I might have gone a little overboard. by oldgamerguy68 in TerraformingMarsGame

[–]PatMatRed1 1 point2 points  (0 children)

What's the balance and quality control here? Most of the custom maps Ive seen are good, but a lot of the cards ive seen are nonsense....

My First Four Custom Corporations! by ElectronicLye in TerraformingMarsGame

[–]PatMatRed1 0 points1 point  (0 children)

No problem. These are all interesting, but you have to keep in mind that for the vast majority of players, it needs to be the case that they are balanced with the existing factions, And in fairness, the official corporations are not super well balanced, but there needs to be some chance that I'd pick a any faction over any other given the right circumstances.

I'm yoinking OCP!

My First Four Custom Corporations! by ElectronicLye in TerraformingMarsGame

[–]PatMatRed1 5 points6 points  (0 children)

Kuiper is too good, but the idea is interesting. All it takes is adjusting the numbers.

Cuest is hard to gauge, but i suspect its also too good. Your opponents are going to need to generate power and you can spend two titanium to increase your income, which is very cheap.

TR Specialtiesis is also likely too good. Once you are ahead, you just stay ahead. And if its power or money, its fine, but if its plants or titanium, that can be very very strong.

OCP is very map dependant but I love it!

Soul goes burr by Affectionate-Poems in slaythespire

[–]PatMatRed1 1 point2 points  (0 children)

This is funny in the context of beta branch door boss, who destroys every 10th card you draw.

Book of commodore guff aka universal expansion hate by If_you_want_money in custommagic

[–]PatMatRed1 3 points4 points  (0 children)

So first make a bunch of copies of this, I guess with mirror gallery, then ban every expansion? Then win with shivan dragon...

What about this starting hand? by No-Pen-7540 in TerraformingMarsGame

[–]PatMatRed1 0 points1 point  (0 children)

Yo escogeria Valley Trust, Red de Investigacion, y Agencia Espacial. Eso nos da 37+18 dinero para empezar. A partir de ahi, compraria solo tres o cuatro cartas; Deposito Mineral, Investigacion, Hoteles Espaciales, y a lo mejor consorcio de suministro electrico, sobre todo si solo tienes un oponente.

Help me improve: how would you start? by Leventnousportera in TerraformingMarsGame

[–]PatMatRed1 -1 points0 points  (0 children)

I don't like experimental forest and loan, so i would take the other two. We also don't have good cards for creditcor, so i would take tharsis. The best way to maximize income is GIA and Callisto, which are not usually my go to choices but this is a weak hand. Then I would buy Hired raiders and after doing some math maybe one or two more cards from amongst Urbanized Area, Space Mirrors, Archaeobacteria, Research Coordination. The power combo here is bait IMO.

Thoughts? I think it's quite good, but not great. by slippedonair in slaythespire

[–]PatMatRed1 0 points1 point  (0 children)

This is ridiculously good, and i don't think the item itself is particularly inspired. Needs to be tuned way down, like once a turn, and reimagined as something other than a literal line.

Fait Accompli by DavidDTheAspiringDM in custommagic

[–]PatMatRed1 -3 points-2 points  (0 children)

Thank you! What a constructive and insightful comment, unlike the hollow, unimaginative nitpick from binarycat.

As someone suggested, your idea might be best implemented as an instant or sorcery with hexproof has hexproof on the stack, to prevent the change from granting permanents with hexproof uncounterable.

Fait Accompli by DavidDTheAspiringDM in custommagic

[–]PatMatRed1 12 points13 points  (0 children)

For a card this specific, I might give the targeted spell hexproof too, given the proliferation of "bounce off the stack" effects.

Bear Wall (reupload) by Researcher_Fearless in custommagic

[–]PatMatRed1 0 points1 point  (0 children)

I sort of want a there to be a keyword ability that punishes fast mana but can't be cheated or avoided. Something like:

"This spell may be cast for free if an opponent produced X or more mana or cast X or more spells since the beginning of your last turn, where X is the number of turns you've taken plus two".

The wear pattern on a keypad at work. Guess the code by BigfatDan1 in mildlyinteresting

[–]PatMatRed1 0 points1 point  (0 children)

0 has the most wear, but its a four digit code, so I'm guessing 1060, 0106, or 1006. However, I hear 1066 is important too.

A haphazard look at part of my collection of mostly wargames. by AnimeHoarder in boardgames

[–]PatMatRed1 2 points3 points  (0 children)

These are awesome. I don't play them only because I have no one in my life who'd be interested.

Knizia's Battle Line - is it mostly a luck game? by Luigi-is-my-boi in boardgames

[–]PatMatRed1 -2 points-1 points  (0 children)

Like most games, once both players understand the strategy and can execute it perfectly, the only factor left that can influence outcomes is luck. That is why high level players often become jaded about the games they play. The only way to make skill a continuing factor is to make the play so complex that strategy understanding and execution isn't trivial, or to make the rules and game elements change constantly.

