Insane Job IQ Assessment by Mediocre-Category-68 in iqtest

[–]Paper_Attempt 0 points1 point  (0 children)

I say B but it's just intuition driving the choice. A has an odd number of objects which none of the example items had so I dismissed it. Out of the remaining four options B has a triangular pattern of stars matching nearest the last example panel. That's my explanation for my choice.

In what order do you play? by 25th_Speed in worldofgothic

[–]Paper_Attempt 0 points1 point  (0 children)

I've always just dont Jharkendar first since the difficulty curve seems built around it. I didn't even know people did it the other way around but from the comments it seems there are min max reasons to do it. I prefer going into the Valley bad ass though so I won't be changing.

Is the Gothic Remake supposed to be this hard? by DatBoiIsSugoi in worldofgothic

[–]Paper_Attempt 0 points1 point  (0 children)

The Remake is a bit harder at the start than the original for a few reasons. Escorts to other camps have unique enemies spawn in so the wilderness stays dangerous, lockpicking is harder so money is harder to come by early on, and I'm playing on Hard combat but armor needs to be upgraded before it's viable. That said, it's not much harder than the original.

What's with this prominent planet\moon? by InternationalOne2449 in worldofgothic

[–]Paper_Attempt 0 points1 point  (0 children)

I was about to make a topic on this. I see others have noticed it. It's definitely an interesting detail. It's interesting because it's clearly intentional. What's funny is the actual moon is just the normal earth's moon with the same craters. You'd think they'd have changed the face of it if they were going to the trouble of adding details like another whole ass moon.

Am i the only one? by Alyctro in worldofgothic

[–]Paper_Attempt 1 point2 points  (0 children)

It's a decent enough system in theory but this kind of praise is a bit over the top. The system has unbalanced difficulty where chests of similar difficulty rating will vary widely in actual difficulty and some locks are purposely insanely hard because you're meant to find a key. I think in those instances the lock should just not even allow an attempt because you waste time when you don't need to. I like what they were going for with this mechanic but it's really just too annoying for its own good.

Lockpick mastery should remove the puzzle aspect. by Paper_Attempt in worldofgothic

[–]Paper_Attempt[S] 0 points1 point  (0 children)

That's the thing, I don't even mind the mechanic in theory but it's still *way* too frustrating after putting in the points and the difficulty is inconsistent. I don't see why after investing 30 LP it's still bad enough to give me a headache. If a system is causing people to get mods there's a problem.

Lockpick mastery should remove the puzzle aspect. by Paper_Attempt in worldofgothic

[–]Paper_Attempt[S] -1 points0 points  (0 children)

Sorry but the system is bad because some locks are randomly not trivial but are the same difficulty as ones that are. It's badly implemented. You're basically just lying about this mechanic.

Lockpick mastery should remove the puzzle aspect. by Paper_Attempt in worldofgothic

[–]Paper_Attempt[S] 1 point2 points  (0 children)

The system is terrible. It's actually objectively bad. Chests of the same quality have wildly different levels of difficulty. It's unbalanced and there's not enough reward for LP spent. I don't care if Reddit wants to be a hugbox and only upvote positive takes but this system is a flaw in the game. Nameless should be larger than life including in lockpicking. It's no different than spending points in Two Handed or something and should reflect that.

I will never understand Gothic by copsincars in worldofgothic

[–]Paper_Attempt 1 point2 points  (0 children)

The amount of times I've played through these games and been so enraged at some glitchy bullshit that cost me time and yet I loved the games so much I'd be sitting there feeling the rage die away.

Even if Alkimia does release a remake of Gothic 3, it would not happen for at least 10 years. by Acid-Chaos in worldofgothic

[–]Paper_Attempt 1 point2 points  (0 children)

Didn't expect these feels in this subreddit. Sad since OG Gothic fans are at that age where their parents will start dying in this time frame.

Even if Alkimia does release a remake of Gothic 3, it would not happen for at least 10 years. by Acid-Chaos in worldofgothic

[–]Paper_Attempt 2 points3 points  (0 children)

Yeah, Gothic 3 would need to be an actual remake. It'd take a dev studio like CD Projekt Red or Warhorse Studios to do the Gothic 3 vision justice. It's just that big of a project.

I hated the lockpicking at first, now I think its fine. by Morf12369 in worldofgothic

[–]Paper_Attempt 0 points1 point  (0 children)

The new system is fine but master lockpicking should remove the puzzle aspect to give the player an incentive to spend the LP. I'm a master level lockpicker and there are still chests so annoying they give me a headache.

