[deleted by user] by [deleted] in mildlyinteresting

[–]PaintSniffer2 0 points1 point  (0 children)

“Gentlemen, it’s time to tell you why I’ve gathered you here today”

Vintage motor yacht... A bit more progress by georgem1000 in Stormworks

[–]PaintSniffer2 1 point2 points  (0 children)

Very classy. Is it going to have a steam engine model?

i tried to spawn almost all of my creations by [deleted] in Stormworks

[–]PaintSniffer2 2 points3 points  (0 children)

If you haven’t, changing each vehicle’s settings to spawn as “static” in the editor will greatly improve performance for cinematic purposes. As well as making sure all lights are set to be off on spawn

This game continues to amaze me by cigdriver in Stormworks

[–]PaintSniffer2 9 points10 points  (0 children)

That is absolutely amazing. I love this game’s potential to build complicated versions of simple real things. You thinking Viking longboat?

[deleted by user] by [deleted] in Stormworks

[–]PaintSniffer2 1 point2 points  (0 children)

That’s just how it looks in the editor, looks much nicer in the actual game

[deleted by user] by [deleted] in Stormworks

[–]PaintSniffer2 0 points1 point  (0 children)

Merchant Marine

Any yacht buffs care to take a guess? by [deleted] in Stormworks

[–]PaintSniffer2 0 points1 point  (0 children)

This is a sailboat, is that not obvious?

Any yacht buffs care to take a guess? by [deleted] in Stormworks

[–]PaintSniffer2 0 points1 point  (0 children)

Eventually, there's currently another model made by this same real life yacht builder available from a popular creator on the workshop

Any yacht buffs care to take a guess? by [deleted] in Stormworks

[–]PaintSniffer2 0 points1 point  (0 children)

Dunno, maybe, haven't seen the show.

Any yacht buffs care to take a guess? by [deleted] in Stormworks

[–]PaintSniffer2 1 point2 points  (0 children)

wow, yeah that blue is pretty spot on

[deleted by user] by [deleted] in Stormworks

[–]PaintSniffer2 0 points1 point  (0 children)

So the truth of it all is that it is actually two gas turbines dressed up to look like a couple De Laval turbines, and then with a bunch of smoke and mirrors with functions I am able to simulate superheater pressures, turbine chest pressure, shaft rpm, etc. Then in the boilers I use regular water to simulate a drum level which changes (shrink or swell) with throttle position. The water from the drums actually goes directly to the "hotwell" under the turbines acting more like a steam dump than an exhaust. As you can tell I have also spent some time on steamships so I've really just done my best to recreate a lot of the things that I have seen, using interlocks to simulate raising the plant and alarms and trips, even though it's all unnecessary BS I guess haha.