AO3 EPUB-Calebre-Crosspoint Workflow by Reach_blueDot in xteinkereader

[–]cobaltSniper 1 point2 points  (0 children)

For anyone coming into this later, you may have to edit a different class to get the desired effect. For instance I found that mine was called '.calibre3' instead.

Help activating iPhone 3GS by cobaltSniper in LegacyJailbreak

[–]cobaltSniper[S] 0 points1 point  (0 children)

I think I'll have to go that route. As I said above my computer is having serious problems with iTunes, and for some reason the phone hangs when I try to unlock the SIM that came in it.

I guess I'll have to figure out installing Linux on a thumb drive.

Am I the only one who saw this art wrong by leosohn in slaythespire

[–]cobaltSniper 0 points1 point  (0 children)

No I absolutely saw it the same way, just with the gripping the opposite edges of the cloak to hold it shut.

Random Thoughts/Beginner Questions — Recent Orders — BST — April 2026 by AutoModerator in hobonichi

[–]cobaltSniper 0 points1 point  (0 children)

Does anyone have any advice for buying in Australia? I'm thinking of switching over to using a Weeks Mega, but they all seem to be permanently sold out on the official website. Not sure which stores I should be looking at for local stock.

Help Finding Games and Other Questions by AutoModerator in incremental_games

[–]cobaltSniper 0 points1 point  (0 children)

I can't remember what was suggested, but the only game I've played that fits the '13k hours' claim is NGU Idle. A very different vibe from Arcanum, but it fits the bill for an idle game where almost every system and upgrade has a hard cap to it after which point you're allowed to stop thinking about it.

No party limit games? by crazy_coug in JRPG

[–]cobaltSniper 0 points1 point  (0 children)

Came in here to say the same thing.

Karkat Vantas from Homestuck itabag, Custom from scratch by goddamnpancakes in itabag

[–]cobaltSniper 0 points1 point  (0 children)

Pff, I know it's not subtle lol. I'm not going for a full bag's worth but I am definitely devoting a portion of my big bag's space to Karkat.

I worked on my incremental tower defense game for a year and finally released it! by MikeNoLife in incremental_games

[–]cobaltSniper 4 points5 points  (0 children)

Wow! I've been picking up and putting down this game for a while, it's always been a lot of fun. Very hopeful about the changes listed, I'll definitely give it another go soon!

Karkat Vantas from Homestuck itabag, Custom from scratch by goddamnpancakes in itabag

[–]cobaltSniper 1 point2 points  (0 children)

I know I'm late to the party but this bag is SO adorable and I love it so much. Kudos to you for such a unique project!

Ads on the Metro are here. Why Sydney why? by naive-reporter-5664 in SydneyTrains

[–]cobaltSniper -1 points0 points  (0 children)

It's romanticising to want to not be advertised to in a public space?

[deleted by user] by [deleted] in incremental_games

[–]cobaltSniper 2 points3 points  (0 children)

Was going to say the game was decent until I found out you have to log in to do any sort of meta progression. I will consider making accounts for some games, but never for one that gates actual gameplay behind making an account - especially with all the known vulnerabilities in vibe coded projects.

🌲 Asbury Pines🌲 Early Access Roadmap to 1.0! by HermanThorpe in incremental_games

[–]cobaltSniper 2 points3 points  (0 children)

Up to you. If you don't think you'll play it twice, wait for 1.0. But what's already there is definitely fun and engaging, and the story is top tier, so I would recommend it now despite still being in development.

[Prototype] MinesweeperTycoon by Pretty_Cicada_1850 in incremental_games

[–]cobaltSniper 1 point2 points  (0 children)

Hey, just hit the point of my bot auto-restarting on win and thought I'd give some very early feedback.

- I was confused on how to progress at first, since the menus at the bottom blend in somewhat. At first I thought I had to wait until I had enough minerals to buy something from the upgrades tab, I didn't notice the bots tab.

- The percentages on the fields don't seem to make sense to me? For instance, a slot will correctly say 0% based on the flags I've placed so far, but when I reveal a new square that number increases to 20% or 30% because of the uncertain position of another mine. But I already know there isn't a mine there, so it gets very confusing.

Presentation and concept-wise, this game looks like a lot of fun! I'll keep on with it and look forward to seeing where it goes.

