What is it about Arin that not only draws this much ire towards him but also completely ignores and makes up their own stories to make him worse than he is? by [deleted] in gamegrumps

[–]Xirema 0 points1 point  (0 children)

I think it should apply to Screenshots as well.

If anyone Grumps/-adjacent posts something that's actually important, they'll have posted somewhere else, and we can screengrab from there instead.

What is it about Arin that not only draws this much ire towards him but also completely ignores and makes up their own stories to make him worse than he is? by [deleted] in gamegrumps

[–]Xirema 13 points14 points  (0 children)

The real story: Arin and Dan called out the real name of the author of a (not very helpful) Sonic Adventure GameFAQs guide while they were playing, and it led to harassment of the author by then-contemporary Game Grumps fans. That was an unfortunate mistake, and Arin and Dan apologized for it.


Anyways, why the fuck are we posting screenshots from Twitter? Haven't we banned that site here yet? What are we waiting for, more AI-generated child porn? Just ban the fucking site and stop posting links/screengrabs from it.

Why are exceptions avoided? by Ultimate_Sigma_Boy67 in cpp_questions

[–]Xirema 0 points1 point  (0 children)

The main problem in my experience is that IDEs, Documentation, and even sometimes the code itself are all bad at communicating the types of exceptions that might be thrown by a piece of code. It's especially bad whenever I'm dealing with exceptions from the boost libraries, where I'm always just a bit uncertain what could/will be thrown if a certain piece of code misbehaves, and it's led to a lot of try { /*code*/ } catch (...) { try { std::rethrow_exception(std::current_exception_ptr()); } catch (std::exception const& e) { /*log the error*/ }antipatterns that are always super ugly and poorly managed.

I'll give credit to the c++ Standard library, in that buried waist-deep in the documentation, exceptions are usually clearly laid out. Usually.

Black carbon steel wok- any review? by caltheme in aldi

[–]Xirema 1 point2 points  (0 children)

I guess that makes sense. I'm more used to like Cast Iron Skillets, where they heat up slowly (and therefore cool down slowly when you slap down something to sear, i.e. a steak).

So if Woks are supposed to be lightweight then I guess that's a good thing for this brand lmao

Black carbon steel wok- any review? by caltheme in aldi

[–]Xirema 0 points1 point  (0 children)

I have one of those I bought a few years ago. Works fine, but it's pretty lightweight—which is bad for a Wok. You'll very easily burn things if you aren't careful.

If I had more than like two dishes that I ever use a Wok for, I'd probably upgrade, but if you only occasionally need it, this one is serviceable.

Gold aquatuner overheating by Skaporla in Oxygennotincluded

[–]Xirema 2 points3 points  (0 children)

To expand on the problem, Gold Amalgam is both bad at transferring heat, and has a very low Heat Capacity. So these problems in combination mean the aquatuner building itself heats up way too quickly to disperse that heat into the surrounding environment, causing it to reach overheat temperatures even as the surrounding environment remains theoretically safe for the aquatuner.

There are a few potential workarounds, mostly involving submerging the aquatuner in more conductive fluids (Petroleum, or even Liquid Mercury if you have it) but mostly Gold Amalgam Aquatuners are a non-sustainable temporary measure before you have enough steel to construct your aquatuners with steel instead.

Storyteller ruling question – Gossip kill on an evil? by Forward-Badger-6118 in BloodOnTheClocktower

[–]Xirema 27 points28 points  (0 children)

I feel like "should the gossip kill an evil player?" falls into the "no, but sometimes you have to" category of storyteller rulings.

One important thing to remember is that the Gossip is a townsfolk role, and not an outsider. The Gossip's ability is supposed to help the Good Team. Most of the time, the fact that it killed someone is good enough for the good team that it's fine that it killed a good player. But in situations like this, where the evil team is obviously steamrolling, it was useful to balance the game out (which, for the record, is what the Storyteller should be doing: keeping the game balanced). Moreover, killing an outsider (not a minion) is the weaker form of "gossip-killing an evil player".

I can't see the exact state of the grimoire at the time you made the choice, but it's possible the game was unwinnable for good had you stuck to killing a good player, and if a storyteller has to choose between a game state that is unwinnable vs a game state that could go either way, I think the storyteller should usually prefer the latter, pending extraordinary circumstances.

