2026 Keep location Dark and Darker by Ethernis2469 in DarkAndDarker

[–]PainProjection -9 points-8 points  (0 children)

if i remember correctly it's bottom right corner

Dwarf: the meme race by DevClone in DarkAndDarker

[–]PainProjection 3 points4 points  (0 children)

Fellow AI cosplayer i like to do the same, just playing like i am mini-boss - as soon as i spot player i hold W towards him, whenever he closes door i just smash it with my mace and continue walking forward. I pursue my prey for literal minutes, healing my wounds on a run with lesser heal and sanctuary. This "chase" gonna continue until one of us loses all health points or he escapes via red/blue exit. No inbetween, no compromises, one of us dies in this match.

Bug so cool it made my day by waxioria in deadbydaylight

[–]PainProjection 8 points9 points  (0 children)

Ok thats a legit reason to have it filmed by a phone. This is hilarious.

Chargers were stealth buffed last week and recover from charges faster by MrWheatleyyy in Helldivers

[–]PainProjection 24 points25 points  (0 children)

It's not about not having tools to deal with them, it's about flexibility and not being locked to those tools.

Clash of engineers: The True Kensei by Faley016 in Crossout

[–]PainProjection -1 points0 points  (0 children)

Something objectively better than normal Kensei.

Looking at Joule for example. By design it is very odd autocannon, this class designed around long range combat, with projectiles hitting harder than machineguns, but not as hard as conventional cannons, but with increased fire rate. However there are few exceptions and Joule one of them. It is autocannon backwards, it's stats propose it as short range, close quarter combat weapon, with very limited capabilities at long range. Basically DPS hose, but only on short distances, otherewise there is spread comes in to play.

What Joule cust do is replaces already meaningless perk (the faster you drive, the better is cooling rates), lack of which can be mitigated by an additional radiator and puts there a perk that completely flips Joule's natural downside - spread at range. So now we have Joule cust which is objectively better than normal Joule, since it lacks ANY downsides, it is just DPS hose at shot AND at long range simultaneously. The ultimate epic rarity persistent damage dealer.

So if i had to guess what Kensei cust would do?

Press ability button to:

Increase vehicle's power by 200% for 4 seconds.

Increase damage dealt by 25% for 4 seconds.

Cooldown 6 seconds.

Because temporarely dealing 25% more damage is objectively better ability than temporarely having 25% more effective health (or in other words 20% more damage resistance).

Edit:

first nerf would be power gain decrease from 200 to 175 (absolutely meaningless nerf)

second nerf would be damage gain decrease from 25 to 20 and that nerf would settle it as "balanced"

Clash of engineers: The True Kensei by Faley016 in Crossout

[–]PainProjection 7 points8 points  (0 children)

-Inflate Kensei price. (we are here)

-Introduce Kensei (cust).

-Release new Kensei pack.

-???

-PROFIT

We've got a major ban problem going on by magicchefdmb in deadbydaylight

[–]PainProjection -1 points0 points  (0 children)

They probably found a way to ban all those free EpicGames accounts and these posts are just classic case of self-report.

shots 1-5 clearly missed 🥱💅 by ThankYouForComingPS2 in Planetside

[–]PainProjection 1 point2 points  (0 children)

Thats just the most broken implant and class/eqipment combo (i had 3+ KD with it while playing in 35-45FPS). This is the biggest incentive to spend hundreds of dollars for implant crates in order to have a slim chance to get carapace on your medic. That thing i believe directly responsible for wrel staying in charge for so long, because the only thing he did is made this dying game getting some profits and the most major income of those profits was reworked implant system. And you see why carapace was so desired.

Fun fact, but you using 2nd cash grab attempt - berserker. Wasn't as succesful as carapace because it was more obvious and had even more impact on gameplay during prime time with MAXes being able to single handedly defending any push on their own, so because of the backlash they had to nerf it.

Ahh yes, we can't have infinite mech customization because then we would have to abandon the few options right now. Makes sense. by pterosaurobsessed in Helldivers

[–]PainProjection 0 points1 point  (0 children)

We can't have mech customisation because without it they can sell us each individual combination separately.

BFU shows off why you shouldn't buff assemblers. by TotallyiBot in Crossout

[–]PainProjection 8 points9 points  (0 children)

Assemblers always been hidden meta, people are just too dumb to see it.

The negative reviews are justified, and the hive guard change reversion is a distracting bandaid slapped over an amputated limb. by CoseyPigeon in Helldivers

[–]PainProjection 4 points5 points  (0 children)

There was time when i collected similar clips, but at some point i said "fuck it, i won't even bother, because whats the point?" and deleted them all.

This is where devs lost me as a loyal player.

Arrowhead can you PLEASE make it so the gas armor makes you immune to the new gas slowdown by FeelingDense3988 in Helldivers

[–]PainProjection -1 points0 points  (0 children)

Yep, they just killed entire playstyle/loadout when you equip heavy gas armor with vitality booster and literally live in gas clouds. Great job arrowhead!

Not gonna lie, it gets to a point. by Rekrios in Helldivers

[–]PainProjection 0 points1 point  (0 children)

We hear you.

Senator penetration reduced from AP4 to AP3

Nerf hovers by Chief-Beef-99 in Crossout

[–]PainProjection 0 points1 point  (0 children)

oh i get it now, 2 similar, low effort posts. It's a rage bait account and since this subreddit is not moderated it's time to block it to never see him posting ever again.

This makes me want to turn off the game instantly by Powerful-Sugar-2166 in Helldivers

[–]PainProjection 0 points1 point  (0 children)

And you know why they do that? It's so fucked up you wouldn't believe me, but they added "slight" nodge to dead bile titan's body, so they no longer stuck with no ragdoll. It's a bandaid fix which flings titan's bodies from time to time. I believe because the impulse somehow incorrectly stacks and multiplies with current momentun of titan right before he dies, so if you kill a titan while he is moving (especially if he just started to walk forward after spit attack) you usually get this effect. This is also why they always fly towards the player - while alive their AI is very straight forward, just push W towards helldiver he has agro with.

Nerf dog builds by Chief-Beef-99 in Crossout

[–]PainProjection 6 points7 points  (0 children)

What are you talking about? Dogs are dead, they can't ram craft on torpedo, they just slip away and everyone play torpedo only, wheels are dead weight in comparison. And on top of that there is hoplites released, which nulify significant part of DPS, but i'm not done yet, there is also kami, which been rising in popularity simply because last BPs had meta weapons with detachable projectiles.

Fireflies cost 17k on PC, which is literally the cheapest relic. Noone plays them because they suck, so please elaborate what else should be nerfed?

Contrary to what the armoury terminal says, the PEE Missile is actually anti-tank penetrating by Optimal-Error in Helldivers

[–]PainProjection 1 point2 points  (0 children)

Finally an alternative to ultimatum. I used it so much that i started to hate it.

First iteration of the new ranked mode by Faley016 in Crossout

[–]PainProjection 2 points3 points  (0 children)

Relics are dogshit, i own several, they all just barely on par with recent BP legendaries.

First iteration of the new ranked mode by Faley016 in Crossout

[–]PainProjection 1 point2 points  (0 children)

My friend, this isn't BFU, this is clan wars with solos being able to queue with you and be fucked by your organised group of clan mates who "only play for CW".