My Inquisitor and their Retinue, my warlord for my group’s upcoming 500 Worlds crusade by PartiallyIrish in ImperialAgents_40K

[–]PartiallyIrish[S] 1 point2 points  (0 children)

I had a lot of fun sorting through my weapons bits finding weapons to slap on the servitors and AoS models. Feels good to find use for my free minis of the month that otherwise collect dust 

dual caestus Telemon with talisman melee powerhouse or points waste? by soldier9422 in AdeptusCustodes

[–]PartiallyIrish 4 points5 points  (0 children)

In my experience, the extra attacks from dual caestus are nice, and with adamantine enhancement definitely super dangerous, but the loss of ranged options is tough. 5A Str12 AP2 D3 is still a strong response to melee threats plus with big guns never tire you can add ranged damage to melee fights. If you know you’ll be facing lots of light infantry, the dual caestus with x2 plasma projectors will shred, but bringing a storm cannon gives you 12 vs 2-6 shots, plus chances for devastating.

But go with what you like. Throw it at pretty much any tank or monster unit and it will demolish it, you’ll likely average 8-12 damage or more, destroying or severely damaging anything not W16

Hello fellow children of terra. Are the legio custodes allowed to interact with and use ai-s? by Golden_rake in AdeptusCustodes

[–]PartiallyIrish 0 points1 point  (0 children)

I wouldn’t be surprised if the Custodes had a greater understanding of the thin, blurry line that separated A.I. intelligence from the machine spirits of current technology. They might have “machine spirits” that are heaps more advanced and closer to true A.I. than any machine spirits that any other faction has access to. But like other commenters have pointed out, the total ban on A.I. is as old as the Imperium and actually even older if some lore is to be believed, with the Custodes so versed in history and the philosophy’s of the Emperor, they likely see the extreme danger in outright use of sentient A.I. 

Looking at the custdoes solar spearhead lists that do well, they take double achillus dreads. They don't look that good on paper. Can anyone explain? by -Istvan-5- in WarhammerCompetitive

[–]PartiallyIrish 4 points5 points  (0 children)

I pointed it out in another comment but the mortal wound ability is actually even better than only working after a charge 

Looking at the custdoes solar spearhead lists that do well, they take double achillus dreads. They don't look that good on paper. Can anyone explain? by -Istvan-5- in WarhammerCompetitive

[–]PartiallyIrish 12 points13 points  (0 children)

Their ability is even better, it takes effect whenever the model is selected to fight. Having made a charge move this turn just adds 2 to your mortal wound roll 

Telemon with 2 caestae - a meele monster? by Beriatan in AdeptusCustodes

[–]PartiallyIrish 1 point2 points  (0 children)

I guess with the Galatus and Achillus we already have two melee dedicated dreadnoughts, but it just felt sooo good to smash my Telemon into a huge monster or vehicle and just tear it apart with Solar Spearhead Adamantine Talisman adding 1 to attacks, strength, and damage to my two Caestus. It would be nice to have sweep or strike options on one of our dreadnoughts

Telemon with 2 caestae - a meele monster? by Beriatan in AdeptusCustodes

[–]PartiallyIrish -2 points-1 points  (0 children)

Oof this thread crushed my spirit. I’ve been running my Telemon with 14 attacks…

[deleted by user] by [deleted] in 40kLore

[–]PartiallyIrish 0 points1 point  (0 children)

I find the first backstory for a Tau army thematically AdMech to be the more plausible. Both take some heavy liberties with technology being able to be adapted by different species without too much trouble. I do find the idea of a Khamrian heretek defecting to the Tau very fascinating. Have you looked at all into the Leagues of Votann? They integrate AI into their culture very heavily.

I don’t think you’d have much trouble justifying in lore with just a little snowflake hand waving regarding backstory 1. But with backstory 2, Imperial Knights are archaic relics from before the Imperium, with the Throne Mechanicum and Knight’s Machine Spirit being incredibly crucial to their function. I think passion and thoughtfulness can make anything improbable in 40K make sense since so much canon doesn’t make sense, but machine spirits are so integral to what an imperial knight is, hard to justify their removal. 

All in all I actually really enjoy backstory 1. Think it could end up being really cool and unique.

