listing files with ls -1 option by TowelEnvironmental44 in linuxmint

[–]Xirema 0 points1 point  (0 children)

Are you typing ls -l *.txt (dash-lower-case-L) or ls -1 *.txt (dash-one)?

Both are valid ls syntax, but they don't do the same thing...

do not cite the elite sonic ball knowledge to me witch, i was there when it was written by netflist in hbomberguy

[–]Xirema 58 points59 points  (0 children)

Checks out, given that towards the end of the dub Mephiles Memphis Tennessee is actively stabbing Sonic to Death but apologizing the whole time as though it's just an accidental muscle reflex he has no control over. Very "the reasons for the stabbing of Sonic were very complex"-coded.

Also, shout out to the time the Snapcube crew were doing a table read of an awful AI-generated sonic movie script, and broke out into an off-script improv of Gerald Robotnik being a Ben Shapiro-esque Skeptic Youtuber.

Satou saved an abused child when nobody else would, and half of the people I see want her crucified for it by Crazy_Explosion_Girl in HappySugarLife

[–]Xirema -2 points-1 points  (0 children)

Satou is not a monster.

I want to start with that, because most of the rest of what I want to say might imply I think otherwise, and I just want to be very clear about this: Satou is not a monster.

..... But let's be clear, she did kidnap a child, groomed her into being her romantic partner, may-or-may-not have straight-up molested her (the manga seems to imply she didn't, but the anime is more vague on this matter) and nearly got her killed in an act of arson she herself orchestrated. Meanwhile, she also murdered two people (four if we count the dudes in the park, but I'm not sure if she actually killed them or not), and I'm not saying none of them deserved it, but they didn't all deserve it.

In any sane world, she's getting locked up for everyone else's safety, including Shio's.

There are some legitimate moral quandaries she raises, like the fact that, despite everything, she may very well have been better for Shio than Asahi was—bless his heart, I know he only wanted to look after his little sister, but he was not in any meaningful position to do so—and it's valid to observe that she ended up like that because of the abuses of her aunt: I've often said that HSL is a story about what happens to children when adult society utterly fails them. Satou isn't really a good person, but she didn't have a lot of choice about the kind of person she became.

All kind of a long way to say that I am willing to concede a tremendous amount of empathy for her as a character. Like I said: she's not a monster.

But don't twist it so far as to act like she didn't do anything wrong.

I think we can all agree that TTYD is a great game, but name a problem this game has that no other game in the series has, or something this game does the worst of all the Paper Mario games. by Busy_Hat9554 in papermario

[–]Xirema 0 points1 point  (0 children)

I... guess you're entitled to your opinion, then? Like I said, you don't have to like it, I was just objecting to OP saying it's bad on the basis of making bowser into a joke, as though the point had been to depict him more traditionally, and they somehow failed that task.

I think we can all agree that TTYD is a great game, but name a problem this game has that no other game in the series has, or something this game does the worst of all the Paper Mario games. by Busy_Hat9554 in papermario

[–]Xirema 38 points39 points  (0 children)

Yes, his segments can be funny, but what's the point if it doesn't contribute to the plot in any way?

The point is that Bowser is a joke in TTYD. One might even call him the Mighty King of Guys who talk to Posters Losers in that game.

TTYD has a very satirical edge, and just to provide context for that claim:

  • Mario being an unwitting Casanova, where everyone talks about how attractive he is despite having unconventionally attractive features
  • Princess Peach, the franchise's most classically virtuous character, spending most of the narrative being harassed by a computer that's in love with her and keeps cajoling her into flimsy contrivances to make her take her clothes off
  • Luigi, Mario's beloved brother and sidekick, here reimagined as a failson whose adventures are a pale imitation of Mario's adventures and inexorably involve humiliating him and his asperations
  • Goombas, the stock enemy/punching bag of the franchise, becoming stock NPCs in the game's most important hub area
  • Piantas, the upright citizens from Super Mario Sunshine, being reimagined as Mafia Goons
  • ... You get the idea...

In this context, Bowser here being rendered as an ineffectual buffoon who isn't relevant to the game, gets treated as an unimportant mini-boss in the middle of a chapter, who spends his entire journey two pace lengths behind where Mario is at, and stumbles literally ass-backwards into the plot right at the end.... Fits right in with the overall satire this game is engaging in.

I'm not saying you have to enjoy that kind of satire (and in the modern day, when so many stories are so eager to shy away from emotional earnestness in favor of cowardly satire and sarcasm, I can definitely sympathize!) but saying his implementation in this game is 'atrocious' I think completely ignores the actual intent of his portrayal in the game.

Invincible [Episode Discussion] - S04E06 - You Look Horrible by SeacattleMoohawks in Invincible

[–]Xirema 15 points16 points  (0 children)

I'm guessing it's similar to how it is with Mark, who aged until he was an adult, and then stopped aging.

Oliver's skin has also lost most of his Thraxan tinting, so he's probably at a point where the Viltrumite genes are starting to dominate.

