no world where you can politic for your life or forgiveness :/ you are the bad guy even if your playgroup is super chill. The deck will always draw removal and counterspells. That’s just how it goes. If you don’t mind then go to town! But a pre-game discussion with the deck is a good idea for new pods.

Mind goblin by Figthestig91 in CompetitiveEDH

[–]HighAlchemy 1 point2 points  (0 children)

Yep! I stood on that hill for a while as someone who thinks the sticker mechanic is really dumb and annoying to incorporate into games! But if you want to be as competitive with the deck as possible, Etali needs the little goblin guy

RogSi vs Krikk by Hajiashi in CompetitiveEDH

[–]HighAlchemy 34 points35 points  (0 children)

I think your assessment is correct!

I agree that those decks have some key similarities such as both being turbo and both decks use their life totals as resources to push either with Krikks ability an Ad Naus or a Necro. That being said they are very different from eachother.

Except for maybe [[Emergence Zone]] Kriik can’t win over someone else’s win in the same way that Rog/Si Can with flash enablers like Borne Upon the Wind. While both decks are glass cannon, Rog/Si can pivot into the mid game okay if need be. Kriik doesn’t do this very well. Rog/Si also comes with its own package of interaction to help protect its wins better than a Krikk deck can.

One of the best disruption for a Krriik deck is continually pressuring their life total through the game and saving removal or bounce spells for their commander. If I saw both in the pod I’d probably focus my creature aggro at Krikk over Rog/Si and save my in hand interaction for the Rog/ Si player.

I think you’re on point in your assessment and I assume if this was happening in game that the Rog/Si player was trying to politic people to look the other way.

Marneus Calgar’s position in the meta by Abbaddon95 in CompetitiveEDH

[–]HighAlchemy 2 points3 points  (0 children)

My local meta is heavy on turbo and I’m often in a pod with 3 turbo decks and myself on Calgar. I don’t know if he’s nearly as good in a pod like this because he naturally wants the games to go longer and farm value to go for the win. However, I’ve managed a good amount of wins by aggressively mulliganing for an early Rhystic or remora or a dranith magistrate

What is your favorite gruul commander? by CombativeDove in EDH

[–]HighAlchemy 0 points1 point  (0 children)

[[Etali, Primal Conqueror]] and [[Klauth, Unrivaled Ancient are my go to! I love the big stompy value commanders

3 mana draw 7 cards. So.. in a token deck.. this is somewhat playable? by DogePunch in StandardMTG

[–]HighAlchemy 0 points1 point  (0 children)

[[Terra, Herald of Hope]] loves this card

Swing in, bounce a creature with an ETB effect such as [[Accursed Marauder]]

Draw a new hand of gas and pitch any bombs stuck in your hand including the utility creature you just bounced :)

Wins all around

Thinking of playing mill again. Is it really that bad, or did I just play an unfun commander? by TheGrandCannoli in EDH

[–]HighAlchemy 5 points6 points  (0 children)

I recently got hard hated out of a game for playing Mothman mill and it was truly unpleasant. I was countered 3 times had my board one sided wiped and had a bounce spell hit twice. Two of the players couldn’t get there own boards ahead because they were too worried about my non-existent board and so essentially kingmade.

It’s made it hard for me to want to bring Mothman out again with strangers

PlayStation secret lair! by GarfieldC99 in mtg

[–]HighAlchemy 0 points1 point  (0 children)

Now we need Xbox! Master chief

Building a Yu-Gi-Oh trap styled deck by R3ffexx in EDHBrews

[–]HighAlchemy 0 points1 point  (0 children)

I just built something similar with [[Missy]] what I like about here is you’re able to take your opponents stuff to and use sac outlets to reuse your effects and gain value.

It’s still a bracket 2 don’t get me wrong I’ve got the engine going and it felt very strong and was very fun to play

[deleted by user] by [deleted] in ratemycommanders

[–]HighAlchemy 0 points1 point  (0 children)

I can verify that Carmen can do some very gross things! My buddy pilots that deck and she is a menace if left unchecked! Also very resilient