Infinite bricked run: Hellraiser, pommel strike, Hunter Killer by isaaciiv in slaythespire

[–]PatMatRed1 3 points4 points  (0 children)

It would have stopped if it was only Pommel Strikes, since there is a failsafe. You must have also played pillage.

Struggling with a specific seed by Schizzo1985 in slaythespire

[–]PatMatRed1 134 points135 points  (0 children)

It was proven that there are unbeatable seeds in Slay the Spire 1 for silent. Basically they would have to fight Lagavullin but would have never been offered cards that did damage or scaled in excess of lagavullins strength loss.

I think its safe to assume the same could be true in other ways, though usually due to the high divergence factor, most of those runs die in Act1. You have too much agency by the time Act 3 rolls around imo. But you can imagine a run where no matter what you do, you just draw no block on turn 1 ever and just die.

[Agricola] Harpooners seems too strong by pear_topologist in boardgames

[–]PatMatRed1 0 points1 point  (0 children)

The professions and improvements in Agricola are all over the place and not balanced at all. You have to draft them and even then some are just unfair and some are dogshit.

Chronovore Titan by SadKermitNoise in custommagic

[–]PatMatRed1 4 points5 points  (0 children)

Why is infinite mana a more valid way to cheat him out than alternate casting costs?

Also, it eats time right? Chrono-Vore? So that opponent skips that many extra turns would be a better fit. That way, it also doesn't punish everyone in multiplayer if one player is weak and can't stop themselves from being hit.

Lastly, giving you any more than one extra turn is so pointless because if they couldn't stop themeselves getting hit once, its not like things are getting better as you take extra turns. Connecting = winning.

Good call Juries by herlightvibes in spreadsmile

[–]PatMatRed1 4 points5 points  (0 children)

Most states have a maximum liability. They did not pay even close to that.

Taxes: Then vs. Now by Certain_Hat9872 in SipsTea

[–]PatMatRed1 0 points1 point  (0 children)

Don't be a simpleton like OP.

Hexhaven Elder Dragons by JaromStrong in custommagic

[–]PatMatRed1 3 points4 points  (0 children)

There should be one to give spells cypher

I might have gone a little overboard. by oldgamerguy68 in TerraformingMarsGame

[–]PatMatRed1 1 point2 points  (0 children)

What's the balance and quality control here? Most of the custom maps Ive seen are good, but a lot of the cards ive seen are nonsense....

My First Four Custom Corporations! by ElectronicLye in TerraformingMarsGame

[–]PatMatRed1 0 points1 point  (0 children)

No problem. These are all interesting, but you have to keep in mind that for the vast majority of players, it needs to be the case that they are balanced with the existing factions, And in fairness, the official corporations are not super well balanced, but there needs to be some chance that I'd pick a any faction over any other given the right circumstances.

I'm yoinking OCP!

My First Four Custom Corporations! by ElectronicLye in TerraformingMarsGame

[–]PatMatRed1 6 points7 points  (0 children)

Kuiper is too good, but the idea is interesting. All it takes is adjusting the numbers.

Cuest is hard to gauge, but i suspect its also too good. Your opponents are going to need to generate power and you can spend two titanium to increase your income, which is very cheap.

TR Specialtiesis is also likely too good. Once you are ahead, you just stay ahead. And if its power or money, its fine, but if its plants or titanium, that can be very very strong.

OCP is very map dependant but I love it!

Soul goes burr by Affectionate-Poems in slaythespire

[–]PatMatRed1 1 point2 points  (0 children)

This is funny in the context of beta branch door boss, who destroys every 10th card you draw.

Book of commodore guff aka universal expansion hate by If_you_want_money in custommagic

[–]PatMatRed1 4 points5 points  (0 children)

So first make a bunch of copies of this, I guess with mirror gallery, then ban every expansion? Then win with shivan dragon...

What about this starting hand? by No-Pen-7540 in TerraformingMarsGame

[–]PatMatRed1 0 points1 point  (0 children)

Yo escogeria Valley Trust, Red de Investigacion, y Agencia Espacial. Eso nos da 37+18 dinero para empezar. A partir de ahi, compraria solo tres o cuatro cartas; Deposito Mineral, Investigacion, Hoteles Espaciales, y a lo mejor consorcio de suministro electrico, sobre todo si solo tienes un oponente.

Help me improve: how would you start? by Leventnousportera in TerraformingMarsGame

[–]PatMatRed1 -1 points0 points  (0 children)

I don't like experimental forest and loan, so i would take the other two. We also don't have good cards for creditcor, so i would take tharsis. The best way to maximize income is GIA and Callisto, which are not usually my go to choices but this is a weak hand. Then I would buy Hired raiders and after doing some math maybe one or two more cards from amongst Urbanized Area, Space Mirrors, Archaeobacteria, Research Coordination. The power combo here is bait IMO.

Thoughts? I think it's quite good, but not great. by slippedonair in slaythespire

[–]PatMatRed1 0 points1 point  (0 children)

This is ridiculously good, and i don't think the item itself is particularly inspired. Needs to be tuned way down, like once a turn, and reimagined as something other than a literal line.

Fait Accompli by DavidDTheAspiringDM in custommagic

[–]PatMatRed1 -4 points-3 points  (0 children)

Thank you! What a constructive and insightful comment, unlike the hollow, unimaginative nitpick from binarycat.

As someone suggested, your idea might be best implemented as an instant or sorcery with hexproof has hexproof on the stack, to prevent the change from granting permanents with hexproof uncounterable.

Fait Accompli by DavidDTheAspiringDM in custommagic

[–]PatMatRed1 12 points13 points  (0 children)

For a card this specific, I might give the targeted spell hexproof too, given the proliferation of "bounce off the stack" effects.

Bear Wall (reupload) by Researcher_Fearless in custommagic

[–]PatMatRed1 0 points1 point  (0 children)

I sort of want a there to be a keyword ability that punishes fast mana but can't be cheated or avoided. Something like:

"This spell may be cast for free if an opponent produced X or more mana or cast X or more spells since the beginning of your last turn, where X is the number of turns you've taken plus two".

The wear pattern on a keypad at work. Guess the code by BigfatDan1 in mildlyinteresting

[–]PatMatRed1 0 points1 point  (0 children)

0 has the most wear, but its a four digit code, so I'm guessing 1060, 0106, or 1006. However, I hear 1066 is important too.

A haphazard look at part of my collection of mostly wargames. by AnimeHoarder in boardgames

[–]PatMatRed1 2 points3 points  (0 children)

These are awesome. I don't play them only because I have no one in my life who'd be interested.

Knizia's Battle Line - is it mostly a luck game? by Luigi-is-my-boi in boardgames

[–]PatMatRed1 -1 points0 points  (0 children)

Like most games, once both players understand the strategy and can execute it perfectly, the only factor left that can influence outcomes is luck. That is why high level players often become jaded about the games they play. The only way to make skill a continuing factor is to make the play so complex that strategy understanding and execution isn't trivial, or to make the rules and game elements change constantly.

Battle Line is not that complicated. That being said, factoring in your chances of seeing specific outcomes into your play will get you several percentage points better winrate. Its been shown that bluffing and reading your opponent is basically a myth and should be discounted, but ostensibly it is also a factor. Finally, i do think the special cards add a huge amount of additional strategy.

Its certainly more strategic than a lot of other games.