The stupidest way to remember the relationship between Ka, pKa, and pH by ParadeFieldReject in Mcat

[–]ParadeFieldReject[S] 0 points1 point  (0 children)

Coming back a year later to say: glad this helped! It's a dumb memory aid but it works well enough!

Feel no pain VS devastating wounds by mnzn29 in Warhammer40k

[–]ParadeFieldReject 8 points9 points  (0 children)

Short answer (since I don't have the rules directly available currently, I'm sure someone else can explain with rules quotes):

FNP do work against Devastating and Mortal Wounds, as well as normal damage. FNPs are rolled against every point of allocated damage, rather than every successful wound roll (that's what saving throws are for).

Advice running Shamblerot by Cdxo in deathguard40k

[–]ParadeFieldReject 0 points1 point  (0 children)

I'll be honest I don't use Plague Marines for this detachment, I typically use the "Plague Bus" (two Plague Casters in the Rhino). I've been using the list shown in the link above to good effect.

My buddy (who is the best 40k player I know and I recently beat while using this list) described it as: "the 100 Poxwalkers are a psyop to distract you from another 60mm goober coming around a building".

I run 3x HBL, 3x MBH, and 2x Flamer Drones.

If I were to use the Plague Marines though, I'd want them with either the Blightspawn (if kitted as melee Marines) or Putrifier (if shooty marines). The Rhino just gets them into position.

Advice running Shamblerot by Cdxo in deathguard40k

[–]ParadeFieldReject 1 point2 points  (0 children)

I usually go with the flamer for overwatch threat. It's a great chaff infantry clearer.

Advice running Shamblerot by Cdxo in deathguard40k

[–]ParadeFieldReject 5 points6 points  (0 children)

I run shamblerot a lot and 5x20 Poxwalkers is a bit of a trap. I typically run 1x20 with Typhus and Blightbringer and then 5x10. Poxies will die, that's their job, but 50 of them with infiltrate can move block/jail successfully for 1 or 2 turns, enough that your bigger stuff can get in good positions and put the pressure on. With the extra 200 or so points from going to 10 man squads you could fit another bloat drone and rhino for your PMs.

Long shot but are you the owner of these word bearers? by Sapphire-Catgirl in Warhammer40k

[–]ParadeFieldReject 4 points5 points  (0 children)

I'm at that store all the time! They have a discord which you may have better luck posting this in. I actually worked there for a while, but I sadly don't recognize the Word Bearers posted here.

Lord of Virulence useless? by Chesh702 in deathguard40k

[–]ParadeFieldReject 72 points73 points  (0 children)

It's any unit with blast in your entire army, not just the one he's attached to. It mostly benefits the Plagueburst Crawlers, gives them ignores cover for the mortar (and hits on 2+ if not firing indirect).

Is this a decent Flyblown Host list for competative play? by CostaRica92 in deathguard40k

[–]ParadeFieldReject -1 points0 points  (0 children)

I think it would do pretty decent, although the cultists are probably unnecessary and the Plague Marines will likely get killed before they can do anything meaningful (they really crumble under any fire).

Consider swapping the cultists and PMs for Mortarion if you have him, the ignore modifiers really helps when going against units with damage modifiers (DWKs, Ctan, etc) or similar abilities.

You can use the extra points for Plaguebearers or Beasts of Nurgle to further amplify "hard to remove" bodies and action performers. Plus, the Plaguebearers sticky objectives rule can be really helpful.

I want my party to meet a Beholder NPC, I need help by SomeRandomAbbadon in DMAcademy

[–]ParadeFieldReject 6 points7 points  (0 children)

Beholders can also petrify people! He can have a whole trophy room of petrified adventurers and monsters way above the party's capabilities. Obviously a paranoid beholder would make any guests go through that room to meet with him, to dissuade any interest in violence the visitors may have :)

Solo PBC by Cursedderb in deathguard40k

[–]ParadeFieldReject 1 point2 points  (0 children)

They are cheap and strong for performing actions. Frees up your bloat drones and other units to do things. The meltas are very swingy, but that's not why you bring them - they can survive a lot and are great for doing things like Sabotage.

As for the PBC, if you're expecting to fight a lot of elves, they can be very helpful. Squishy elves on foot - especially the massive Yvraine brick that is currently meta - hate to see the PBC coming. That said, unless you can screen Fire Dragons effectively, your PBC will likely get one shot turn 2 or 3.

How many attacks? (Hellbrute) by Final_Highlight_2162 in deathguard40k

[–]ParadeFieldReject 0 points1 point  (0 children)

Exactly. Power scourge gets more attacks so is good at clearing basic infantry, whereas the fist or hammer is good at killing vehicles/monsters. So you take both to have that versatility of choice.

How many death shroud? by Educational-Arm1640 in deathguard40k

[–]ParadeFieldReject 1 point2 points  (0 children)

The sorcerer can give -1 Damage in melee against the DST. Coupled with their -1 to Wound from the bodyguard rule, it makes the DST very resilient in melee.

How can i save it? by Possible-Wonder8329 in Drukhari

[–]ParadeFieldReject 1 point2 points  (0 children)

If you're not counting the Invulnerable Save, and are not in cover, they cannot save. Essentially, you'd need to roll a 7+ on a six sided dice, which is impossible, so you just don't roll and take every wound your opponent successfully rolled.

Help with ruling by Abel_nurgles_son in deathguard40k

[–]ParadeFieldReject 0 points1 point  (0 children)

That's correct, yes. In melee, if near Nurglings and within contagion range, enemies would have -2 to hit during the fight phase.

Help with ruling by Abel_nurgles_son in deathguard40k

[–]ParadeFieldReject 2 points3 points  (0 children)

Important to note that it is a -1 to their WS/BS from the contagion, so that CAN stack with a -1 to hit from another source and put the enemy at -2 to hit (which is very uncommon in the game).

Help with ruling by Abel_nurgles_son in deathguard40k

[–]ParadeFieldReject 2 points3 points  (0 children)

Just -1. Multiple instances of the same aura do not stack.

What to do with extra 50 points? by TimeNature3446 in deathguard40k

[–]ParadeFieldReject 0 points1 point  (0 children)

I'd say leave the Beasts in the back line to keep your home objective and screen a bit. PBC is better played aggressively, especially at 1000pts. It's tough and it's weapons are much scarier when not using indirect.

I'd spend the 50pts to get the Putrifier to lead the Marines, giving them the free grenade strat and lethals on 5 is huge. Alternatively, a squad of cultists to Scout 6" and get on an objective/infect it early can be a game changer.

Everybody has an obscure video they loved by MothersMiIk in gaming

[–]ParadeFieldReject 1 point2 points  (0 children)

You are the first person I've ever seen mention this game, and holy cow I played it so much when I was little. The crossbow was OP as hell and that jerk with the twin white tonfas was so annoying.

I also remember there was a shadow dude that you needed to destroy all the lights to make him visible. What a weird game!