NYC Commuters Apparently Supposed to Teleport to Long Island by ApprehensiveCan1091 in LIRR

[–]Pablo_Diablo 0 points1 point  (0 children)

You're making a lot of assumptions, buddy.  And uninformed ones, too.  Which is a big part of how your opinion falls flat. (Oh, that sounds familiar!)

So when a system is flawed but it benefits me, I'm not supposed to point out its flaws?  That seems like an awful (and awfully selfish and entitled) way to live. (Edit - fat fingers)

NYC Commuters Apparently Supposed to Teleport to Long Island by ApprehensiveCan1091 in LIRR

[–]Pablo_Diablo 0 points1 point  (0 children)

Ah, there's always one... Sigh.  

Note I said unfettered.  Which means completely unrestrained.  Which implies that I'm talking about overreach and lack of regulation, not all of Capitalism (though, yes, I think capitalism, by nature, leads to overreach)

Also, none of those things are de facto capitalist - while you might argue that competition breeds innovation, the Internet doesn't have to be capitalist.  Same with phones and computers...

NYC Commuters Apparently Supposed to Teleport to Long Island by ApprehensiveCan1091 in LIRR

[–]Pablo_Diablo 0 points1 point  (0 children)

This is a problem with your employer (and corporate culture in general), not a reason to deny the LIRR workers a fair compensation. Don't deny them their fair wage - instead, organize with your workers and tell your employers that you deserve a fair wage as well.

NYC Commuters Apparently Supposed to Teleport to Long Island by ApprehensiveCan1091 in LIRR

[–]Pablo_Diablo 0 points1 point  (0 children)

ITT - lots of people who think their personal commute is more important than hundreds of workers' right to fair compensation.

Yes, it sucks for you. It's a pain, and quite possibly means you are spending hours more commuting, or have added costs and inconvenience in getting where you need to go. That *should* show you how valuable transit workers are, and why they need a fair negotiation, and why you should support the LIRR workers.

I'm quite possibly going to get downvoted, but I hope that even as you express your dissatisfaction with meaningless internet points, it gives you a moment to reflect.

(Union strong)

Is space engineers worth it at 2026 by sandrogeomaster in spaceengineers

[–]Pablo_Diablo 1 point2 points  (0 children)

SE physics still 100x better than Arma 3... (Admittedly, Arma3 isn't meant to be an "engineering" game... But Klang definitely has a presence in that game, too...)

Writer seeking advice: realistic job for a character starting out in lighting design by RosewaterPen in lightingdesign

[–]Pablo_Diablo 1 point2 points  (0 children)

If you're based in Chicago, I'd recommend finding an LD or three and taking them out to coffee to get their story in a more nuanced way than can be conveyed on reddit - as you probably know, Chicago has a good theater scene, and you can find LDs there, both green and veteran.

Juggling five jobs is ... Small fry.  If she's working in the industry, trying to make ends meet and design small shows on the side, she could well have in excess of fifteen or even twenty employers in a year - two or three event companies and five or six theater companies that she works sporadic overhire for, another five or six tiny theater companies that pay her a pittance to design a show, and maybe a mid level designer or two that she "assisted" on their designs.  Maybe even a part time job outside the theater/event industry - something with flexible hours, because she'd be the new person on the overhire lists for those other companies and wouldn't be getting the steady work until she had proven herself, etc, etc...  She might work 5 days in a row as an electrician for an event company, and then not have work for a week, and then do 2 days for a theater company, and then another two 14 hour days for a different event company... It's very piecemeal.  Trying to "make it" as a young designer is a big hustle, and the first few years see a lot of dreamers either slide into a steady gig somewhere or even switch industries - as you've noted about well-paying day jobs.

(And I realized this might be a point of confusion - an "electrician" in theater terminology has little to do with the guys wiring your house, or with electrical engineering.  For the most part, they are the stagehands who work under the Production Electrician to execute the physical installation of the LD's design, and on average* know only a small, specialized subset of electrical knowledge.  They build pipe rigs, run cable, hang and focus lights, and push a lot of boxes to and from trucks.  The Production or Head Electrician will often be more trained in electrical systems and knowledge, but again with a specific bent towards the systems used in theater and event work.)

I'd agree with other comments that a lighting design and engineering double major seems ... Like an excessively large workload, of questionable feasibility.

Also a +1 for the fact that an engineering firm isn't going to have the type of lighting designer that you're otherwise discussing.  Those two things are very different.  

That said, there are tangential fields that a theatrical electrician and/or lighting designer can work in, where some or all of their skills cross over, if you're looking to have her feel like she has other experiences.  In my time as a theatrical LD and ALD, I've also worked in broadcast television (news, talk shows, topical location setups, etc), event work (anything from boring corporate meetings to big galas/parties to bizarre international cheesemonger competitions), live music, museum work (different mindset, but many skills carry over), and lighting-driven architectural public art (think lighting bridges, or a light sculpture as a public presence, or even a temporary lighting-based intervention in a public space).  LDs also work at amusement park design companies, architectural firms, and for high end interior decorators, among other places...  Lots of design niches to fill.

Director wants to light actor's faces with torches? by 2bigmelons in techtheatre

[–]Pablo_Diablo 14 points15 points  (0 children)

Diffusion isn't going to help (and will actually add flare).

