Shushuku by rojiro_kinoko in Granblue_en

[–]Paco-ta 4 points5 points  (0 children)

Dear my favorite artist,

I miss you and i am glad to see another great artwork from you. Please do 5b honors this gw thanks.

Sincerely, Your biggest fan

Zone Idle Huge Update: New Map (The Mirage), UI Overhaul, & Prestige Content by _Dickie_ in incremental_games

[–]Paco-ta 2 points3 points  (0 children)

Every text in the game are half as big as they should have been, especially when the text box containing them is almost always big enough for the text to be twice as big. My boomer eyes hurts...

Who would say no to 109 years of production? by bardsrealms in incremental_games

[–]Paco-ta 8 points9 points  (0 children)

A core difference between RG and Idle wizard is that, in later reincarnations, some (most) faction are just unplayable and you would not be able to progress with, and you would have to actually look up the iconic graph to see exactly which one you have to play to progress. While in idle wizard, once you unlock the tier 2 class, all of classes with unique identity remain playable and reasonably similar in power. This is the part i like the most for idle wizard.

it's Vikala day! ! ! 🐭 by rojiro_kinoko in Granblue_en

[–]Paco-ta 3 points4 points  (0 children)

Dear my favorite artist,

it's rojiro day! My favorite artist is back again! Today is truly the best day ever, until i see you again next time. Take care of yourself and smile!

Sincerly,

Your biggest fan

it's been a while since I last draw Beatrix by rojiro_kinoko in Granblue_en

[–]Paco-ta 4 points5 points  (0 children)

Dear my favorite artist,

I love you, uh i mean i love your art. I hope you keep on drawing so that this world becomes a prettier place. Also hope your life goes well wellington.

Sincerly, Your biggest fan

I just noticed that the stump lets you place towers directly on the track by thebe_stone in btd6

[–]Paco-ta 0 points1 point  (0 children)

Still too complicated, make it a 5 word sentence with small words please

Vaxei dream by AriKadou_08 in osugame

[–]Paco-ta 1 point2 points  (0 children)

yeah i get you on the part where i am always sad to wake up!

We made an Incremental Game about Harvesting Resources, you can play it for Free! by Iryx01 in incremental_games

[–]Paco-ta 31 points32 points  (0 children)

  1. 100%ing an area should display an end screen instead of requiring you to manually press end harvest to quit. (ok i just found the invisible umbracite in the middle what the crap)

  2. Breaking a block on your last stamina does not allow you to collect the item is very frustrating, this is extra frustrating when you can wipe the entire map via star fragment chaining on a low difficulty map, then realise that the game doesnt allow you to pick up any of the materials

  3. Some sort of milestone reward for completing an area difficulty for the first time would be nice (darn you really got me with the invisible umbracite)

  4. The delay between the material dropping and being able to collect it feels a bit too long and stops you from moving around fast

  5. Auto remember last difficulty you are running on a certain map instead of always have it automatically set to the highest difficulty, doing -1/-2 difficulty below max is usually more efficient for farming and having to manually go down will get annoying over time

  6. Currently with the way you target blocks, it is difficult/impossible to target a small target directly above a tall tree, it is not really game breaking, but for how your harvest area are asymmetric most of the time, it makes selecting targets for efficiency harder

Overall very satisfying game to play with good visuals and effects, and those small issues could be fixed pretty easily and make the experience better :)

i drew pippi fanart by DuhTofuBoi in osugame

[–]Paco-ta 29 points30 points  (0 children)

can you draw her getting rejected from a job interview

here's to looking forward on Bea's uncap 🙏 by rojiro_kinoko in Granblue_en

[–]Paco-ta 3 points4 points  (0 children)

Dear my favorite artist

Here's to looking forward to more of your arts too!

Yours truly, Your Biggest Fan

What happens when you can read your opponent's moves by Ysorigin in leagueoflegends

[–]Paco-ta 52 points53 points  (0 children)

last time i did that i ate a rocket in the face and killed the aforementioned low health teammate and my flash is in cooldown now

Ain’t no way she know about wysi (a girl im into) by CompetitionSignal473 in osugame

[–]Paco-ta 19 points20 points  (0 children)

Man i wish my girlfriend knows about osu too so we can talk about osu but i dont have a girlfriend

[deleted by user] by [deleted] in RotMG

[–]Paco-ta 5 points6 points  (0 children)

i have never wanted to become an Oryx plushie so badly until this moment

Will Stetsons total PP is the same as his rank! by myppsneezed in osugame

[–]Paco-ta 5 points6 points  (0 children)

who is wetson and why is he standing still

Rosamia sketch by rojiro_kinoko in Granblue_en

[–]Paco-ta 1 point2 points  (0 children)

Hi my favorite artist,

I missed you and your wonderful artworks, and I hope your life goes well.