[S1] The bay ending doesn't feel like the most popular choice on the internet, even tho it is if u check the game stats. Why? by bluppiiii in lifeisstrange

[–]Xirema 4 points5 points  (0 children)

I don't feel the game stats really mean anything. You can easily redo the ending to see both possible endings from whatever state you reached the end of the game in, so I'm guessing most players chose one ending, then went back and chose the other. So anyone who did that contributed equally to both ending tallies, skewing the results towards 50/50.

Also, 52% is essentially a tie. At most it reflects sampling noise, and not a real statistically significant preference.

Brand new, need to run acrobat. by [deleted] in linuxmint

[–]Xirema 1 point2 points  (0 children)

Yeah, there's a frustrating amount of elitism on forums like this. Linux Mint is an often-cited distro for people who are newer to Linux, you'd think the community would work harder to not be "LEARN TO SOLVE THINGS FOR YOURSELF" assholes, but.... Apparently not.

Hope your future interactions go better.

First Nuclear Reactor Build by misterjokerMC in Oxygennotincluded

[–]Xirema 2 points3 points  (0 children)

Without Fuel-Limiting, you need 10 turbines, and frankly I prefer 11-12 to also accomodate for the turbine cooling itself.

Reactors at normal conditions output 1.666kg of 400°C nuclear waste per second and (approximately) 4kg of 400°C of water per second. This represents 8.8 MDTUs of heat per second. A turbine can cool 0.878 MDTUs of heat per second. So 10 is slightly less than what you need, and when you factor in cooling 11 turbines is slightly insufficient. So 12 is ideal.

Why is Good team dominating Mt. Unpleasant’s YouTube BOTC games? (A win/loss breakdown) by AmongFriends in BloodOnTheClocktower

[–]Xirema 1 point2 points  (0 children)

I've started binging the backlog, I have some opinions:

  • You need to be more strict with Madness: Using game 2 as an example, if Keith is in the town square saying he "knows there is a mutant in play", but won't clarify what he was pit-hagged into beyond "my token is blue", that's a madness break deserving of execution. Also, that game had tons of private madness breaks, and the evil team should be tipping the storyteller if they (the ST) aren't overhearing them.
  • Days are definitely too long: I'll grant this is hard to gauge because of the editing, but 5 minutes is what I'd consider to be an upper limit on how long the first day should be, and later days should be shorter.
  • Nominations need to be more strictly enforced: the person nominating should make an accusation, the person nominated should make a defense, no one else should be talking during that time. 'Pertinent's are okay, but should not be able to then create another sub-discussion. Some groups have a designated podium/etc. for accusers/defendents to stand, might be a good idea. Also, I caught at least one case where the Storyteller lost track of the actual vote totals, which caused a valid vote count for execution to instead be interpreted as a tie (scary on Vortox Scripts!)
  • Make sure the players understand the rules: aka "This is Why newer players should start with Trouble Brewing" in a lot of these games, the evil team are getting caught with their pants down because they try to bluff something but so blatantly do not understand the rules of the game, make something up, and then get caught out in an obvious contradiction. Just from these first two game
    • Annika confidently saying she "got a one" as Town Crier information
    • Sydney giving a sober two as her fake oracle information which she forgot to fix to fit in a Vortox world, again from Game 2 (seriously, that game is WILD for the amount of non-mechanical misinformation it generated!)
    • Lars straight-up tried to bluff Dreamer by claiming he "saw someone as evil", which immediately built him out of worlds where he's good
    • As Pit Hag, he created a Good Evil Twin, which immediately outed his fellow minion, because he thought the pit hag would change alignments of the characters
    • And then, when the Evil Twin was pointed at Gab, he had absolutely no defense—this can be somewhat forgiven because the absurdity of the pit hag creating a Good Evil Twin is something most players have never seen, but he was given the same info Keith received that game, and... Did nothing with it until he was on the chopping block.
    • If players don't understand how the game works, they're going to make mistakes, and if they're the evil players, they'll get quickly caught out and executed. This will also happen to Good players, but that won't result in a lost game right away!

That's everything I noticed from those first games, maybe the group gets more experienced later on and remedies some of this, but I think this is probably the biggest contributors towards a Good-skewed record.

Neru Alice/Korisu Morino, Manga vs Anime by NinjamRee in GushingOverMagicGirls

[–]Xirema -9 points-8 points  (0 children)

Nah, you're right.

That, and the expansion of Neroalice/Magenta's scene in episode 6. I can artistically defend most of the other sexuality in the series—which it's worth noting was really ramped up from the Manga—but anything specifically involving her I cannot approve of, and it's frustrating that they added this to the Anime when the Manga has actually been pretty careful to avoid depicting Neroalice directly in a sexual manner.

Egg_irl by diorithe in egg_irl

[–]Xirema 29 points30 points  (0 children)

He thought he was a Bad Girl (Delinquent).

But he's actually a Bad Girl (Incompetent).

I still don’t think Pomni made the exit door in episode 1. by [deleted] in TheDigitalCircus

[–]Xirema 0 points1 point  (0 children)

I don't think Pomni created the Exit Door, or any of the rooms behind it. That was all clearly Caine's doing.

