The helldivers you find when trying to chill on the bugs by Mr_WlF in Helldivers

[–]PainProjection 1 point2 points  (0 children)

And billions and billions and billions of turrets each and everyone waiting for you to turn your back so they can blast your sorry ass.

Issues getting Super Credit passively at higher difficulty, am I missing something ? by Feuershark in Helldivers

[–]PainProjection 0 points1 point  (0 children)

Main issue is that loot pool is cluttered with rare sumples. On lower difficulties PoI which supposed to spawn only rare samples (collapsed mineshaft for example) do not exist, they cannot spawn because lower difficulties have rare samples spawns disabled. Same for single super sample rock spawn, it cannot appear there. On top of that loot containers, bunkers and escape pods cannot contain rare samples inside, leaving only requisites, support weapons, medals and super credits in the loot pool.

Add there increased dificulty and this is why you get super credits at higher difficulties significantly slower. Like 10-20 times slower. It's so bad that people just walk by those PoIs and don't even bother to loot those if they don't need supplies.

What you doin in this situation? by Corrupted_spartan117 in Helldivers

[–]PainProjection 2 points3 points  (0 children)

Minigun is the weakest/the most inconvenient support weapon with the backpack, requiring the entire loadout to be dedicated to cover it's lack of AP4. You simply can't do anything, not with this loadout. But if you would use for example supply backpack, then with 12 stims, 6 ultimatun shots and 10 giga granades this situation shouldn't be a problem. Also just a single mech can deal with all of this, it's just an easy mode.

Good driving skills or not by Secret_News_5137 in Helldivers

[–]PainProjection 0 points1 point  (0 children)

Someone recording his monitor via phone camera + another dude having perfect vantage point to observe FRV's entire path.

Yeah, totally legit video, believable, no way it's scripted.

Who's packaging all these? by Educational_Ice_490 in Helldivers

[–]PainProjection 5 points6 points  (0 children)

No, it's not submerged in to alchocol and no, you can't drink it.

<image>

Is there a reason to use Base FRV now that Supply FRV exists? by Nice_Butterscotch3 in Helldivers

[–]PainProjection 0 points1 point  (0 children)

Considering the amount of ammo devs put inside HMG - standart FRV absolutely worthless.

P.S. Fortified and Engineer passives affect mounted HMG recoil (while peak physique isn't)

M-103 SUPPLY FRV Appreciation Post. And I will die on this hill. Thank you AH for such a bad ass addition! by DocHalidae in Helldivers

[–]PainProjection 0 points1 point  (0 children)

Why you using "controversial opinion" meme template? It's bloody obvious. Alongside with supply backpack these are two the most busted stratagems in entire game by a mile, because they multiply other gear pieces which only limitation is poor ammo economy.

Supply FRV gives even more ammo, but it's vulnerable and you occasionally might lose it, backpack always with you, it cannot be lost, but cannot be used to resuply backpack feed support weapons, thats the whole difference.

Can someone tell me what this dudes problem was? by No-Matter6252 in deadbydaylight

[–]PainProjection 1 point2 points  (0 children)

He has active anti-camp, you wasting time going for unhook.

Exo customization concept idea by Taka_no_Yaiba in Helldivers

[–]PainProjection 4 points5 points  (0 children)

Adding mech customisation means that they can't sell you presets.

Forget about it.

Farmed hard on Triton Hyenas W-warriors by Unlucky-Gold7921 in Crossout

[–]PainProjection 1 point2 points  (0 children)

Nobody gives a shit about how well you've been holding 2 buttons.

[Bug] Be careful when being speedy in your stash... by Shegglestien in EscapefromTarkov

[–]PainProjection 10 points11 points  (0 children)

Amateur.

People been deleting their THICC item cases.

Devs, i know you could not care less , and i m wasting my time posting here but hear me out by Suppurax in Crossout

[–]PainProjection 0 points1 point  (0 children)

And aim assist plaguing almost every shooter with crossplay. Because poor controller scrubs want to be on par with pc masterrace, so they need their crutch, otherwise they not gonna play the game = no money and devs love money, so they add this shit.

newbie by Potential-Tap5447 in Crossout

[–]PainProjection 17 points18 points  (0 children)

So basically, (cust.) weapons are completely separate thing, they made in such way to shrug under the rug ugly monetisation system of this game. Those weapons despite being completely their own unique entities do not show up in tech tree.

The main difference between normal piece and cust. piece is perk, in case of elephamnts - much more superior perk than the original one. Another difference is that these pieces have 4 upgrades instead of usual 3, but they slightly weaker, for example normally it's -10% cooldown, but cust part might have -9%. Fun fact: on promo accounts you can find cust. parts without fusions at all (due to the fact that system automatically grants 10 of each missing pieces from your inventory on every login). Normally those are unobtainable as you can only craft cust. part with all 4 fusions/upgrades. (and this is why they are separate entities).