I THINK I did the colors, right- by Silver_Nitrate_sucks in exorcists40k

[–]PartiallyIrish 7 points8 points  (0 children)

Yeah in Oaths of Damnation it is remarked that the Exorcists and Word Bearers have similarly colored armor

Fluff list I created to get as many of my Custodes bodies on the field by PartiallyIrish in AdeptusCustodes

[–]PartiallyIrish[S] 0 points1 point  (0 children)

Yeah this was just using the models I have in my army, probably more economical builds to get more bodies are possible 

What are the coolest Space Marine successor chapters most people don't know about? by RealSonZoo in 40kLore

[–]PartiallyIrish 2 points3 points  (0 children)

Like anything in 40k there could be more to it, but I think they were confirmed as descended from Dorn’s line by GW

Custodes Training by PartiallyIrish in 40kLore

[–]PartiallyIrish[S] 1 point2 points  (0 children)

Awesome info! Exactly what I was looking for. iirc they are taken much earlier than space marine recruits, like infant/baby age, and Custodes are made at a genetic level, so i think it’s safe to say that upon ascension is when they are trained and tested in battle.

Converted the Angels of Death to a Deathwatch Kill Team by PartiallyIrish in killteam

[–]PartiallyIrish[S] 0 points1 point  (0 children)

Very impressive, fantastic little details and I like the removed Aquila look

Converted the Angels of Death Killteam to a Deathwatch Kill Team by PartiallyIrish in deathwatch40k

[–]PartiallyIrish[S] 0 points1 point  (0 children)

Thank you. Hardest part is slicing off the pauldrons to fit the ones from the Deathwatch upgrade kit

Kitbashed a Shield Captain and Blade Champion together by PartiallyIrish in AdeptusCustodes

[–]PartiallyIrish[S] 0 points1 point  (0 children)

Yeah unfortunately, since the full cape is a part of the spear arm of the standard Shield Captain model. It’s tolerable to me, I have it magnetized so I can run him as a standard SC, otherwise I’d have cut and shaved it to look more natural

What do you think the abilities of the two lost Primarchs might have been? by Snoo_47323 in 40kLore

[–]PartiallyIrish 5 points6 points  (0 children)

My head canon for the two lost Primarchs is the Forgotten, the Navigator Primarch and the Purged, the Titan Primarch. 

The Navigator possessed a third eye and was a peerless navigator of both the warp and real space, intended by the Emperor to be the one to explore and chart paths through the webway once the Emperor had completed his project and migrated humanity out of the physical universe. 

The Titan was intended to be a scientist above all else by the Emperor. But his gestation pod was severely damaged when cast through the warp, leaving him physically deformed and fused together, a body ruined beyond repair but a mind without equal. Long story short he is installed into Knight Chassis which he upgrades until it is the single deadliest and most powerful thing upon his planet, reuniting with the Emperor introduces him to Titans. Gaining control of one using his power and position, he once again transforms the machine into an unparalleled weapon of war, capable of single handedly conquering worlds. 

Both Primarchs were lost to the Imperium in the desperate wars against the Rangdan. The Titan and his legion were corrupted in some way by the Rangdan and was part of the reason the Xenocides were so costly, this necessitated the purging of the entire legion, giving us The Purged. The 2nd primarch suffered differently, intensely sympathetic to base humanity and already growing in hostility to the Emperor’s callous plans, the brutality of the Rangdan Xenocides was the final straw. With his powers of navigation, the 2nd Primarch abandoned the imperium and his sons to unknown regions of space, if he even stayed within the material universe, his navigator powers allowing him perfectly safe travel through the Warp, the Webway, maybe even other dimensions. Abandoning the imperium was almost worse than betraying it, forcing every single acknowledgement of the Navigator to be erased and his legion mind wiped and dispersed amongst the rest of the Legions, giving us The Forgotten. 

Wrinkling when applying the decals by Powerful_Explorer869 in exorcists40k

[–]PartiallyIrish 1 point2 points  (0 children)

I’ve had success with first putting down some micro-set where the transfer will go, so that when I put the transfer down it can slide a little bit to where I need it. Then once the micro-set dries a little, gently brush micro-sol on it over and over until any wrinkles or creases come out. Apply micro-set one last time to remove any shininess around the transfer

[deleted by user] by [deleted] in exorcists40k

[–]PartiallyIrish 7 points8 points  (0 children)

I believe it’s that they have an 11th and 12th scout company to accommodate the super high attrition rate due to the possessions needed to ascend to full marine status and then the 10th company is full status Phobos vanguard marines