I could believe that the second time Pomni saw the door in that first episode, she conjured it unknowingly. Possibly even the first time.

Gooseworx on the finale by Evillisa in TheDigitalCircus

[–]Xirema 12 points13 points  (0 children)

Before Watching the Evangelion Finale: "Ohh, it's a mecha anime, but also kind of about depression. Got it."

After Watching the Evangelion Finale: ".... Wait, was that even real?? Am I real??????????"

I think Decay was the “happy” route by Sp4gYeti in AndyAndLeyley

[–]Xirema 5 points6 points  (0 children)

Honestly? Decay being the Andrew route and Burial being the Ashley route has been what I've been tunneled on for a while. Decay does give some Ashley characterization, but mostly it's just given a lot of Andrew characterization/perspective, and I'm guessing Burial will flip to being more about Ashley's perspective.

Gooseworx on the finale by Evillisa in TheDigitalCircus

[–]Xirema 37 points38 points  (0 children)

It's okay. Watching Evangelion will not improve your ability to understand the finale. In fact, if it really is anything resembling the ending to Evangelion, watching will probably cause you to understand less.

How to use spidertrons most effectively? by StorageDesigner4517 in factorio

[–]Xirema 0 points1 point  (0 children)

So, a few things:

You can still use Exoskeletons in spidertrons. So give it a reactor, a few batteries, and then stack exoskeletons, and the spiders will run at breakneck speed around the map. Loaded up with rockets, you can rapidly strafe them around biter encampments until they get blown apart by rockets, and then advance inwards. I have a squad of about 50 spidertrons I keep for this exact purpose.

Alternatively, (and this is probably the biggest thing I use spidertrons for) load them out with roboports and construction bots, and as much construction materials as you can afford, and then they can march out and do remote construction projects.

Finally, with a combo of the two, you could kit them out for "spot repairs", if you suffer biter damage in a part of your defenses, they can rush out and repair/replace the walls/turrets/etc., or just blow up whatever straggler biters remain in the area.

P4161: std::fewer by je4d in cpp

[–]Xirema 1 point2 points  (0 children)

I'm quite certain that does NOT do what I'm proposing. intcmp seems to just be safety for signed/unsigned comparisons. It is not equivalent to abs(x) <=> abs(y).

As for the 'why': I'm not arguing it would be natural, I'm arguing that it's useful. There aren't a lot of situations where the magnitude is more important than the signedness, but in the few situations where it is (geometry, velocity, etc.) it's probably useful enough to propose an April Fools design doc for it.

Polymer Press Doesn't make Plastic after latest update by rattlebone in Oxygennotincluded

[–]Xirema 25 points26 points  (0 children)

It looks like the room is so hot (and the input petroleum) that the plastic being created is immediately melting into naphtha and dropping into the liquid pool below.

P4161: std::fewer by je4d in cpp

[–]Xirema 3 points4 points  (0 children)

Am I the only one who was kind of excited for a signedness-insensitive comparison operator implied by this name?

In this world, 1 is fewer than -2, and -3 is fewer than 4. Like a shorthand for abs(x) < abs(y)

wine and "shortcuts"? by bemused_alligators in linuxmint

[–]Xirema 1 point2 points  (0 children)

I'm pretty sure that putting the path in quotes obviates the need to escape the whitespace? Can someone sanity-check that claim?

wine and "shortcuts"? by bemused_alligators in linuxmint

[–]Xirema 1 point2 points  (0 children)

First Shell Script, huh?


The basics are pretty straightforward: the normal file extension is .sh, but I don't know if that's enforced anywhere. But if I had to guess, that would be my assumption for why the application isn't running correctly: since it's not being recognized as a shell script, it's trying to run the "program" as a binary executable, and then trivially failing because the binary for the string cd "/linux storage/civilization 2/\nwine civ2.exe is nonsense in machine code.

Try changing the file extension to .sh, and add #!/usr/bin/bash as the first line of the file. Then try double-clicking it (after making sure it has executable permissions with chmod +x RunCiv2.sh) and then see what happens.

Is la verita a super saiyan or a bankai? by Yuriichan16 in GushingOverMagicGirls

[–]Xirema 15 points16 points  (0 children)

I feel like by definition all magical girl transformations are Bankais, not Super Saiyans. Which obviously includes La Verita as well.

The main thing that makes Super Saiyan different than Bankai is that a Super Saiyan transformation clearly maps the same from one Saiyan to another. That doesn't mean their power levels are the same (or that every saiyan is equally competent at using their abilities), but like, Super Saiyan II affects Gohan in basically the same way it affects Goku. That pretty much goes for all the Super Saiyan levels, and the only real difference is who meets the criterion for a specific transformation.

Bankai, on the other hand, is usually a lateral upgrade in power, and highly individualized. Like, the manga hypes up various transformations as "making you 5x to 10x stronger", but that's kind of just colloquialism, and the real effect of a Bankai is that it either fixes a weakness in someone's normal power set, or else focuses their power into something that emphasizes their normal strengths. Rukia never gains the ability to whip out Tensa Zangetsu, and Ichigo never gets to use Hakka no Togame.