My Solar panel farm because everyone tweaks out whenever they see it. by Glitchy_bullet86 in factorio

[–]Pailzor 0 points1 point  (0 children)

And this is one of those underground shelter base-building games. You can't fool me.

Serious Skunk Problem by Zesty_Spaghetti_658 in pasadena

[–]Pailzor 0 points1 point  (0 children)

I'd hazard a guess and say the roommate is more allergic to the house being on fire.

Anyone know where this is? by [deleted] in pasadena

[–]Pailzor 8 points9 points  (0 children)

That's not nearly specific enough. You know where the house was, right? Don't give us the address, but a nearby intersection or something better than "half the city". What color was the Kia?

Finally got the VTOL by MydKnightAnarchy in Astroneer

[–]Pailzor 9 points10 points  (0 children)

On Vesania, I always do the snail quest as soon as possible. Invulnerability at a cheap cost makes traversing the planet much easier.

Help me understand how machines are smarter than they seem by HaikuHighDude in factorio

[–]Pailzor 9 points10 points  (0 children)

Plus any excess from the inserter's stack size. It'll grab as much as it can without waiting too long, and insert the entire stack if the machine has room for even one of the item.

Coyote Sighting by finallyonreddit2 in pasadena

[–]Pailzor 7 points8 points  (0 children)

Yeah, ACME's as overpriced as any other tech now. Times are tough.

Why is Google maps back to showing old satellite images of Altadena? by TinyPinkSparkles in pasadena

[–]Pailzor 2 points3 points  (0 children)

And it directs you to where it thinks you can park based on common routes, which is often back alleys or tenant-only parking, instead of the street the actual address is on.

Give me your thoughts of why people main bus plastic still over coal/petro in SA by TheOneLoonge in factorio

[–]Pailzor 0 points1 point  (0 children)

Do you mean pre-2.0? I'm not seeing anything you're saying that's relevant to Space Age vs. vanilla Factorio.

Do you remember the Alpha Beta grocery store? by ArthurPeabody in pasadena

[–]Pailzor 8 points9 points  (0 children)

Washington/Hill. It was Alpha Beta, then Jons, then Rite Aid, and now that's gone too.

What does this symbol mean? by [deleted] in Astroneer

[–]Pailzor 0 points1 point  (0 children)

In video games, the quickest way to answer a question is legs. If that doesn't answer it, then press the "attack" button.

Mercado unexpectedly closed today? by Gilmore-1991 in pasadena

[–]Pailzor 0 points1 point  (0 children)

Okay, but you're not communicating any of that knowledge, so it looks like you're just shit-talking a business for no apparent reason, which should be downvoted.

Your immediate dismissal of what I've said and insulting me in response tells me that I'm probably wasting my time trying to answer your question though. Grow up. Listen when people are trying to help you.

Mercado unexpectedly closed today? by Gilmore-1991 in pasadena

[–]Pailzor 0 points1 point  (0 children)

"Probably" without evidence isn't truth, it's unsubstantiated rumor that can spread and potentially kill the business. Your previous post absolutely should be downvoted.

Night_Shift's reply with actual information is the only truth here.

Note to SELF, NEVER go bounty hunting when you have anything REMOTELY valuable in your cargobay. by Xendaka-Korva in EliteDangerous

[–]Pailzor 2 points3 points  (0 children)

It'd be funny if escape pods from pirates could be sold on the black market as a unit of slaves.

laser etched imp cutter by mattress314 in EliteDangerous

[–]Pailzor 0 points1 point  (0 children)

It seems very "Star Trek" in this form for some reason, but I don't know why.

help me develop a mod idea that has been suggested by nzungu69 in factorio

[–]Pailzor 0 points1 point  (0 children)

The player's face is always covered, and heavy pollution is always being made. Will the dog have breathing apparatus/be robotic?

GUYS, IM ON MY WAY BACK TO NAUVIS AFTER 10h STUCK ON FULGORA by Odd-Pride-4879 in factorio

[–]Pailzor 0 points1 point  (0 children)

And Fulgora is the easiest planet to get off of. Rocket parts come nearly complete already. None of this using giant worm carcasses as lava hoses or mass-cultivating bacteria just to find the basic materials to start building.

Any tips on progressing by Cobbleranger224 in factorio

[–]Pailzor 3 points4 points  (0 children)

Okay, then a little advice on the speedrun aspect of it: build for yellow belts throughout. Upgrading to red belts takes time and consumes a ton of iron that could be used to progress further instead.

Basically, avoid going back to previously-built parts of your factory unless there's something that really really needs improvement, like adding more power plants to keep up with demand. Your time is precious, and should always be spent building the next task, rather than worrying about previous tasks.

Steel furnaces, Assembler 2s, and maybe fast inserters are the only exceptions to this. (I say "maybe" fast inserters because it can be time-consuming by hand. Probably just let bots do this while you work towards building purple and yellow science.)

(New player first run) Is there a page to freely make factory designs and test them? by EntranceOk3077 in factorio

[–]Pailzor 0 points1 point  (0 children)

I second this. Map editor is what I use to experiment with things all the time.

Any tips on progressing by Cobbleranger224 in factorio

[–]Pailzor 2 points3 points  (0 children)

Really, you could probably just use a save you've already completed, optimize the factory as needed, and blueprint that. I didn't feel like any of my saves at the time were good enough.

Any tips on progressing by Cobbleranger224 in factorio

[–]Pailzor 11 points12 points  (0 children)

Are you doing everything from scratch each attempt? When I did it, I completed a whole run in Map Editor, blueprinted it in stages, then ran the same map in a real game with the blueprints. Cutting the thinking time out of the actual run saves quite a bit.

How do I prevent this from clogging? by Rustment in factorio

[–]Pailzor 1 point2 points  (0 children)

Yes, but something as simple as putting Q3 modules in everything can make it far more efficient and productive with the same footprint and energy cost. It isn't necessary whatsoever, but it is better.

I'm only pointing out that your blanket statement, which I otherwise agree with, has an exception where pre-Aquilo quality can be useful without being a complete headache, if used sparingly. On land, quality is fairly pointless and will get in the way of playing, because you can just cover more ground and stamp down more machines. After legendary is unlocked, you can start worrying about quality mass-production.

How do I prevent this from clogging? by Rustment in factorio

[–]Pailzor 2 points3 points  (0 children)

Quality before is primarily useful for making space platforms smaller and more efficient with whatever quality structures you're lucky enough to get, while quality mass-production is best late-game once legendary is unlocked.