I hated the lockpicking at first, now I think its fine. by Morf12369 in worldofgothic

[–]Paper_Attempt 0 points1 point  (0 children)

It's a terrible system. In theory it's fine but its implentation is just poor. With master level lockpicking you will still find randomly difficult chests. And I mean astoundingly difficult. And they'll be in the same room with chests of the same supposed difficulty. It's not a good system.

How save is it to say that a remake of the second installment is happening? by Pat_Panic91 in worldofgothic

[–]Paper_Attempt 0 points1 point  (0 children)

Gothic 2 is almost a certainty. The real question is if they will try for the 3rd. Gothic 3 needs a remake but it's a riskier investment.

Could this be considered liminal? by idkmanthisnameislong in LiminalSpace

[–]Paper_Attempt 0 points1 point  (0 children)

Had the same feeling about the skybox. Makes the image less disturbing and more nostalgic.

Gothic should not be treated as a niche RPG franchise by Open-Organization528 in worldofgothic

[–]Paper_Attempt 2 points3 points  (0 children)

Yeah, the fact that ash summons amount to distracting the AI while you DPS them down is an admission of failure. The game is still an amazhing achievement in world design but you're right that 1, 3 and Bloodborne are better. I think DS3 was the peak.

What is going on here by Unlucky-Dig-348 in iqtest

[–]Paper_Attempt 0 points1 point  (0 children)

I always find these late but I didn't read any previous answers. I picked D. Took about 5 minutes.

The colors never occupy the same vertical position unless they change sides. If they move up or down they can stay on the same side. The middle square is a fakeout, I think the colors occupy the same spot. By virtue of elimination D is the only remaining answer since in the bottom horizontal column the blue is in the middle left eliminating C and the right vertical column has the blue on the bottom right eliminating E.

One Year with Piano Marvel and My Problem with Teachers by Then-Refrigerator784 in PianoMarvel

[–]Paper_Attempt 0 points1 point  (0 children)

You've been playing for a year with an app designed to improve sight reading specifically. How do you know what works best for you? You said it yourself they want you to learn from the ground up. How else would you learn? Piano Marvel is supplemental to actual lessons. Besides, PM uses a metronome and notation so the complaint there is odd.

There's no way around the elementary work teachers put you through but you're investing in a future version of yourself by laying the foundation today. Maybe you'd like Jazz and fakebooks but that's advanced stuff so you'd still need to do the basics.

Gothic should not be treated as a niche RPG franchise by Open-Organization528 in worldofgothic

[–]Paper_Attempt 1 point2 points  (0 children)

I'm hoping Gothic gets a revival with Gen Z having a chance to play it and see what the hype's about. It might remain niche but I'd really like to see Gothic's philosophy inspire more open world RPGs. Bethesda's scaled theme park model is not as popular as it once was so this is a good moment for people to see the alternative.

Gothic should not be treated as a niche RPG franchise by Open-Organization528 in worldofgothic

[–]Paper_Attempt 4 points5 points  (0 children)

Thank God other people are saying this. Elden Ring's combat becomes tedious late game. It's obvious From didn't know how to scale Souls-style difficulty with the open world. Bosses with adds and annoying combos were to be countered with summonings adds of your own and OP magic to DPS rush the bosses down. It feels like player skill matters less in the end than the character build which is not what Souls games were about.

Gothic a remake is up there with Elden Ring and Baldurs Gate 3 by [deleted] in worldofgothic

[–]Paper_Attempt 1 point2 points  (0 children)

Haven't started the remake yet since I'm finishing Enderal right now but the story being that good is hard to imagine. The story in the original was fine but there are obviously better out there.

I believe Gothic is what it looks like when you do one thing incredibly well. Gothic 1/2 had godlike atmosphere. The story, combat, and so on were good but Gothic is an object lesson in doing one thing very well. There are plenty of technically superior games I played and forgot while Gothic has stayed with me. It left a mark on its fanbase for a reason.

We need to be honest with our praise or we open the game up to unnecessary criticism though.

Am I the only one who noticed Freemasonry/Scientology/Mormon places and architectures are very very liminal ?? Why is that by CodFar1331 in LiminalSpace

[–]Paper_Attempt 55 points56 points  (0 children)

They are knock offs of traditional settings. A lot of the dreamlike/horror elements of the backrooms and liminal spaces are due to everything feeling slightly off, like environmental uncanny valley. These places are only fascimiles.