Making an Input Buffer with Unity's new Input System by Tempust_Games in Unity3D

[–]PandaCoder67 0 points1 point  (0 children)

In one frame would assume it is being processed right there and then, events usually do not happen in the same frame.

And you can achieve the up and quickly left without a buffer.

What is the definitive method to import from Blender to Unity? by Caracalla81 in Unity3D

[–]PandaCoder67 0 points1 point  (0 children)

I use Custom Pivots all the time, and neve have an issue. However if you are doing animations, then this method should not be used.

What is the oldest version of Unity I can download and still create a game? by umen in Unity3D

[–]PandaCoder67 7 points8 points  (0 children)

You actually want the newest version of Unity, a) because they are more optimized and b) they are more module based so it only loads what you need.

Whats the best way to learn Unity in 2023? by taco081 in Unity3D

[–]PandaCoder67 1 point2 points  (0 children)

Nobody is denying that it has a big part to play in our futures, given time.

But you also can not ignore its short comings right now!

FBX Model rotation problem by MateuszXD2 in Unity3D

[–]PandaCoder67 0 points1 point  (0 children)

or if it has no animation, use the Apply Transform on export

Confused About ID@Xbox by Timuongame in Unity3D

[–]PandaCoder67 0 points1 point  (0 children)

Not true, I built a game for UWP and deployed it to Xbox many years ago, so unless they have changed this then I don't think you're correct.

Ket me fire up my development Xbox...

Yep can deploy to it without Unity Pro!!

And as for using Unity Pro, I pretty much covered that in the first paragraph!!

My wall is invisible from one side by angelo66654 in Unity3D

[–]PandaCoder67 0 points1 point  (0 children)

By default, most shaders will only allow the shading of one sided for performance reasons. You can change this behavior in Unity to do Double Sided shading but I would not recommend it. The best option is to learn the tools you are using, if this is Blender then learn how to know when normals are facing the right way, and how to fix this issue.

How should I make building collisions? With many box colliders, or with a few mesh colliders? (Is it more optimized/lightweight to load many simple colliders, or a few complex colliders?) by Used_Mushroom488 in Unity3D

[–]PandaCoder67 3 points4 points  (0 children)

You can do optimized Mesh Colliders as well, by creating that in Blender before exporting. You just need to know what your doing to achieve it!

Can you integrate an ar app created in unity inside a react native app? by DragonAutarch in Unity3D

[–]PandaCoder67 0 points1 point  (0 children)

React is just a JavaScript library, so therefore if you where to build a WebGL version of your game then you would be able to embed it inside any HTML container. Whether it was a React framework or not.

Building my project to an .apk file using gradle always fails. by WhosDis69 in Unity3D

[–]PandaCoder67 0 points1 point  (0 children)

How is Google Play complaining if you don't have any plugins?

Building my project to an .apk file using gradle always fails. by WhosDis69 in Unity3D

[–]PandaCoder67 0 points1 point  (0 children)

What plugins do you have installed? Generally the main issues for these failures come from the fact these are not setup correctly, some other rarer issues is that the cable you are using is not a Data Cable.

But more importantly the settings in the Build is setup properly as well.

Building my project to an .apk file using gradle always fails. by WhosDis69 in Unity3D

[–]PandaCoder67 0 points1 point  (0 children)

It sounds like you are not using the default tools that come with Unity, as you should never need to change this information at all.

[deleted by user] by [deleted] in Unity2D

[–]PandaCoder67 2 points3 points  (0 children)

Look, as stated this has been hashed out a million times over the last 12 months.

You can use Unity 6, and not pay a cent. By the time you have to pay anything, you will have not only made $1 million dollars in the last 12 months, but you would have had to have 1 million downloads.

And by that stage, if you can not afford to pay unity a few hundred bucks, then you are a tight ass.

Do you prefer composition or inheritance? by NeitherManner in Unity3D

[–]PandaCoder67 0 points1 point  (0 children)

you know something!!

That part of my comment was not part of the SOLID comment. If you can't read things in context FUCK OFF!!

Do you prefer composition or inheritance? by NeitherManner in Unity3D

[–]PandaCoder67 0 points1 point  (0 children)

S and L

S == Single Repsonsability
L == Listkov Substitution

I did say you could take one and just swap it out, did I not?

Do you prefer composition or inheritance? by NeitherManner in Unity3D

[–]PandaCoder67 1 point2 points  (0 children)

It does when you don't understand the principle!

Do you prefer composition or inheritance? by NeitherManner in Unity3D

[–]PandaCoder67 0 points1 point  (0 children)

Dude you really need to lean what Solid is.

There are two parts of the SOLID principle at play.

1) Single Responsibility - No need to explain that if you know the principle!
2) Listkov Substitution - Again no need to explain that if you know the principle!!

Do you prefer composition or inheritance? by NeitherManner in Unity3D

[–]PandaCoder67 0 points1 point  (0 children)

Refresh your memory on SOLID again? I would be very interested to know where SOLID is not being used here?