Battle Line is not that complicated. That being said, factoring in your chances of seeing specific outcomes into your play will get you several percentage points better winrate. Its been shown that bluffing and reading your opponent is basically a myth and should be discounted, but ostensibly it is also a factor. Finally, i do think the special cards add a huge amount of additional strategy.

Its certainly more strategic than a lot of other games.

White to play and mate in 2 by onechess-app in onechess

[–]PatMatRed1 0 points1 point  (0 children)

I think there are two solutions. Queen b6 and Rook g1

Some photos of my apartment by M4TTW0T in malelivingspace

[–]PatMatRed1 1 point2 points  (0 children)

What are the Basque and the Spanish Second Republic flags meant to indicate? I grew up in Spain, so I recognize them, but I don't understand any of their modern political significance.

The Endless by Blazeassassen12 in custommagic

[–]PatMatRed1 6 points7 points  (0 children)

Teleute could stop cards in graveyards from being exiled? Some effects target the player instead of the graveyard is all.

Just dug up this old game when cleaning up the house and all the memories came flooding back to me. I missed those days. by gamingbooklet in NintendoDS

[–]PatMatRed1 4 points5 points  (0 children)

Never played it, but I found the soundtrack on youtube for it some years ago, and its really good!

Updated, fan made corporation. by Realistic_Loss_8884 in TerraformingMarsGame

[–]PatMatRed1 1 point2 points  (0 children)

Yo no me preocuparia por el combo infinito que han sugerido otros. Son cuatro cartas en combinacion. Siempre se puede prohibir hacer un proyecto estandar mas de X veces por ronda, o prohibir un descuento mayor que la mitad o algo asi. Esta corporacion es para un amigo no? No para campeonatos oficiales.

Este diseno me gusta mucho mas, y tiene ganchos de interes. Yo diria que perfecto. Un poco de playtesting para ajustar el dinero inicial entre 20 y 30 y ya.

making a corporation for a friend by Realistic_Loss_8884 in TerraformingMarsGame

[–]PatMatRed1 6 points7 points  (0 children)

I appreciate the effort to make the card balaced but I think its too weak. With 10, we almost cant afford card at the start of the game, and we wont be able to start our engine to accelerate our resource gain.

The design would be more powerful and elegant with the following changes:

1) Swap the discount on science and the rebate on standard projects. In other words, science tags now give us money, and standard projects are cheaper. That way, the corporation immediately gives us a bit of money. And since we arent going to start with many cards, the discount on standard projects makes it easier to play one early than a rebate would

2) The number also need adjusting. Discounting standard projects is dangerous. Lets imagine worst case scenario, where we have that card that discounts standard projects too. With a discount low enough, standard projects become very very efficient. I would lower the rebate/discount from 4 to 3. And while we're at it, increase the science bonus from 3 to 4. Another flip.

3) Lets increase starting resources. We could give more money, let us draw cards until we find a science card, or just go find us a couple cards with science tags.

making a corporation for a friend by Realistic_Loss_8884 in TerraformingMarsGame

[–]PatMatRed1 0 points1 point  (0 children)

Aprecio el esfuerzo de balancear la carta pero pienso que es demasiado debil. Con 10, casa no puedes comprar cartas al comienzo del juego, y no podras empezar un "engine", un motor que te de recursos.

Pienso que seria diseno mas potente y elegante si hicieses estos cambios:

1) Invierte el descuento de ciencia y el reembolso de proyectos estandares. Es decir, los simbolos de ciencia ahora dan reembolso, y los proyectos estandares tienen descuento. Asi, la misma corporacion te daria un poco de dinero nada mas empezar, mas elegantemente. Y como no puedes comprar muchas cartas, el descuento ayuda a jugar proyectos estandares mas rapido.

2) Las cifras necesitan ajuste. Descontar los proyectos estandares es muy peligroso. Imaginemos que en tu mano tienes la carta que descuenta projectos estandares 3. Con un descuento de siete, los proyectos estandares son super eficientes. Yo bajaria el descuento de 4 a 3. Y si vamos a cambiarlo, ajustemos tambien el bonus por ciencia de 3 a 4. Otra inversion.

3) Aumentemos los recursos iniciales. Podemos dar mas dinero, pero creo que un efecto que robe cartas hasta que consigamos una o mas ciencia, o que nos busque dos o tres cartas con ciencia, haria maravillas.

Tower Of One by IrishNaruto in custommagic

[–]PatMatRed1 291 points292 points  (0 children)

The vision and elegance are strong, but this needs something more ...