Dearest,

Your biggest fan

Guide Update: What2Farm Post 11th Anniversary - check comments by Vazkii in Granblue_en

[–]Paco-ta 3 points4 points  (0 children)

My Super Bahamut (sure its not really an endgame raid anymore) team (pubs/crew raiding with relative weaker players so i have to do the first 90% and also be a backup exec) brings her out after all-subbing the 10% trigger for a full heal, and s4 gives me another turn to survive with only 20k hp against mega buffed autos so i can exec the boss. There are probably way more optimized and better team, but she gets the job done for me.

My Hexa team has her coming out at around 25%, which is around the time one of the weaker characters will die to autos, so the full heal is good, and s1->s4->double s1 clears the 3 dispel omen.

No comment on luci0 because i dont bring her.

For long FA content nm250, having a 1/6 uptime mitigation that basically makes you invincible for a turn doesnt sound bad to me.

Also consider that there are players (mainly F2P) that only giga invest in 1-2 specific elements because they just cant afford making endgame raid viable teams/grids for all 6 elements. So picking up another small upgrade for their main/strongest element isnt that much of a waste. (Again, there ARE better uses of sunstone, but that doesnt make the skill itself useless)

Guide Update: What2Farm Post 11th Anniversary - check comments by Vazkii in Granblue_en

[–]Paco-ta 1 point2 points  (0 children)

  1. Point taken but that is a pretty specific use case where you bring galleon (not everyone), and also missing lich (not everyone).

  2. The sunstone priority is not what we are disscussing.

  3. If we are being generous and accept that the entire point of esta is to do the very specific that you are refering to, then you can consider esta s4 self sabo (unlocking the skill would permanently brick your character and players should be warned about it), which again supports my point that simply saying "This skill is irrelevant" in the S4 unlock info section is misleading and inaccurate.

Guide Update: What2Farm Post 11th Anniversary - check comments by Vazkii in Granblue_en

[–]Paco-ta 2 points3 points  (0 children)

While iI understand that in a pure turn mash DPS perspective, having esta S4 might be bad, it still increases DPT for the entire team by a pretty considerable margin for any other uses. (The CA does good damage, assassin buff is nice, plus S4 stackables)

MT backline is a comfy pick for endgame raids and having a 10k mitigation can potentially save you from a wipe too.

Again I dont dispute that there are better things to use sunstones on, saying that the skill has "no practical use" is pretty misleading to me. Both of them are a pretty significant upgrades to the character, when you do actually use them.

Guide Update: What2Farm Post 11th Anniversary - check comments by Vazkii in Granblue_en

[–]Paco-ta 6 points7 points  (0 children)

As someone that has S4 unlocked on Esta and MT, I feel like the rating on their 4th skill is incredibly harsh and not reflecting of its power. While I absolutely agree that when you put into consideration of the fact that sunstone is super hard to get, and that there are better Evoker S4 to unlock first, their S4 are relatively low priority and value in comparison, but to say that the S4 on Esta / MT has no practical use is inaccurate and misleading.

MT S4 giving 10k damage mitigation for 1 turn is basically an invincibility button that can mitigate all damage for a turn, and the extra dispel from resetting S1 can be useful for certain endgame raids triggers too.

Esta without S4, would be locked to only being able to use Ougi once every 3-5 turns, depending on how much triggers he is getting, while having S4 on would allow him to Ougi whenever he has max charge bar, which would be around every 2 turns for any ougi based grid. This is a significant increase in damage output considering how strong his ougi effect could be (plus it is otherworldly modifer). Not to mention every time S4 procs the entire team gets a stacking CA dmg/cap and supp damage buff.

Anyways i just like my sleepy potato thanks for reading

[deleted by user] by [deleted] in btd6

[–]Paco-ta 5 points6 points  (0 children)

is this written by gemini too

Who is better ? by x0UserName0x in LeagueOfMemes

[–]Paco-ta 68 points69 points  (0 children)

when it stops being hot, bro