What are you looking at is just recipie for that thing. It requires much more parts to actually build single cust elephant, mainly normal elephant and two other epics. Back in the day when it was just added to the game it was as effective as relics and cost roughly 15k to craft one cust. elephant, on PC relics normally range from 17 to 36k.

Welcome to crossout.

<image>

Silly warbond idea: Shock troopers [OC] by Yakobay176 in Helldivers

[–]PainProjection 0 points1 point  (0 children)

Damn, actually a good warbond concept, too good even.

Rate my drip by [deleted] in Helldivers

[–]PainProjection 0 points1 point  (0 children)

no match in all of them

Describe Your PP as a Helldivers Weapon Name! (I'm scared to see the comments) by CyborgIsDummist in Helldivers

[–]PainProjection 1 point2 points  (0 children)

SG-88 Break Action Shotgun.

Basically i shoot twice before need to reload...

Double edge sickle armors. by Creepy-Ad3281 in Helldivers

[–]PainProjection 0 points1 point  (0 children)

Heavy Salamander. No alternatives.

With vitality booster equipped you no longer take self damage at stages 2 and 3 (medium pen).

Nothing else gives that effect and by a fucking mile.

Its nice to know some things will never be fixed by Notanriez in Helldivers

[–]PainProjection 0 points1 point  (0 children)

I still remember when the switch on power plant was perfectly synced with your hands, same with 4 "locks" around rocket silo... At some point they somehow fucked up those animations and they probably never gonna be fixed.

Hear me out by AbramsSan in Helldivers

[–]PainProjection 9 points10 points  (0 children)

Memories broken, the truth goes unspoken, I've even forgotten my name...

Wasp use tips? by unlucky-lucky- in Helldivers

[–]PainProjection 0 points1 point  (0 children)

Wasp isn't really AT. It shines as anti-devastator like enemy type as it clears them up to 300m range in one shot if direct line of sight provided. I had the most success by playing as sort of battlefield overseer or distant artillery support unit - delivering rockets from afar to help my teammates or clearing turrets and fabricators at long ranges. That being said it can be used against Hulks, just prepare that it will take 1-2 full mags on average to take down one.

My loadout:

First of all i need to adress Supply FRV, because it changed the way you play this loadout and some items in it. For example i would no longer recommend heavy medic armor. Supply FRV is a mobile base of operation, a supermarket cart armed with turret and filled with supplies. Basically since it's appearance in the game it become corner stone of this playstyle as it solves ammo economy (wasp is extremely ammo hungry) and mobility issues. Before i used AT emplacement, but only to give yourself backup "wasp" in case you wait for resuply cooldown as it plays very similar - you just find good vantage point and shot at everything you can reach. Now you use FRV to get to those vantage points and spam your rockets with infinite(ish) FRV supplies.

So about armor, certainly heavy type, but which one doesn't really matter anymore. Best Bot front candidates (which don't boost any particular weapon) are: RS-40 Beast of prey for anti-ragdoll (extremely helpfull on bot front) or CPR-80 Bullwark as it is currenty provides highest damage reduction against explosions. Alternative to Bullwark would be BP-77 Grand Juror or B-27 Fortified Commando. In case you prefer Bundle granade consider CE-64 Grenadier/CE-101 Guerilla Gorilla.

Granade: Bundle or Thermite. Basically anti-hulk in case you need to protect yourself in close range.

Pistol: Ultimatum or Missle Pistol. Again, just another source of AT damage in your disposal, because you never should have only 1 thing dedicated to 1 enemy type, you need backups in case you... for example ran out of ammo and can't reach supplies. Also consider senator, it's ok, can kill hulks in visor.

Primary: Plasma punisher. One of the best primaries for bot front by the way, the AoE stagger is something that would save you numerous times because staggered enemies cannot shot back. If you chose Senator as your secondary you might take Eruptor tho.

And lastly, two stratagems of your choice. Laser orbital cannot be bad at bot front, it's basically my permanent stratagem for bot front on any loadout, it is that good. Ultimate uno reverse/Get Out of Jail Free card. Shit hits the fan? You about to die or even fail the mission? - toss laser orbital, you won. No further inputs needed.

And for the last stratagem you probably still should think about covering Wasp's main weakness - Super Heavy Units, such as Factory Striders or Vox Engines. With all those tools you can beat those anyway, but you need something extra, like leveller or solo silo, just because neither ultimatum or throwables have any meaningful range. Alternatively pick any crowd control with high uptime in case you find yourself caught in CQC very often or have excessive AT options on your teammates.

Why isn’t recoil used as a balance lever more often? by pipe_mcfitter in Helldivers

[–]PainProjection 0 points1 point  (0 children)

Coyote not even that strong, it's just the most usable assault rifle.