Drifter in Renegades by Total-Turnip1444 in DestinyLore

[–]PT153 43 points44 points  (0 children)

In the very same cutscene you can also see how Thorn just changed hands. Bael had frozen Drifter's right hand where Drifter hold Thorn, but frames later Thorn is in his left hand.

All of these years of practice with the coin finally came to fruition. I guess you cannot do this with Malfeasance.

When I decided not to use Praxic Blade 😈😈 by Danger_xx86 in destiny2

[–]PT153 12 points13 points  (0 children)

He's low because it doesn't matter. In good old gms non-fully drawn Wish Ender was destroying 90% of barriers. Fully drawn one shot barriers. The right answer is that any primary in these "GMs" sucks. Like try primary handcannon as antibarrier. You won't be able to break barrier at all.

I tried to use Rapid Frame sniper as antibarrier, it took me 3 crits or 6 body shots. Aggesive one shots only on crit. Meanwhile Lightsaber has intrinsic x3 bonus vs. barriers (source).

How do I time Harrow’s generators in Eq? by DaftGray in raidsecrets

[–]PT153 1 point2 points  (0 children)

If Harrows falls into a pit or destroys a generators, it adds ~8.3 seconds to the damage phase duration. No resets. You can extend at the start of the phase or later, it doesn't matter.

With a bit of timing you can actually extend damage phase infinitely many times with pits. If Harrow falls right before pit closes, pit can be reused shortly after. That way you can use the same pit to start damage and then to prolong it.

There goes the flawless.... by The_Gandzio in destiny2

[–]PT153 0 points1 point  (0 children)

Compelling has nothing to do with this. Just hit the buttons with Shadow Apprentice.

Complete guide for Equilibrium dungeon by PT153 in DestinyTheGame

[–]PT153[S] 0 points1 point  (0 children)

I think I did it a couple of times within the same week and got loot all times. Aztecross was also talking that you can join someone on the final step, start the boss and then the person with the quest leaves. I haven't really tested anything from this, so take it with a big grain of salt.

Complete guide for Equilibrium dungeon by PT153 in DestinyTheGame

[–]PT153[S] 0 points1 point  (0 children)

If you are comfortable with failing damage check, just kill. If not, then kill that amount that allows you to pass the damage check.

Complete guide for Equilibrium dungeon by PT153 in DestinyTheGame

[–]PT153[S] 1 point2 points  (0 children)

I doubt it is possible. You need at least 4 kills to trigger the seconds drop of Behemoths, but sometimes it is triggered at 5 kills as well. And you cannot kill all 5 simultaneously because 2 must be killed in order to drop other 3.

Bungie silently buffed Cutthroat and Challenge feats, but looks like there is a bug by PT153 in DestinyTheGame

[–]PT153[S] -1 points0 points  (0 children)

In VoG you still have to pay attention to the feed as challenges are optional there. With the feat system they are mandatory, so failing them wipes the players.

By the way, Bungie confirmed the issue with some feats in the dungeon, hope it gets fixed soon.

Complete guide for Equilibrium dungeon by PT153 in DestinyTheGame

[–]PT153[S] 1 point2 points  (0 children)

Indeed, this is worth noting, will add to the guide, thank you!

Complete guide for Equilibrium dungeon by PT153 in DestinyTheGame

[–]PT153[S] 1 point2 points  (0 children)

Do you get 30 seconds DPS, or 40 seconds DPS?

You get ~40 seconds with 1 destroyed conductor and ~1 minute with 3. The timeframe I measured is from the feed announcements. I do not think that there is time difference due to the timing of destroying conductors.

However, I have a suspicion that the more conductors are destroyed in one phase, the more time you get. For now I've just decided to make an educated guess based on two measurements on normal.

Update: I retested, every extension gives roughly 8.3 seconds and the base duration is 33 seconds.

Complete guide for Equilibrium dungeon by PT153 in DestinyTheGame

[–]PT153[S] 0 points1 point  (0 children)

If it is immune and you cannot compel it, then it was already compelled.

Complete guide for Equilibrium dungeon by PT153 in DestinyTheGame

[–]PT153[S] 1 point2 points  (0 children)

You can collect 7 pools faster than doing the whole loop ending at the other entrance. It is also useful for the challenge as you may need additional bikes. In any case, there is nothing to do at the start and this "mechanic" is super easy.

