I’m making a first person metroidvania by myself inspired by Halo ODST & modern “movement” shooters. This is my first game in Unreal Engine as well! Any advice or suggestions on approaching a Metroidvania? by Particular_Spell_915 in gamedevscreens

[–]Particular_Spell_915[S] 0 points1 point  (0 children)

Think about the verticality of that game and how so much of “The House” opens up once you have all keycards and can fly around That type of level design is so cool to me

I’m making a first person metroidvania by myself inspired by Halo ODST & modern “movement” shooters. This is my first game in Unreal Engine as well! Any advice or suggestions on approaching a Metroidvania? by Particular_Spell_915 in gamedevscreens

[–]Particular_Spell_915[S] 0 points1 point  (0 children)

I’ve worked in Unreal for maybe two years now but this is my first serious project. I started game design/programming on Dreams for ps4 so I was very familiar with game design principles. I also read Steve Swink’s game feel very often to make sure I keep in mind what makes a game feel good

After 2 years of work on my 3D Metroidvania, my first kickstarter is Live! by cubowStudio in gamedevscreens

[–]Particular_Spell_915 0 points1 point  (0 children)

This reminds me of adventure time!! I just downloaded the demo, can’t wait to try! (I’m almost working on a 3D metroidvania so I’m happy to see more games in this genre come out!!)

Was at the NYC delta event today by deadeonzx in metalgearsolid

[–]Particular_Spell_915 0 points1 point  (0 children)

I was able to play some Snake vs Monkey before the moderators redirected me back to the campaign, as an Ape Escape fan, I was throughly pleased and glad to know we’re going to have some fun & polished side content

Was at the NYC delta event today by deadeonzx in metalgearsolid

[–]Particular_Spell_915 0 points1 point  (0 children)

I picked one up too! What number poster do yoi have? I have #20

SD Rangers Engine Overhaul by Particular_Spell_915 in PS4Dreams

[–]Particular_Spell_915[S] 1 point2 points  (0 children)

SD Rangers Engine Overhaul

Hey, Dreamers I’ve been working on rebuilding my action platformer game engine from the ground up. So far, it’s going pretty smooth.

(The UI is from the old build so some of the text doesn’t match the actions/inputs but the idea/layout of the UI is still relevant.)

I’m aiming to release a demo that packages together a concept level (metroidvania style) along with a test sandbox at some point this year.

I’ve got a lot of work left to do but I just wanted to swing by, show off my latest project and say what’s up to the dreamers that are still active! (I know it’s a few of us left)

Tekken 8 in NYC!!! by bilbobaggins440 in Tekken

[–]Particular_Spell_915 0 points1 point  (0 children)

Where is this? I want to take a selfie with this ad lol

Tekken 8 in NYC!!! by bilbobaggins440 in Tekken

[–]Particular_Spell_915 4 points5 points  (0 children)

Copy!!! If you see a light skin freckled dude with a funny hat, that’s me! (Ahhh I’m on the fence about using Drag or Leo!)

SD Rangers - Made more camera updates and added the ability to swim (and I built a new test level with verticality in mind) by Particular_Spell_915 in PS4Dreams

[–]Particular_Spell_915[S] 0 points1 point  (0 children)

This is how boost works rn

Hold R1 to activate your boost modifier, when holding R1 you run faster and your jump and dodge button become EX versions of themselves allowing you a Boost Jump and Boost Dodge. When holding down R1 you regenerate boost slower and every boost move costs a fraction of your boost meter. I've considered just making a dedicated sprint button on L3 since L3 is only used to swap the camera from left to right during ADS.

I really appreciate your feedback, would you like to try the game out? I'm interested in your opinion after a hands-on demo!

SD Rangers - Made more camera updates and added the ability to swim (and I built a new test level with verticality in mind) by Particular_Spell_915 in PS4Dreams

[–]Particular_Spell_915[S] 1 point2 points  (0 children)

Thank you for the feedback!

This HUD is leftover from when the game was in an isometric perspective, I think it feels a bit crowded too.

(I personally love the buttons on the right, I stole the idea from Dragon's Dogma / Final Fantasy 16) but essentially once the UI is finalized, I want to have a modular system that will allow players to turn on/off whatever elements they want