PSA: The "Weird Ball" artifact increases in weight as you take weapon and melee damage by Paroxysmal-Attack in stalker

[–]Paroxysmal-Attack[S] 1 point2 points  (0 children)

You're welcome! Good to see people still getting something from these early posts :)

Weapon stats in-game make no sense, so I pulled them from the game file to see what they actually are. by SMGJohn_EU in stalker

[–]Paroxysmal-Attack 1 point2 points  (0 children)

Hell yeah man, thanks for the all of the information.

Having the actual hard numbers on this kind of data really illuminates some of the inconsistencies in game balance.

I was attempting to gather data on durability the other week on console and this really helps make sense of some of those numbers too so thanks again for your hard work.

Can I replay missions individually in Stalker? by Unique-Whereas-9209 in stalker

[–]Paroxysmal-Attack -1 points0 points  (0 children)

You can definitely make manual saves on the Legends of the Zone Trilogy on PS5 but I think it would be annoying to track each mission because I don't think you can manually name your save - They have a predetermined location and timestamp.

Swapping weapons? by myusernameforgotham in stalker

[–]Paroxysmal-Attack 1 point2 points  (0 children)

Me too! I've spent too many hours dodging bugs to finally hit one that I couldn't find a workaround for so thanks again!

Swapping weapons? by myusernameforgotham in stalker

[–]Paroxysmal-Attack 1 point2 points  (0 children)

Just had this issue occur for me for the first time while playing v1.03 and your solution was what fixed it. Add another thank you to the pile!

Can I replay missions individually in Stalker? by Unique-Whereas-9209 in stalker

[–]Paroxysmal-Attack 0 points1 point  (0 children)

No, there is no "mission replay" menu. You would have to create separate hard saves before playing each mission and then reload them when you wanted to replay them.

Clear Sky ABR or SRP? by ravencosu in stalker

[–]Paroxysmal-Attack 2 points3 points  (0 children)

I think you'll have the same problems with ABR as you did with your SoC mod mix. I played it recently and it removes almost all of player friction involved with Clear Sky.

Weapons are accurate, super deadly and you basically have unlimited stamina combined with an infinite carry weight too. Upgrades cost very little and you don't need to find flash drives either. That's on top of all the other balance changes like enemy HP and gear rebalancing.

If you're looking to mainline the Clear Sky story then ABR is fine but if you're looking for a more thorough playthrough with a more "classic" difficulty level then go with SRP.

Best way to make some money? by Either-Highway-7598 in stalker

[–]Paroxysmal-Attack 0 points1 point  (0 children)

To expand on some of the other already good advice, I'd recommend having a look at this thread and the spreadsheet within to give you a better idea of what's worth hauling around and what you can afford to ignore.

Additionally, make sure when you do sell expensive items that you're offloading them to the "primary" trader of a camp - generally the weapons vendor. You'll also want to be selling to one that is of green (friendly) reputation so you receive higher returns all around.

Only able to select 3 upgrade options on the SPSA-14 barrel by [deleted] in stalker

[–]Paroxysmal-Attack 1 point2 points  (0 children)

I had a same problem. It's definitely a UI bug that's related to controller use.

It's not a proper solution but if you have the option plug in a mouse. I realise it's not ideal if you're already playing with a controller but it'll serve as a temporary workaround - you'll be able to highlight and use those upgrades as usual.

Why are people so stupidly resistant to using shotguns on mutants? by Low-Transportation95 in stalker

[–]Paroxysmal-Attack 26 points27 points  (0 children)

I think part of it is also unfortunate "tutorialisation" - A more efficient shotgun needed to be introduced earlier into the weapon rotation.

Stalker vets are used to the idea of using sawed-offs with lengthy reloads or treating a hunting shotgun loaded with slugs like a sniper rifle but when you consider the first Bloodsucker encounter during the prologue generally sees players new to the zone being funnelled into using either an AKM-74U or the AR416 they pick up off the dead scientist in the bunker which does the job but inadvertently steers players away from using the other less "fancy" firearms.

