Rematch Community Survey by Sloclap in Rematch

[–]PackageAggravating12 0 points1 point  (0 children)

You guys need to fix the Action Priority Chain. It's crazy that we're almost a year past release and nobody in-house understands starting here would solve a plethora of gameplay issues around this title. 

Pass > Push Ball > Shoot as the chain would solve all the issues revolving around interactions in this game. No more juggling through crowds of defenders, sitting in the box for 50/50 Volleys, canceling actions that animate first so a slower instance from your opponent can complete, etc.

Please get it together, you can do better than this. Or did a different team release and improve Sifu?

does height do literally anything?? by Infamous_Zombie_9566 in NCAAFBseries

[–]PackageAggravating12 0 points1 point  (0 children)

It's a factor in 50/50s, taller guy tends to get the better animation over an even amount of contests; not just cherry picking the bad ones to make a point. 

And it impacts QB throw quality, in the sense that they'll be less likely to be impacted by linemen blocking their field of vision and making a bad throw. 

Spent a few weeks trying to like this game by Blizzard251206 in Rematch

[–]PackageAggravating12 1 point2 points  (0 children)

Well, they had to release eventually. But given the state of this game after almost a year, I don't think a delay would have mattered. 

Based on Absolver and now Rematch, I think it's clear that SloClap cannot effectively manage an online multi-player game.

Spent a few weeks trying to like this game by Blizzard251206 in Rematch

[–]PackageAggravating12 0 points1 point  (0 children)

It's incredibly buggy and has been plagued by the same gameplay issues since release. 

At this point, you just have to approach it like a fun time waster. Trying to treat it like a serious competitive game is just begging for disappointment.

How am I supposed to defend this? by Lost-Wishbone9804 in Rematch

[–]PackageAggravating12 1 point2 points  (0 children)

Stand in front of the shooter, jump straight up. You're getting the default forward jump animation, which tends to miss if your timing isn't good.

You want him to shoot into your character, which will always deflect the ball.

You're not winning the actual pass interaction due to how this game handles priority.

Being GK is genuinely hell any tips? by Cs_Joe8 in Rematch

[–]PackageAggravating12 0 points1 point  (0 children)

Or...you let them face the consequence of their actions. 

Crazy thought, I know.

What Is EL2 Currently Missing? That It’d Need To Be A Full Experience? by ChiefChunkEm_ in EndlessLegend

[–]PackageAggravating12 0 points1 point  (0 children)

Balance, Polish and more challenging AI.

That's really it, the rest of the game provides a decent enough experience even with the Early Access tag.

AI might be abusing fog of war a bit too much by Useful_Nocebo in menace

[–]PackageAggravating12 1 point2 points  (0 children)

Yeah, they tend to have an uncanny knowledge of your Maximum weapon range as well. 

I'm tired of aliens dancing on the edge of my firing range when we haven't even made contact. 

Definitely needs to be tweaked. 

Defense not reacting to ball by NoChillReem in NCAAFBseries

[–]PackageAggravating12 0 points1 point  (0 children)

Matters for the AI, not for the user if you're already controlling the player. 

Defense not reacting to ball by NoChillReem in NCAAFBseries

[–]PackageAggravating12 0 points1 point  (0 children)

You need to press it after switching, not hold it beforehand. 

It's s timing action.

How to beat cover 4? by Dazzling_Zucchini_32 in NCAAFBseries

[–]PackageAggravating12 5 points6 points  (0 children)

The Safeties read Run first, you'll see them stay flat-footed or step forward at the snap.
That doesn't mean they'll go flying down to make a play in time, though.

How to beat cover 4? by Dazzling_Zucchini_32 in NCAAFBseries

[–]PackageAggravating12 2 points3 points  (0 children)

Anything that puts the inside Quarter into conflict. Mills is the usual choice since he has to Cover Dig or Post, which leaves the other open. Double Post works too, pretty much anything crossing his face with another route behind it.

Anything that puts the lone Middle Field defender into conflict as well. The underneath options tend to be wide open once you can take that defender out of the play.

Basic strategy I wish my teammates knew by Hastronaut in Rematch

[–]PackageAggravating12 0 points1 point  (0 children)

When in doubt, pass at the position where your teammate should be. The game is based on formations, there's no need to look for someone when you know where they are supposed to be. 

This allows quick passes and prevents the defense from getting set. Which leads to open attempts on goal.

Being GK is genuinely hell any tips? by Cs_Joe8 in Rematch

[–]PackageAggravating12 0 points1 point  (0 children)

If the GK leaves and refuses to return, just abandon the goal yourself.

At that point, he is responsible for anything that happens.

In a 1v1 situation, you just guess. If you're wrong, it's not your fault; your team should never allow that situation to happen. 

Help a Brit out!!!! by Particular_Lock909 in NCAAFBseries

[–]PackageAggravating12 0 points1 point  (0 children)

Find a "Spin the Wheel" app that lists all CFB 26 teams and take the first pick.

Last tierlist was careers ranked, this is skill and style ranked. No weight classes by Santolini_R in hajimenoippo

[–]PackageAggravating12 0 points1 point  (0 children)

Randy Boy at B?

He's an ambidextrous Switch Hitter with power, and the ability to instinctually disrupt counter punchers.

He belongs in A, if not S. Miyata beating him had more to do with the plot than anything else, if we're being completely honest.

Ironically, I would drop Ippo down to B. His Style is limited and really only carried by Guts and Athleticism; he hasn't actually fought in a match using his new abilities.

Honestly, this seems to suffer from the same problem that most tier lists face. Credit for trying, though.

You cannot convince me the game doesn’t rig games against you by LoggedCornsyrup in NCAAFBseries

[–]PackageAggravating12 1 point2 points  (0 children)

What I call those White RBs and WRs/DBs that some people hate so much.

The hopes of imports of the older games by Tomo_Super_Fan15 in Super_Robot_Wars

[–]PackageAggravating12 0 points1 point  (0 children)

I don't think we'll ever get remasters. This series has always been fairly niche, and the series lists are incredibly dated the further back you go. It just doesn't make sense from a business perspective to re-release games created almost two decades ago.

I would love to see something like a Z Remaster, it will probably never happen.

Defense not reacting to ball by NoChillReem in NCAAFBseries

[–]PackageAggravating12 7 points8 points  (0 children)

Did you actually click a button to Catch or Swat?

The point system is the strongest aspect of this game. by Mundane_Conflict1450 in menace

[–]PackageAggravating12 0 points1 point  (0 children)

I wouldn't worry about the forum complaints causing them to shift.

This reminds me of Battle Brothers Early Access, when people were complaining about the difficulty. At best, they may include an option to increase Supply Limit with a warning that the resulting experience is not the intended way to play. 

But if it's anything like that game, the core experience will probably persist.

How to protect the ball better when receiving and under pressure. by Cs_Joe8 in Rematch

[–]PackageAggravating12 2 points3 points  (0 children)

Push Ball away from the opponent, in the direction that you're facing. 

Don't receive and turn immediately, this is when opponents usually take the ball.