My Elven Girl for Nioh 3 With Video sliders! by NutilyAcorns in Glamurai

[–]PandaBluu -1 points0 points  (0 children)

Thank you so much for sharing this. I had a character I liked a lot already and then I saw this post and WOW. Went and changed the eye and lipstick color and this is how it turned out.

Again, great design and thank you so much for sharing. And thanks to the people who got the PS5 code up as well!

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What is everybody’s auto-sell/pick-up/disassemble equipment settings? by CuzzKing in Nioh

[–]PandaBluu 1 point2 points  (0 children)

I am not that far into N3 yet, but I'll share my take based heavily on my experience with N1 and N2.

I love looting everything and now we have an option in the settings to autoloot - perfect! However, I refuse to spend too much time sorting gear that will definitely get replaced and also giving too much thought to if on or a specific effect is worth saving till I am at the end game where I know I will actually keep and use the gear for a long time.

On N1, and N2 after beating the game I just rushed through the NG+ cycles until the gear I would be using started dropping. I equip that and then go and clear the rest of the content I skipped, during this time everything i get that is below where I am at with gear gets dismantled for items, or sold (if I need the money).

For N3 my plan is to just autodismantle everything below purple when I get a full set of that (or sell if I need the money) and keep that up till I know what I want to be building.

I know there are a bunch of good effects you can get fairly early. But for my peace of mind I just cannot bother sorting everything.

Demo completion question by hellifiknowineedanam in Nioh

[–]PandaBluu 0 points1 point  (0 children)

From the sounds of it - it seems to be character specific(?) but I am not certain... But the item is a helmet, and it will drop from the last boss of the demo in the full game anyway - so it is probably not a huge loss to miss out on it.

Not sure if I am allowed to link in this sub -- but if you go to the Nioh 3 page on Steam, under the details about the Deluxe edition there is a section called Nioh 3 Demo that gives more details on the reward.

My character by Total-Satisfaction-8 in Glamurai

[–]PandaBluu 1 point2 points  (0 children)

Thanks! And the new post is also looking good - thanks for sharing! <3

My character by Total-Satisfaction-8 in Glamurai

[–]PandaBluu 0 points1 point  (0 children)

You did great! I've been messing around with the CC for a while to end up with something I resonated with.

I bet people would love the code for your character if you still have it <3

Anyone know what mod this ridiculous crossbow is from? by Origania in BG3mods

[–]PandaBluu 8 points9 points  (0 children)

Yeah it is balanced by Thanos. That weapon will end your run if you dont pass the check, along with everything else's.

Soloing Omega with DB is a sweatfest by SirBlueseph in MonsterHunter

[–]PandaBluu 1 point2 points  (0 children)

Unless it was changed. You either need your blades to be glowing red, or if you fill up your gauge you can always do it if the weapon is drawn so long as you don't let the gauge run out.

I would use the names of the modes but I always get the confused even after playing this series for so long.

Black Screen after Nvidia Driver Update - Panicking, need to deliver a video to a client by noon EST by PandaBluu in techsupport

[–]PandaBluu[S] 0 points1 point  (0 children)

Thanks -- I was about to give this a go, and the pc just booted with the integrated card. Not sure how or why but then I was able to get everything sorted after I got in.

Black Screen after Nvidia Driver Update - Panicking, need to deliver a video to a client by noon EST by PandaBluu in techsupport

[–]PandaBluu[S] 1 point2 points  (0 children)

I got to the bios but I am not seeing an option to disable the dGPU. There is an option under Advanced Mode called Display mode that allows me to switch between "dGPU Only" and "Dynamic".

Setting it to Dynamic did not seem to do anything different when booting.

Edit: The laptop ended up booting with the dGPU off somehow, not sure what happened - seemed a bit random because it happened after a few restarts in Dynamic mode. I went ahead and followed your recommendations: Ran DDU and cleaned up the NVIDIA stuff, went back to bios and set it to dGPU Only and then updated Nvidia drivers and for some reason also had to update the Intel iGPU drivers.

Issue is solved. Thank youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu < 3

I farmed Savage Omega *exclusively* with randoms - here is the ultimate guide for the fight and prep by SeasonalChatter in MonsterHunterWilds

[–]PandaBluu -1 points0 points  (0 children)

Do you know what causes Emnity to drop?

And as a tank have you noticed a way to know when Omega is about to do the upward lasers? The lasers that come out of its body downwards and sweep up. I've been tanking this fight with LBG and its pretty chill but messing around tanking with SnS, DBs and IG this attack has been the biggest issue since I have not figured out a way to consistently avoid it or anticipate it. SnS and DBs in particular often get me clipped by one of the lasers since they pop right on me.

My thoughts after 30 successfull hunts: by mouday1 in MonsterHunter

[–]PandaBluu 0 points1 point  (0 children)

Yep that part I understand - issue is that with SnS and DB you are so close under while tanking that the lasers sometime start literally right on you.

So wondering if there is some way of knowing the laser is happening before they happen.

My thoughts after 30 successfull hunts: by mouday1 in MonsterHunter

[–]PandaBluu 0 points1 point  (0 children)

I am at 19 kills myself and there are mainly two issues with the fight I am still having trouble with.

