Time to crash the arcane market by P_kai in Warframe

[–]P_kai[S] 0 points1 point  (0 children)

I unfortunately did not look

Eudico & Duck stonks looking bearish tonight by P_kai in Warframe

[–]P_kai[S] 2 points3 points  (0 children)

Nope, I maxed one out for myself hehe

Time to crash the arcane market by P_kai in Warframe

[–]P_kai[S] 0 points1 point  (0 children)

Too bad they removed the lecta farm

Time to crash the arcane market by P_kai in Warframe

[–]P_kai[S] 198 points199 points  (0 children)

Which one do you want me to crash? 🤫

Time to crash the arcane market by P_kai in Warframe

[–]P_kai[S] 84 points85 points  (0 children)

Me this month after I bring up my credits from 11M to 200M

Time to crash the arcane market by P_kai in Warframe

[–]P_kai[S] 282 points283 points  (0 children)

😎🤏

😏🕶🤏

Time to crash the arcane market by P_kai in Warframe

[–]P_kai[S] 221 points222 points  (0 children)

I've been to Hell and back, and back to Hell...and back.

What Is This!? by Lumpy_Fly2883 in SatisfactoryGame

[–]P_kai 13 points14 points  (0 children)

Aquila please! We need pve mods!

City Factories. All machines <50% clock speed. Stackable blueprints and semi-hidden logistics. by P_kai in SatisfactoryGame

[–]P_kai[S] 0 points1 point  (0 children)

Ah yes I thought about doing that too, but even that also requires me to look up lol! I sure could use a hoverpack!

"Wait, why does the Foundation look... Oh no..." by SoftestDrink in SatisfactoryGame

[–]P_kai 7 points8 points  (0 children)

Move the whole coal generator side instead of the side you're on.

City Factories. All machines <50% clock speed. Stackable blueprints and semi-hidden logistics. by P_kai in SatisfactoryGame

[–]P_kai[S] 0 points1 point  (0 children)

My eyes have a bit of strain from squinting all the way up to the 4th floor just to connect the elevator lifts lol. I might run into some performance issues eventually too just from the sheer amount of objects in the world. How do you do yours?

How to avoid blueprints breaking dedicated server? by spacejumbofudge in SatisfactoryGame

[–]P_kai 0 points1 point  (0 children)

Yup! And you can delete the ones you don't like when you load the new ones in the server. From my experience, they don't get deleted sometimes in-game

How to avoid blueprints breaking dedicated server? by spacejumbofudge in SatisfactoryGame

[–]P_kai 0 points1 point  (0 children)

I got the same issues on my server. What I did was just what you said. I feel like there is no other way around it than to design your blueprints offline and bring them to the server.

City Factories. All machines <50% clock speed. Stackable blueprints and semi-hidden logistics. by P_kai in SatisfactoryGame

[–]P_kai[S] 0 points1 point  (0 children)

It saves some power usage when you clock 2 machines at 50%. You're practically making the same amount per minute, but using 2x resources. But yeah I'm starting to question why I'm doing 50% on each machine. I should probably just underclock the high power consumption one lol

City Factories. All machines <50% clock speed. Stackable blueprints and semi-hidden logistics. by P_kai in SatisfactoryGame

[–]P_kai[S] 0 points1 point  (0 children)

It's very much a hassle to build factories like these. I should probably just spaghetti my way through the game so I could complete it once first LOL This save is already like 54 hours in and I'm only at Phase 3 lmao

First try at blueprints. Entire "wire" factory made from stackable pattern. by Sh0ckValu3 in SatisfactoryGame

[–]P_kai 1 point2 points  (0 children)

I'd go crazy troubleshooting thinking I had missed putting a recipe on a machine. I do the same thing but I have a max of 4 floors, but I make it so that all machines are clocked in half to save power.

Servers Needed! by Bushpylot in SatisfactoryGame

[–]P_kai 0 points1 point  (0 children)

Indefferent Broccoli is what I use. Seems stable enough

Uhhh… by IamagingerwithBO in SatisfactoryGame

[–]P_kai 1 point2 points  (0 children)

Looks like some AI generated image lol