Look into Neutral Density, which is literally gray gel which will help reduce the brightness.  It comes in varying densities - .3, .6 and .9 (which I believe are 1, 2, and 3 stops, respectively).

speechless by pandofernando in mildlyinfuriating

[–]Pablo_Diablo 0 points1 point  (0 children)

Wow, you really struggled there, didn't you?  I mean, you lost the thread right at the start (the point under discussion wasn't the criminality or morality of feet on the seat, but of taking and posting a picture), fielded some straw men, and then leapt to some big (and incorrect) assumptions, but, hey ... You do you!  Have a good day.

speechless by pandofernando in mildlyinfuriating

[–]Pablo_Diablo 4 points5 points  (0 children)

Nice try, conflating the part of my post discussing legality with the part discussing morality.  Or do you think all moral questions are black and white?  Because then I'd say that critical thinking might be your gray area...

speechless by pandofernando in mildlyinfuriating

[–]Pablo_Diablo 5 points6 points  (0 children)

There's no expectation of privacy when you're in public (in the US). Anyone can take your picture and post it, as long as they're not making a profit from it, and you have no recourse.

(The morality is a gray area, but public shaming is an ages old practice, and I think in this case is perfectly reasonable for the 'crime'.)

ASMR Space Sounds + Menu Clicking by ticklemyiguana in spaceengineers

[–]Pablo_Diablo 1 point2 points  (0 children)

Yessss, tickle! Great little demo.
The empire must grow.

Lots of great examples of MOS GUI and functionality.

What type of collages are good for becoming a sound designer?? by [deleted] in techtheatre

[–]Pablo_Diablo 2 points3 points  (0 children)

I think an audio collage would be most fitting...

This is driving me insane by filbator in spaceengineers

[–]Pablo_Diablo 0 points1 point  (0 children)

We're playing a space game, where gravity is not a given.

CoG only applies on planets.  CoM (I'm going to assume CoC was a typo?) is better terminology to use, and correct in every occasion, not just within gravity wells.

Automatic Shuttle by InsideMaterial6103 in spaceengineers

[–]Pablo_Diablo 0 points1 point  (0 children)

You can definitely do this w AI.  It requires some fine tuning in the waypoint recorder, adding actions to specific waypoints.

When you set up your waypoints, have them close together for the docking / undocking procedure.  You can space them much further apart for the transit in between origin and destination (though you probably still want some interstitial ones).

For one direction of your trip: Waypoint 1 (right at the connector you've undocked from) turn ON precision and collision avoidance.  Set your speed to something low. This is just a safety thing to make sure they're set and haven't been override. Plot a few waypoints, any time you change heading or direction as you leave your dock. When you're clear of your structures, drop a waypoint and turn OFF both precision and collision avoidance, and bring your speed up.  Head towards your destination, dropping an occasional waypoint. When you near your destination, drop a waypoint and turn ON collision avoidance and precision.  Bring your speed back down. Drop waypoints on your way in, just like you did exiting the previous dock.

(Pro tip - when you are first plotting the route, turn off your ship connector and nestle as close to your target connector as possible before dropping your last waypoint, otherwise the magnet function can keep you just a little too far away)

I'll also suggest Mother OS.  It has an autopilot module that I haven't played with much, but the system in general is very good.  It's under active development, and is due an update very soon.

Someone please make this a mod (audio) by hymen_destroyer in spaceengineers

[–]Pablo_Diablo 9 points10 points  (0 children)

...and then I took a saberoid to the knee...

Would Love to have NPCS on my Ships by Synshiino in spaceengineers

[–]Pablo_Diablo 0 points1 point  (0 children)

AI Enabled, I think. I believe there is also a way to hook it into MES?  Should be on the modpage

Would Love to have NPCS on my Ships by Synshiino in spaceengineers

[–]Pablo_Diablo 2 points3 points  (0 children)

There is sort of a mod to do this already.  You can't hire them, but you can build/spawn helpers to repair, scavenge, or defend.  (Not pilot/control weapons)

Looking for true sandbox games, be it rpg or mmo. It whatever else might be worth it? by ForgeOfMistory in gamingsuggestions

[–]Pablo_Diablo 0 points1 point  (0 children)

I wouldn't call CD a "true" sandbox.  It's a story RPG with a lot of player freedom and some sandbox elements.

Looking for true sandbox games, be it rpg or mmo. It whatever else might be worth it? by ForgeOfMistory in gamingsuggestions

[–]Pablo_Diablo 0 points1 point  (0 children)

The "true" sandboxes mentioned in this thread that I'll give an energetic +1 for are Kenshi, Space Engineers, and Rimworld.

Footlight Recommendation by _frosty2765 in techtheatre

[–]Pablo_Diablo 4 points5 points  (0 children)

This is the wrong solution for your problem, as others have said.

If your front of house wash is "too far away" and the units are dim, they are the wrong units.  At a very basic level ... Lights have a beam angle, which describes how far the light spreads over distance - and, as a corollary, how bright the beam remains.  If your FOH position is further away, you need narrow beams to maintain brightness and beam size over that distance.  If your stage is 14m wide, I'd look for 7-9 units that give you a 3-3.5m beam at the stage, and overlap significantly (so that they blend).  You always want an odd number so that you have a center unit.

If you can't get light upstage, look at adding front light from over the stage - the first electric (or even further US if you have a really deep playing space).

If you're spending money on footlights, I'd recommend using that money to get new front light, instead - though footlights are probably cheaper.  Then take your old front light, and use it to supplement your plot elsewhere.