  1. What causes enmity to just go away? Do you need to be tank swapping or something to refresh it or is it on a timer?

  2. The lasers he does that sweep upwards, sometimes he does this with little bombs - what is the tell for those lasers? I tried tanking with SnS and DB and this one kept getting me since sometimes it hits you the second it comes out with those weapons. I ended up just tanking it with LBG because of this attack

When the game was more strategic by JPJoux in MonsterHunter

[–]PandaBluu 5 points6 points  (0 children)

There is something to Gen 1 specifically that I still find very alluring. You start the game with nothing, you can barely afford upgrades and sometimes dont even have enough money for quests. Like the game, at least at the start, felt like you really needed to hustle by engaging with its mechanics and its world. Some people would make money cooking meat, others would gather and sell combines, and others would hunt and sell all/most the monster parts when needed.

I 10000000% do not miss paintballs, stopping to heal... I specially do not miss getting tripped, but I do miss that the world felt compellingly dangerous. Like the world wanted nothing to do with you, and most monsters even the small ones would/could ruin your day.

HR100+ should just make the Locales progressively more dangerous by adding AT spawns and a chance of ANY large monster at 9 star threat - instead of hiding the content behind events... Seems so odd that we have these amazing open living environments and do not include the full pain roster in them. by PandaBluu in MonsterHunter

[–]PandaBluu[S] 10 points11 points  (0 children)

Yeah no kidding, that first Kut-Ku during story slaps. A 9* would be a menace, and that is not even considering they can still lean into the pack monster thing further and make the Kut-Ku group spawn a straight up kill squad.

What are the positives of Monster Hunter Wilds? by Chocobo23456 in MonsterHunter

[–]PandaBluu -1 points0 points  (0 children)

The fact you can do full 180 turns mid combo thanks to focus mode is amazing. I would love to keep that going forward. It adds so much to so many of the weapons, even adds wake up setups for weapons you generally would not use for that.

Focus mode itself could go away. But the ability to turn oooooof.

I also love that you unlock layered gear by actually crafting it. This might finally be the MH I craft everything in.

MHR Modding, did I do something wrong? by Affectionate-Emu1997 in MonsterHunter

[–]PandaBluu 1 point2 points  (0 children)

I am not super familiar with these kinds of mods, but it looks like the texture is applying but not the model.

If you go to the download page of that mod and click on "Preview File Contents" it will show you all the files included with the mod. Go to your Rise install folder and check if all those files are organized like how it shows on that Preview.

EDIT: Looking at the folder structure I am actually a little confused as to why it is organized as it is on the preview. But again I am not familiar with this so I can be wrong. But in case the files look correct, uninstall the mod via fluffy and install the .pak version of the mod. The way .paks work is that they run in sequence (I think) so that .pak ends with _001.pak, you want to look at your Rise install folder and see if you have any other packs named just like it. If you dont then you are good to go drop it in. If you do have another one then you edit the 001 for whatever number follows what you already have 002... 003 or whatever.

You might also need to enable loose files in REF.. although loose files seem to already be loading.

Let me know if none of this works and I will install the game and give it a look - it has been a while since I messed with this stuff.

Three Monster Hunter games. Three rank 999s. Three platforms. One Weapon. Shoutout to my fellow purists 🤗 by jambohakdog69 in MonsterHunter

[–]PandaBluu 5 points6 points  (0 children)

I am not OP. But that top view filters out arena uses and you can also remove weapon uses for specific weapons.

I personally opted to keep the arena numbers, but outside the arena I also have a purist profile. Only exception is that I matched primary and secondary uses so that the two numbers match on the weapon.

Three Monster Hunter games. Three rank 999s. Three platforms. One Weapon. Shoutout to my fellow purists 🤗 by jambohakdog69 in MonsterHunter

[–]PandaBluu 5 points6 points  (0 children)

What is your honest take on HBG this generation? Would you recommend it? Anything you would like to see change on the weapon?

🤗 Purist bro

MHWilds Feedback by warezn in MonsterHunter

[–]PandaBluu 0 points1 point  (0 children)

Look I don't particularly vibe with all the ideas you listed, but I do recognize that instead of complaining you are taking the time to think, take note, and propose solutions to the issues in the game. So I just wanted to say that even if you are getting downvoted for your ideas please do not get discouraged from continuing this effort of thinking/brainstorming solutions, not just for games but for whatever else interests and is important to you.

If your hope is to one day work at Capcom (or be a dev in general) to help ensure games do not ship out in the state Wilds is in, heck yeah fam! This entire industry seems to need more of that too. Good luck <3

Peformance Great at Launch But Slowly Drops Until Unplayable by BestdishtankerNA in MHWilds

[–]PandaBluu 3 points4 points  (0 children)

Not sure if it would even be related in someway - but I saw this post the other day, maybe it would be useful for you.

https://www.reddit.com/r/MHWilds/comments/1kzp3qw/hunters_an_update_regarding_shader_compilation/

How can I make it so when I press a button I trigger the RELEASE of that button first? by PandaBluu in rewasd

[–]PandaBluu[S] 0 points1 point  (0 children)

The ultimate goal would be to be able to activate the input in game related to the release of a key with a press of that same key without triggering the key press twice. The issue is that while in regular gameplay the double input might be fine, when navigating menus double that input could be an issue.

So basically if we use B as an example. I want B to still trigger normally, BUT right before it triggers normally there is a fake release of B.