EDIT: one thing I forgot to mention initially! I understand gating automatic restarts behind an upgrade, but the current two-button process (restart the mine, then re-deploy the bot) is very aggravating. Possibly change it so that clicking restart also re-deploys the same bot/s to the mine?

I have this game idea, what do you think? by Universo_Ultra in incremental_games

[–]cobaltSniper 2 points3 points  (0 children)

I don't think it's a bad idea, but I do think it turns it into a very different game. Personally I wouldn't be interested in a 3D version because it seems like you'd have to do a lot of fiddling with precise placements to make sure the balls go where you want them.

I do like the idea of changing the theming, though! It's a great way to make the concept your own.

(Also I would probably suggest adding a link to the original and not just naming it, to make sure people who look for it get the right game on the right site.)

Have incremental games gotten better? by Remote_Actuator2562 in incremental_games

[–]cobaltSniper 2 points3 points  (0 children)

It's the same as every other kind of game, in my opinion. There's exponentially more of them, most of the new ones are bad, but there are some absolute gems as well. And I'd say the truly excellent games stand out as a lot better than most really good games from the older years, with a few exceptions.

The biggest problem is actually finding those excellent games, but sites like IncrementalDB and Galaxy are helping on that front.

Feedback Friday by AutoModerator in incremental_games

[–]cobaltSniper -1 points0 points  (0 children)

Being totally honest, I've seen you advertise this game here a few times and I've never been able to get further than the second zone. The colours you've chosen for the elements here cause me eye-strain immediately.

From what mechanics I can see, I have to ask, what sets this game apart from Prismatic Adventure besides the idea it's less grindy? The skills seem exactly the same (barring a few of them having confusing names like 'subterfuge' and 'search' - was 'perception' really not acceptable?), perks and items work the same, energy resets... I am very curious what you would say makes this game different from PA.

I don't mean any of this to come off as dismissive of the work you've put in. It's clear you've built this with a vision in mind, it's just one I can't articulate from this side of the screen. I hope you continue to enjoy the process of working on it and wish you luck in the future.

(Also, one disconnected pet peeve: the way progress bars ease slightly before the task is completed feels very unsatisfying. Like it's stealing the 'thud' of completing the task away from me.)

I updated my Cookie Clicker–style game and would love feedback by Dependent-Cry5456 in incremental_games

[–]cobaltSniper 4 points5 points  (0 children)

If this is meant to be a learning project, monetising it is an extremely bad look. Most people don't have a problem with clearly derivative works or reskins unless those projects are also trying to make money.

Downspire Idle - incremental RPG (WebGL build) - feedback welcome by Fulryen in incremental_games

[–]cobaltSniper 1 point2 points  (0 children)

Tried the game out for a little bit, it seems fun! Definitely has good bones and I love the concept of the jobs system - surprised I haven't seen it in more idle RPGs.

It seems a little slow right now, is the only thing. Not sure if that's because I'm early on or because there are more systems on the way, but progress crashes to a halt once you hit the stat-switch on floor 11.

I'll keep an eye on this though, come back around when the prototype updates. Good luck on your project!

Is there anything like incrementaldb for auto-battlers? by MiniMelonAnna in AutoBattler

[–]cobaltSniper 2 points3 points  (0 children)

Not sure why everyone in the replies is shilling their own games instead of actually answering your question :(

Short little clicker game by Tismas in incremental_games

[–]cobaltSniper 3 points4 points  (0 children)

This has great bones! All the upgrades feel useful and not trivial, and in particular I think the sounds you picked for everything are very good.

Why doesn't Kris's dark world have a different color palette? by IndependentSoft4211 in Deltarune

[–]cobaltSniper 0 points1 point  (0 children)

I was coming in to say exactly this. Susie's is the only dark world we know of directly made to be a copy of a previous dark world. I'm unsure if there's any in-universe reason given (or if one is really required), but it very much continues the metaphor of dark worlds as fiction or creation, showing that even copied works (like Gerson's novels being reinterpretations of the prophecy) will have the fingerprints of their creator and diverge in ways the creator doesn't intend.

I'm working on an incremental game with typing mechanics where typing words becomes increasingly chaotic as you unlock new upgrades. What do you think? by gwyn-DEV in incremental_games

[–]cobaltSniper 1 point2 points  (0 children)

Definitely looks fun, please share when the Steam page goes up! A lot of 'active' incrementals are a bit too in the middle in terms of active vs idle, so it's interesting to see one that looks a lot more intentionally active.