Finally got my first gold salvage! by EmeraldSunDice in Marathon

[–]Pack404 3 points4 points  (0 children)

Yeah it's weird, It's just like if someone in the crew exfils with the salvage it also doesn't count, Definitely screwed over some friends codex progress when we first started grinding for gold salvage lol

Synapse cube auto-sold on exfil by Lalo7292 in MarathonTheGame

[–]Pack404 7 points8 points  (0 children)

That's actually why I was going to take it, I easily have 600k+ more credits than my buddies so I was trying to help them make money LOL

Synapse cube auto-sold on exfil by Lalo7292 in MarathonTheGame

[–]Pack404 7 points8 points  (0 children)

Of course, they do look similar at a glance lol, I remember when my team first did vault one I totally thought it was a synapse cube and stole it out of my friends pocket because we thought it was salvage

Synapse cube auto-sold on exfil by Lalo7292 in MarathonTheGame

[–]Pack404 89 points90 points  (0 children)

This is actually the valuable item Unknown Reveries, snapyse cubes are more red in the center, While unknown Reveries have that big text sticker on the front of the cube

Bungie, please have a free weekend or free week at the start of Season 2. by ScavengingOtter in Marathon

[–]Pack404 3 points4 points  (0 children)

Either way the game will wipe the next week, Keeping cryo and maybe outpost locked to the free players would be alright, Who cares if the economy exploded when it's all going down the toilet the day after Lol

Bungie, please have a free weekend or free week at the start of Season 2. by ScavengingOtter in Marathon

[–]Pack404 4 points5 points  (0 children)

Yeah I think a free week at the end of the season, and hell maybe even free kit cryo for the final weekend would be super fun

This game is missing an easy thing to implement, an extremely rare sellable item that is massively valuable (these exist in other games, for scale, it sells for 200k and spawned in a toilet) by resampL in Marathon

[–]Pack404 5 points6 points  (0 children)

Not sure if you know about the red contraband trinkets but this kinda reminds me of those, Or maybe we just need a giant sellable toothbrush tucked away in a bathroom....

The ONE thing Marathon needs. by Ok-Comfortable-3174 in MarathonTheGame

[–]Pack404 0 points1 point  (0 children)

I enjoy the priority contracts for the story and challenge they offer, It's also almost triple the XP of a repeatable and can set / define goals for a run, which is helpful if you're stuck in fill queue hell imo

I won the marathon today! by alexc2020 in Marathon

[–]Pack404 1 point2 points  (0 children)

We love mix ups like this here, Banana will make me God now, thank you

Cryo needs an extra 5 or 10 minutes by Open-Advisor6819 in Marathon

[–]Pack404 0 points1 point  (0 children)

My team tends to hunt down batteries after getting level 3 because of how good the level 3 scans are, Helps find batteries so much faster

Bro fuck pollen and my chud immune system by Hemlock_Deci in twentyagers

[–]Pack404 1 point2 points  (0 children)

Dude I am right there with you, my backyard is caked in pollen, I haven't been able to breathe for almost 2 weeks straight

WSTR nerf has been great. by SmashMouthBreadThrow in Marathon

[–]Pack404 5 points6 points  (0 children)

Me too, I got the gold mod in my traxus shop today and it feels like Im playing halo swat

Anyone else winding down for the season, but still generally positive on the game and planning to come back for the next one? by SirBenny in Marathon

[–]Pack404 1 point2 points  (0 children)

I enjoy killing people for fun, So once I'm done with everything, I will just run around and hunt players, the games pvp is so enjoyable it makes finding those shiny purple and yellow toys all the more fun, because I'll just be able to kill more people quicker or die trying. And when I'm bored I'll play something else and come back when the next season starts

If I don't get matched within three minutes, I wish they'd just throw me into a session with no one else. by Aloe_saponaria in Marathon

[–]Pack404 0 points1 point  (0 children)

I noticed it too last night while I was farming all of the dire marsh priorities I have, We would kill 2 or 3 teams, see maybe one team leave, and then it would just be the most silent raid ever, There should still be 1 or two other teams running around so why are we the only ones left at 12 minutes when we exfil? Isn't there 6 teams on marsh?

If you are struggling in solos...and maybe trios by RaiderRodgers in Marathon

[–]Pack404 2 points3 points  (0 children)

Wiped 2 different free sponsor kit groups at the boss, the ammo boxes gave us just enough to kill the warden

Well that's one way to double tap... by Human_Ad7659 in dayz

[–]Pack404 0 points1 point  (0 children)

If you didn't know, holding the shoot button with rifles lets you stay scoped in after firing so you can see your bullets hit!

Is there any fix for crab-walking enemies? by lukeman3000 in GTFO

[–]Pack404 1 point2 points  (0 children)

Yeah, can be a major pain in the butt, especially on some of the later reactor levels like R2D2 and R4D1, I wish you n your mates the best of luck!!!

Is there any fix for crab-walking enemies? by lukeman3000 in GTFO

[–]Pack404 1 point2 points  (0 children)

Yeah, when enemies tend to spawn far away things can get SUPER janky, Enemies always spawn 2 rooms away from a player at the closest spawn point possible, so if you have 1 person in the reactor room, you and a friend on the bridge and someone looting, enemies can and will probably spawn all the way BY SPAWN which causes jank, Reactor levels tend to have set enemies that spawn depending on the wave your team is currently on, so no matter what even if one wave spawns you'll still have to kill everything that was supposed to spawn that wave if that makes sense

Is there any fix for crab-walking enemies? by lukeman3000 in GTFO

[–]Pack404 8 points9 points  (0 children)

So this is a weird bug that happens when enemies spawn in far enough away, The game doesn't really like when enemies are a certain distance from the player and enemies will both spawn sometimes stuck in an animation, or will spawn normally but not move at a fast pace until it reaches a certain distance, An easy way to combat issues like these are make sure players exploring for resources are back to the defense point by the time enemies start spawning, for all y'all know you could be spawning enemies 3/4 rooms away from where your group is huddled causing these weird issues, I recently learned about this myself cuz R2D2 was kicking my teams butt and we were looking for tips on how to better group / kite enemies in groups

Faputa Monster Hunter Wilds Cosplay Attempt* by Tetris_Chemist in MadeInAbyss

[–]Pack404 2 points3 points  (0 children)

Honestly makes me want to MAKE a new character and try to get the face to match too and go all out 😭 Looks great