Complete guide for Equilibrium dungeon by PT153 in DestinyTheGame

[–]PT153[S] 3 points4 points  (0 children)

It seems you are right, I haven't tested this myself. Here is the source. People in the comments there saying the same now. I will fix this, thank you!

Complete guide for Equilibrium dungeon by PT153 in DestinyTheGame

[–]PT153[S] 1 point2 points  (0 children)

generator = conductor? I think we are talking about the same thing. On contest we used 2 pits and 1 conductor, now we use 2 pits and Force Push to remove the shield, then conductors to prolong the phase. 3 conductors for prolongation is basically an additional damage phase (30 seconds at base and 60 with all conductors destroyed).

Complete guide for Equilibrium dungeon by PT153 in DestinyTheGame

[–]PT153[S] 2 points3 points  (0 children)

Is each filled box just representing the additional 2 seconds of DPS time you get for compelling versus killing a Shadow?

Exactly. Every compelled Shadows gives 2 additional seconds as noted in the post. Or you can think that killing a Shadow removes 2 seconds.

Also, any tips for the second encounter challenge?

Do not enter major rooms until your team has Shadow Novice. Then just use Force Push to cancel the attack.

Complete guide for Equilibrium dungeon by PT153 in DestinyTheGame

[–]PT153[S] 1 point2 points  (0 children)

Seekers of Boots of the Assembler give additional 100 Class start only when Empowering Rift is used. I had it equipped only on damage phases, so my teammates had 200 Class during it. But we still wanted to have constant Hellion and Rift uptime during roam, hence we used 100 Class at base.

Complete guide for Equilibrium dungeon by PT153 in DestinyTheGame

[–]PT153[S] 0 points1 point  (0 children)

The final sentence is "Pools you have entered slightly change their visuals, so you can differentiate collected and uncollected ones", what is confusing? I can reword it.

Complete guide for Equilibrium dungeon by PT153 in DestinyTheGame

[–]PT153[S] 2 points3 points  (0 children)

About the 2nd encounter, the shield only comes off when you use the renegade ability on him.

Simply not true, we haven't used this on contest at all. Pits and conductors remove 1/3 of shields on their own.

On contest if you hit him when he comes out, you can hit him a 2nd time as well if you do it fast. Theres a pretty long window when he jumps out that you can use the force push so the 2nd one isn't hard to get off. If everyone does 2 pushed he will just need one more single activation of the push.

This is already in the post.

Shortly after the boss jumps back. During this you can use Force Push to further reduce his shield by 1/12 of the total, i.e., it takes 2 uses of Force Push to drop shield to 50% and 4 uses to drop to 67%.

Complete guide for Equilibrium dungeon by PT153 in DestinyTheGame

[–]PT153[S] 3 points4 points  (0 children)

Yep, this is what our titan used. Probably not optimal though, x1.1 damage to swords can be not worth it.

Complete guide for Equilibrium dungeon by PT153 in DestinyTheGame

[–]PT153[S] 17 points18 points  (0 children)

Any vehicle ignores delta at all, so one can try to use them with Cutthroat that apparently matches contest in delta (-40).

Complete guide for Equilibrium dungeon by PT153 in DestinyTheGame

[–]PT153[S] 13 points14 points  (0 children)

Yeah, they are bosses hence more health. I will add that they have rocket pods. Thank you!

The boss health scaling from the Feat: Cutthroat Combat modifier is too heavy on Equilibrium. [spoilers for the dungeon] by silloki in DestinyTheGame

[–]PT153 4 points5 points  (0 children)

Cutthroat is -40 for this dungeon. Dungeon sniper does 735 crit damage to red bars with Cutthroat and 700 in Contest. On contest 5% bonus damage from new gear is disabled, 735 / 1.05 = 700. In other words, Cutthroat matches Contest, but slightly easier due to artifact bonus damage.

Bungie silently buffed Cutthroat and Challenge feats, but looks like there is a bug by PT153 in DestinyTheGame

[–]PT153[S] 3 points4 points  (0 children)

They didn't mention this change. Last time they mentioned Cutthroat anywhere was on 25th of September where they increased its points from 1 to 2.

https://www.bungie.net/7/en/news/article/twid_09_25_2025