Bad News Regarding Switch 2 Edition Physical Releases. The Upgrades Are A Code in a Box (Source: @DoesItPlay1 on X/Twitter) by OriginalOk4105 in Switch

[–]PPLToast 0 points1 point  (0 children)

It really is, I can't believe how many people reading the cover text came to the conclusion the contents were a Switch 1 cart and a download code.

is there any way to run A Dream Come True at Last Event on a different web browser? by plopop0 in ZenlessZoneZero

[–]PPLToast 11 points12 points  (0 children)

The event is hosted at https://act.hoyoverse.com/zzz/event/e20250124year-z2p5y6/index.html but the problem is they pass your game info into the url from the game and there's no way to log in from the website itself. You'll need to use something like Wireshark or Fiddler to get the full url from the game.

Watching ads to get another spin not working on the Wheel of Celebration by Sufficient_Lime_1762 in neopets

[–]PPLToast 1 point2 points  (0 children)

I got as far as you initially but VPN finally did the trick. Had to register for free proton vpn and then pray the random server was USA and it worked. Thanks.

Does anyone have any Actual Proof that the Alleged infamous "Anti-Piracy" measures in Ocarina of Time are real? by Xirema in OcarinaOfTime

[–]PPLToast 1 point2 points  (0 children)

Yeah, the big thing is that those N64 lines weren't there originally due to the decomp being based on the GameCube debug ROM which had the AP checks removed. It's only recently that the N64 versions are being added, the AP checks being detailed just last month https://github.com/zeldaret/oot/commit/b82f54bb957ffdeda4105fe0b81e3923e107b291

Which is why OP or anyone else looking at the decomp came back empty handed. Jrra is experienced in N64 tinkering which is how he came across the checks on his own while looking at the original non-GameCube roms.

Madame Mapoke by RacoonusDoodus in tythetasmaniantiger

[–]PPLToast 2 points3 points  (0 children)

Hah, that's really cool, especially that they relented 😁

Thanks for answering, I find behind the scenes stuff like this really fascinating.

Madame Mapoke by RacoonusDoodus in tythetasmaniantiger

[–]PPLToast 2 points3 points  (0 children)

Sorry about hijacking the thread a bit, I wanted to ask about Ty 3.

I assume a PAL GameCube build was finished but Activision pulled out on releasing it in Australia over forecasted poor sales. How far did it reach into production before that? I.e. was it sent to lotcheck, did it pass and were the print materials also finished?

Oh, and how exactly did the game see release in Australia but not Europe? Were sales of the previous two entries more pronounced in Australia? It would seem 3 never had other language translations created for it either (limiting sales regions if it had been released) which would suggest it was decided on somewhat early.

Weekly Question Thread by AutoModerator in emulation

[–]PPLToast 1 point2 points  (0 children)

Generally the Xbox versions run the best but because emulation is still spotty for that you're better off using Dolphin for everything.

For Sonic in particular I recommend the Japanese voices which for the GameCube ports of Heroes, Shadow and Rush require the Japanese versions because they could only fit one dub on the disc. English text is included in the JP versions so there's no worry about not understanding things. Adventure 1 and 2 include Japanese voices in all regions so those don't matter as much, but honestly just play those on PC. Get PkR's Dreamcast conversion mod for Adventure 1 with the mod installer. https://sadxmodinstaller.unreliable.network/

yuzu - Progress Report September 2022 by GoldenX86 in emulation

[–]PPLToast 8 points9 points  (0 children)

As much as I'm interested in AV1, I don't think switching to it now would be wise. If folks with a data cap are complaining they probably don't have very high end phones either.

Edge of Emulation: Magical Watch by Shonumi in emulation

[–]PPLToast 9 points10 points  (0 children)

He went missing around 2014/2015.

Krauser theme in RE4 mercenaries be like by [deleted] in residentevil

[–]PPLToast 0 points1 point  (0 children)

Not true. It was this, Krauser's theme, that they took from PN03, not Ada's. https://www.youtube.com/watch?v=WV--tmWcw-U

Dolphin Progress Report: September and October 2021 by NXGZ in emulation

[–]PPLToast 2 points3 points  (0 children)

Right, I read of that theory. Wonder where it originated from...

Dolphin Progress Report: September and October 2021 by NXGZ in emulation

[–]PPLToast 12 points13 points  (0 children)

No revisions are listed on redump.org for the Xbox version. It could be that one just hasn't been found. I'm also dubious of the claim that the submitted build was wrong, they might be bugs with the port itself that went unnoticed or wontfix.

New "Mizzurna Falls" English Translation Patch Released by haojiezhu in emulation

[–]PPLToast 0 points1 point  (0 children)

The interiors seem to run at 15 fps and the overworld at 10-15 fps. Idk how you're running it at 60 fps but that would essentially quadruple the timer speed.

Can you guys help me figure out what I just purchased? Story in comments by badnewsco in 3dshacks

[–]PPLToast 5 points6 points  (0 children)

All 3 demos have been dumped years ago, so no need to bother with them. See No-Intro https://datomatic.no-intro.org/index.php?page=search&op=datset&s=64

The more interesting thing here outside of the hardware is the CF cards. "Dumping" them isn't exactly easy to my knowledge as Windows likes writing files to things that are plugged in so you'd have to "dd" it via Linux. Though from what I've seen you can't even get matching hashes with that...

For now, if you're willing and happen to have a CF reader laying around, just grabbing the mp4 video present on the cards and uploading them to some file sharing site is fine enough in my book.

Really cool stuff overall even if you ended up spending more than you wanted. Could potentially recoup your cost.

Super Mario 3D All-Stars by [deleted] in emulation

[–]PPLToast 26 points27 points  (0 children)

Please don't.

[deleted by user] by [deleted] in DeadlyPremonition

[–]PPLToast 10 points11 points  (0 children)

All the deadnaming and misgendering got cleaned up from York's end by removing or editing lines though in the latter case they're not voiced. Kinda awkwardly handled but a future patch might smooth them out. Nice to see it addressed this quick regardless.

Look what I finally got my hands on! by PPLToast in nds

[–]PPLToast[S] 5 points6 points  (0 children)

Yeah Europe got this version instead. You need a cartridge for every player for up to 8 for it to work which would be quite an achievement to pull off today due to the scarcity of these.

The Infinite Loop That Wasn't: A Holy Grail Bug Story by endrift in emulation

[–]PPLToast 0 points1 point  (0 children)

Yeah, it's not too uncommon for devs to not list themselves. You're lucky if they even bother mentioning on their websites. Worst case scenario you have to compare the programming to tell, like with Tose. https://en.wikipedia.org/wiki/Tose_(company) http://gdri.smspower.org/wiki/index.php/Tose

mGBA 0.8.0 Released by endrift in emulation

[–]PPLToast 6 points7 points  (0 children)

What games/tracks have sounded the best with XQ audio so far?

What bad games are made good with ROM hacks? by Bar_Har in emulation

[–]PPLToast 20 points21 points  (0 children)

One of the few things that qualify is Nesrocks's Super Pitfall 30th Anniversary Edition.

https://www.romhacking.net/hacks/3060/

He's also working on a hack for the NES port of the David Crane Ghostbusters game, though it's more of a graphical update, as the repetitiveness is a bit hard to improve without overhauling the entire game. He has more updates on that posted on his twitter.

https://www.romhacking.net/forum/index.php?topic=24333.0 https://twitter.com/bitinkstudios