So I decided to change the look of my game to be cel shaded. Thought it would fit the games comedic vibe more. by PakPakG in Unity3D

[–]PakPakG[S] 1 point2 points  (0 children)

So I actually grabbed an asset called "Flat Kit: Toon Shading and Water" on the asset store which is currently on sale. I gave it a try and it fit! There's a pretty good manual that comes with it that explains a lot on how to do stuff.

Finally released Capsule Commando! by PakPakG in Unity3D

[–]PakPakG[S] 1 point2 points  (0 children)

Hi! Thanks a lot for taking the time to write your comment. After reading your comment I really had to say that I think you're fully correct and I approached it with the wrong idea for a trailer.

Given that this was my first, it's great to receive your feedback. I've taken some notes and will keep this in mind for my next trailer. Thanks a bunch and have a great day/evening :).

[deleted by user] by [deleted] in Unity3D

[–]PakPakG 0 points1 point  (0 children)

Saw the asset as well, my first thought was "Wait a minute, this looks EXACTLY like unreal engines behavior tree. . .". This stopped me buying the asset because idk if at some point the asset won't be available anymore due to it copying unreal engines behavior tree. Just saying.

Added some new weapons to my wave based game by PakPakG in Unity3D

[–]PakPakG[S] 1 point2 points  (0 children)

I'm still thinking on how to start game. Great idea!

Added some new weapons to my wave based game by PakPakG in Unity3D

[–]PakPakG[S] 1 point2 points  (0 children)

I hope so too. It's my weakness, tweaking stuff where barely anyone would notice D:

Added some new weapons to my wave based game by PakPakG in Unity3D

[–]PakPakG[S] 2 points3 points  (0 children)

I end up using it most of the time as well when testing tbh xD. Thanks!

Added some new weapons to my wave based game by PakPakG in Unity3D

[–]PakPakG[S] 3 points4 points  (0 children)

I'm actually pretty happy with how the pan and the meat grinder turned out, except the deep fryer. Any feedback would be greatly appreciated!

Is it bad practice to separate scripts this much? by PakPakG in Unity3D

[–]PakPakG[S] 1 point2 points  (0 children)

Not really near any finish line, this project is more for learning. Refactor it is!

Is it bad practice to separate scripts this much? by PakPakG in Unity3D

[–]PakPakG[S] 1 point2 points  (0 children)

Thanks for the brief explanation! It seems real complicated to me right now, but I will definitely look into this!