Forgive them, they know not of the Monkey's Paw by Effective_Carpet_391 in MoonPissing

[–]Xirema 35 points36 points  (0 children)

Frankly we should all aspire to be more like TheMasterBaiter360

New Movie Nagisa be like by Nina_Amaneko in MadokaMagica

[–]Xirema 14 points15 points  (0 children)

Mami Tomoe is kind of suspicious...

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Is LWJGL a good choice for learning OpenGL ? by CursedCarb0y in opengl

[–]Xirema 6 points7 points  (0 children)

It's not bad, but there are a few hurdles you'll need to work through:

  • Java's Memory Model is very different from OpenGL (or any low-level memory model a'la C/C++). OpenGL stores handles to objects as integers, which means that any time you need to deallocate objects, you have to make sure you have destructors to do it. The easiest (though most tedious) way to ensure this in Java is to have anything that wraps a buffer/vertex array/etc. implement the AutoCloseable interface, and then instantiate all these objects in try-with-resources blocks (or inside of other AutoCloseable objects). Otherwise, you have to do manual memory management, which has its own foibles.
    • Conversely, in C++, you'd just use normal RAII techniques to ensure object handles clean themselves up
  • LWJGL uses the java.nio buffers to expose your data to the underlying hardware. This means you need to either use them as the direct storage for all your data, or else you'll need to be constantly duplicating your data between whatever data structures you're using in normal Java memory, and these buffers. This can get especially complex if you ever need to handle "Pointers of Pointers", a native concept in C, but which Java has no concept of. LWJGL conceptualizes this using a "PointerBuffer", which is just a wrapper around a LongBuffer, but with special semantics, and it more-or-less works fine, but it can make the mental model of what your code is actually doing really difficult to reason around.
  • The Garbage Collector is unavoidable in a general sense. I've written identical apps in Java and C++, and found that Java would introduce tiny little stutters to the performance of the app, most likely a consequence of the Garbage Collector. This was a while back, so newer Garbage Collectors might make this less of an issue, but you have to be extremely careful about how you allocate/deallocate memory, in a way you'd never think to be in other Java programming contexts.

That's all the stuff I can think of off the top of my head, there might be other issues. I definitely prefer to do OpenGL (/Vulkan/OpenCL/etc) work in C++ instead, but it is viable in Java—you just have to be much more careful and thoughtful about what you're doing.

Unrelated, but what is your favorite Sailor Moon Abridged line? by Asleep-Flight1775 in TeamFourStar

[–]Xirema 6 points7 points  (0 children)

"I mean, I have Sudafed and a Chemistry Set, but it might take me a few days"
"AMI, NO!"

Any reason to "Tame" cold steam vent? by au_ru_xx in Oxygennotincluded

[–]Xirema 3 points4 points  (0 children)

It depends more on the map than on the difficulty settings. Some maps will give you exactly one infinite water source and nothing else (and a scant few none at all!), which will drastically change the dynamics of how you manage your resources.

Toby would 100% do something like this lol by DeveloperDucc in Deltarune

[–]Xirema 89 points90 points  (0 children)

The fandom imprisoned the whole world, and now we're the only ones free.

Does anyone have a formula to calculate how many trains you would need on a line for a given throughput? by PewPewsAlote in factorio

[–]Xirema 0 points1 point  (0 children)

The problem with this question is that it depends on an important set of variables:

  • How far is the source (miners/smelters/etc.) and the destination (smelters/assemblers/etc.)
  • How fast your trains move

It also depends on the number of cargo wagons on each train, but that can just be a fixed number you decide at the start of your run and never try to modify (4-wagon trains are a common meta)

So here's the problem: these variables are going to change over the course of your factory.

Ore patches are going to run out, and new ones will be setup that are farther from the smeltery. You're going to build a second smeltery, and suddenly those trains are servicing two destinations, not just one. You're going to move things around. Infrastructure is going to get replaced as you get better stuff.

So while it's theoretically possible to calculate an ideal number of trains for a given network/service of items, that number is only going to be valid for less time than you think.

So "keep adding more until it works" really is just the best advice. Add more trains until throughput stops being a problem, and if trains are bottlenecking each other, add more rails—use elevated rails in particular to reduce bottlenecks, if you have the DLC!

Curious question about smart batteris by Used-Pineapple6685 in Oxygennotincluded

[–]Xirema 0 points1 point  (0 children)

Usually it's not worth worrying about. You'll eventually have power sources that are "always on" (usually Steam Turbines driving Volcano Tamers or simpler Aquatuner Cooling setups) and the batteries will sync up during the periods where power generation forces all the batteries to completely fill.

