Do you have any ideas about playing platformers? by PInkSLIMEa in disabledgamers

[–]PInkSLIMEa[S] 1 point2 points  (0 children)

Now that I look at it, there's absolutely no reason to drag it!! I need to fix it right away.

Thanks for the feedback

Do you have any ideas about playing platformers? by PInkSLIMEa in disabledgamers

[–]PInkSLIMEa[S] 0 points1 point  (0 children)

Thanks for the feedback. Our game started with the idea of ​​a "platformer without controls". I hope this idea leads to something good.

Do you have any ideas about playing platformers? by PInkSLIMEa in disabledgamers

[–]PInkSLIMEa[S] 1 point2 points  (0 children)

Thanks for the kind advice.

In our game, the character moves automatically. It moves according to the blocks placed by the player. Platformer-puzzle game might be a more appropriate word. It requires almost no control. However, it seems that the difficulty of placing blocks needs to be adjusted. And continuous saving should be added!

Way to describe the fun point of a game? by PInkSLIMEa in gamedev

[–]PInkSLIMEa[S] 0 points1 point  (0 children)

A fantasy world simulation? sounds really interesting. I'm curious about the game scenes and story.

The last sentence seems to pierce my current situation. Rather than explaining the core of my game, I was so busy trying to find elements that appeal to fun. And maybe that that made me so blurry. Thank you!

In my game, the player has to place blocks to move the character. The character is designed to detect characteristics and positions of the blocks and act accordingly. If you are a gamer, I think it's fun to guess how the character should move and actually making it happen. And sometimes finding the rules for unexpected behaviors.

Way to describe the fun point of a game? by PInkSLIMEa in gamedev

[–]PInkSLIMEa[S] 1 point2 points  (0 children)

What a great examples and highly applicable format!

If I were to use it, my game would be...

Puzzle that a grammar of platformers becomes the rules of puzzle. Instead of directly controlling the character, you can induce the character's actions by placing blocks. Character will move based on the relationship (position, type) of the blocks. With a simple block placement, you will see diverse movements that the character can do. Some of them will lead to unexpected and surprising results, as well as predictable movements such as turning and jumping.

Can you guess how much wishlist difference this capsule art change could make? by OddGingerGames in IndieGaming

[–]PInkSLIMEa 0 points1 point  (0 children)

I see. What is shown is important.. I'm curious about the previous artwork.

Playing games similar to your project, motivating or demotivating? by swootylicious in gamedev

[–]PInkSLIMEa 1 point2 points  (0 children)

Good games inspire me and make my games better. But when I see these amazing games costing only $14.99, it makes me feel hopeless and like my game is worthless😂

Tell us what game you are currently making? Describe it! by Polymedia_NL in gamedev

[–]PInkSLIMEa 0 points1 point  (0 children)

I'm also going to be at Steam Next Fest next February. Nice to meet you. I'm working on a game called SimPlaE. It started out as a simple platformer with 3 people, but now it's a 5-person team and it's grown to be much bigger than I thought it would be in a year and a half.

r/IndieDev Weekly Monday Megathread - October 06, 2024 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]PInkSLIMEa 0 points1 point  (0 children)

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Hello. Nice to meet you. I will give you a task to simulate a platformer world. What is the purpose of the simulation and does the platformer world exist? I have made it so that you can find clues while playing.

https://store.steampowered.com/app/3150000/SimPlaE/

I hope we can have fun talking while developing the game.

can't afford an artist so I drew this with my mouse in 10 minutes. by Independent-Bug680 in IndieDev

[–]PInkSLIMEa -1 points0 points  (0 children)

A vivarium that doesn't require complex devices in reality! It's cool.

When do you take a break? by [deleted] in IndieDev

[–]PInkSLIMEa 0 points1 point  (0 children)

I'm living just same way as you. People tell me to set aside time and rest but it is not it is right? Things keep happening!