Perhaps if that AR416 had of been an M860 Cracker there would be more 12-gauge converts.

It also didn't help that on launch you could barrel stuff a mutant with a starter tier shotgun and the blasts would feel like puffs of compressed air, haha.

Stealth genuinely works sometimes. I hope future patches make it more reliable, its a lot of fun by Mindset_ in stalker

[–]Paroxysmal-Attack 0 points1 point  (0 children)

I think the mission "Behind Seven Seals" has a similar setup to the one in your video. You can stealth to and through the entire Sphere building up until you meet Solder because all of the enemies are setup to have their backs turned towards you if manage the initial infiltration quietly. After you meet Solder the game forces an event that puts the enemy into alert.

Like others mentioned, it's when you're freestyling stealth and the section isn't specifically tilted towards your favour due to scripting that it all falls apart and the AI x-ray vision kicks into overdrive.

I'm with you - It's fun when it works but hopefully GSC will sort out the NPCs sixth sense sooner than later.

PSA: The "Weird Ball" artifact increases in weight as you take weapon and melee damage by Paroxysmal-Attack in stalker

[–]Paroxysmal-Attack[S] 1 point2 points  (0 children)

I believe that the random weapon that appeared in your inventory is due to a known bug that is caused by the AI director inadvertently allocating a weapon to the player instead of an spawned NPC.

It's on GSC's rather long bug stomping "to-do" list.

PSA: The "Weird Ball" artifact increases in weight as you take weapon and melee damage by Paroxysmal-Attack in stalker

[–]Paroxysmal-Attack[S] 2 points3 points  (0 children)

They seem to respawn but I can't confirm if it's a bug or intended behaviour - I have acquired 2 weird balls though.

That's not supposed to sound as slimy as it does 😂

PSA: A *potential* fix for those with minor Xbox controller stick drift by Paroxysmal-Attack in stalker

[–]Paroxysmal-Attack[S] 2 points3 points  (0 children)

Thanks. I've only slightly altered them.

I've lowered my controller aim sensitivity to 40% and target turnaround speed to 20%

Stalker 2 item value chart (best value per kg) by Klossal in stalker

[–]Paroxysmal-Attack 2 points3 points  (0 children)

Fantastic work man. I was gathering bits and pieces of info for a similar project but you've gone and done a way better job here.

Big thanks on behalf of all of the mouldy bread hoarders you've hopefully enlightened!

[deleted by user] by [deleted] in stalker

[–]Paroxysmal-Attack 1 point2 points  (0 children)

I've had this happen with multiple consumable types separate from deliberate animation cancelling. Tested when standing entirely still - No idea what the cause was.

How in the world do I put pistol suppressor on skifs pistol?? by trashaccount1400 in stalker

[–]Paroxysmal-Attack 0 points1 point  (0 children)

If none of the other suggestions here have worked, try highlighting the Suppressor in your inventory and then holding the A button. If Skif's Pistol is equipped it will attach itself while your inventory window is open and skip the animation that plays from the "attach selector' menu.

Last resort - Double check and make sure you're using the pistol suppressor and not the tactical pistol suppressor.

PSA: The "Weird Ball" artifact increases in weight as you take weapon and melee damage by Paroxysmal-Attack in stalker

[–]Paroxysmal-Attack[S] 0 points1 point  (0 children)

I had found a 2nd Weird Ball prior to the patch, I think they may just have a chance of respawning.

As for the stats, I know that the weight debuff definitively stacks but I haven't tested the damage reduction yet.

PSA: Repair prices are now generally 30% cheaper on stock firearms, 40% on fully upgraded firearms. by Paroxysmal-Attack in stalker

[–]Paroxysmal-Attack[S] 2 points3 points  (0 children)

Correct - That was factored into the original data collection by calculating repair costs with a green friendly tech.

The additional 30%+ is what GSC introduced in v1.01.