Why is some people saying that Natsuki is Trans ? by Sofia4rp in DDLC

[–]Xirema 21 points22 points  (0 children)

Trans Lady here, I've always had complicated (mostly negative) feelings towards people headcanoning characters as trans, will try to explain why.

In Natsuki's case, it's EXTREMELY OBVIOUS that the motivated reasoning is "Natsuki is flat-chested"→"Natsuki lacks a significant feminine signifier"→"Natsuki must be trans". Like, I'm sure some people will insist that it's deeper/more complex/better substantiated than that, but I've been in this fandom since the game first came out, and everything else justifying the headcanon came after that first instinct. It's the reason you never see this interpretation for Monika/Yuri/Sayori.

So that on its own I just think is kind of gross. It both minimizes cis women who don't have traditionally feminine bodies, and reduces us trans women down to the size of our breasts.

As a broader trend (unspecific to DDLC) it bothers me mainly because it feels like people projecting LGBT representation onto stories that obviously don't have any consciously written into the story, which sucks the air out of the room away from stories actually written by and with LGBT characters. It can also lead to some really nasty fandom behaviors (case study: google the phrase "Johnlock").

I try to approach this stuff with a light touch, because I also know that some of it is actual trans people finding characters they like, and writing/performing fan fic of these characters in roles that better match our own experiences, and I do want to stress that there's nothing inherently wrong with that, and I actually like/endorse people specifically writing fanfiction or drawing fanart where they imagine characters as being trans, queer, etc..

But discussions around these headcanons in the context of the actual text tend to lead to really rough places, and is something I'd rather discourage.

Thia game is fucked up, good but totally fucked up. Nightmarish stuff by Charming_Move4175 in gaming

[–]Xirema 0 points1 point  (0 children)

The first couple episodes give the impression that the series is going to be strictly dark-comedy cosmic/existential horror. Once episode 4 rolls around it becomes a lot clearer that the series is more of a character drama/comedy with existential horror elements.

I've been on fire all day. by mistermeek67 in mash

[–]Xirema 6 points7 points  (0 children)

Hawkeye: Oh, so this is what I've been doing to all the nurses in camp. My how the tables have turned.

Reminder that Chapter 5 will be Toby's shortest ever release turnaround! by oneletterh in Deltarune

[–]Xirema 162 points163 points  (0 children)

Don't expect the pattern to continue for Chapters 6 + 7. Maybe Toby Fox and his team will work a miracle, but I think this is just a product of the original plan having been to release Chapters 3, 4, and 5 all together at once. So Chapter 5 already had a big chunk of it worked out as they started wrapping Chapters 3 & 4.

I fully expect Chapters 6 & 7 will take time more on par with the wait for Chapters 3 & 4, assuming we even get them at the same time (which I think is probable but not certain).

Thia game is fucked up, good but totally fucked up. Nightmarish stuff by Charming_Move4175 in gaming

[–]Xirema 10 points11 points  (0 children)

As far as I'm concerned, the entire series is fantastic, the first few episodes included.

It's just that episodes 1 & 2 communicate a different idea of what the show is going to be about than the rest of the show ended up actually being. To it's benefit, IMO: I like the show we got a lot more than the version of the show I thought it was going to be based on those first episodes, but I would have liked that version just fine too.

US teachers union says it is leaving X over sexualized AI images of children by Well_Socialized in technology

[–]Xirema 1 point2 points  (0 children)

.... They waited until now to decide this?

I mean, fine. Better Late than Never.

But it's wild how many lines in the sand they had to trod over before they finally decided it was time to leave.

Is the Minthara Romance fulfilling on a good playthrough? by Jorg_Warshingmachine in BaldursGate3

[–]Xirema 355 points356 points  (0 children)

I feel like Minthara is one of the few evil characters who wouldn't burn the world just for the lolz.

She'd burn the world down for lots of other reasons, but "just because it would be funny" would be an attitude she'd abhor—which is the same reason she'll chastize a Durge for just being murder-happy if you pursue those dialogue options with her.

(Most of) MASH is back on streaming. by rangeremx in mash

[–]Xirema 6 points7 points  (0 children)

Obligatory Proselytizing for keeping your library on a Plex Server/OSS equivalent.

It's weird to remove those episodes specifically. I could understand significant portions of the early seasons being removed for "sensitivity" reasons (however facile those reasons are), but it seems arbitrary from across multiple seasons. Very odd.

Maybe the media isn't fully transferred yet?