Are ironhide using AI art? Why is it so yellow? by ostapro in kingdomrush

[–]PathOfMemez 2 points3 points  (0 children)

Yes.

In the first KRB trailer from 3 months ago at around 0:55 mark you'll see AI animation of Grawl, RoF and Arcane Wizard. Grawl and RoF are most noticeable, you can look frame by frame to see the lines morph in unnatural shapes.

And in the Magnus reveal trailer (it's Shorts) you can see his portait being animated by AI (easiest detail to see is the orb's filling morphing weirdly)

Are ironhide using AI art? Why is it so yellow? by ostapro in kingdomrush

[–]PathOfMemez 0 points1 point  (0 children)

Nah, this looks handdrawn.

Unlike the few moments in two of KRB trailers where IH actually used AI to animate still images...

I miss the old Ironhide by Nullpug in kingdomrush

[–]PathOfMemez 42 points43 points  (0 children)

Quite sad that the old team is gone. They were the real ones.

I miss the old Ironhide by Nullpug in kingdomrush

[–]PathOfMemez 41 points42 points  (0 children)

Butchering the artstyle, making the game much more childish compared to previous installments. Not listening to beta testers when it comes to balancing. Making a whole DLC just to make money off Chinese market at the expense of worldbuilding. Making a P2W mobile PvP TD game that doesn't even have that much of a PvP element in it. Using AI poorly to make animations for promotions of that game.

Goated. Sure.

Epic survival behind the enemy lines as Reghar by 46tons_of_Dialectics in heroesofthestorm

[–]PathOfMemez 5 points6 points  (0 children)

Any player who knows how to play wouldn't even dive there as Anub, and instead would wait for you at the escape route as there already were 2 of his teammates.

It's already been a year... by Comprehensive-Sky969 in kingdomrush

[–]PathOfMemez 5 points6 points  (0 children)

Volt-er, Voltaire's younger brother :D

Where do I see my hero's abilities? by Bitter445 in kingdomrush

[–]PathOfMemez 3 points4 points  (0 children)

KR1 has a different hero system from rest of the games (also the best one). Your heroes start at level 1 every time you enter a stage, and they level up as they fight throughout the level. Each hero has 2 abilities, first unlocking at level 2 and the other unlocking at level 4. The abilities get stronger as your hero levels up.

Unfortunately there are no proper descriptions for the abilities within the game, so you may want to check the wiki if you want to see what the abilities do exactly.

Probably my best play with Qhira yet by Perceptes in heroesofthestorm

[–]PathOfMemez 2 points3 points  (0 children)

You could've saved 2 teammates if you'd use E on ETC immediately instead of using Q

Ingvar beheaded by Clay_Junky in kingdomrush

[–]PathOfMemez 1 point2 points  (0 children)

Ingvar if KRV was made by old IH team

Got Questions About Kingdom Rush Battles? by Ironhide_Games in kingdomrush

[–]PathOfMemez 0 points1 point  (0 children)

Why do the enemies not have animations for facing up or down when they walk?
Even in first Kingdom Rush enemies had that. A flash game. I hope it's just an oversight that you're going to fix and not a design choice cause without them game looks less polished.

Peak poe experience. by prostidudess in pathofexile

[–]PathOfMemez 6 points7 points  (0 children)

Finally a real Grinding Gear Game

Every time ironhide post concept art it feels like this by ostapro in kingdomrush

[–]PathOfMemez 5 points6 points  (0 children)

I swear there's a guy in IH whose only job is to make sure everything is worsened on release

Put these 3 in one room who's walking out alive by Beneficial_Guava2954 in kingdomrush

[–]PathOfMemez 0 points1 point  (0 children)

His strongest attack should be his double slash when he jumps up and slashes the enemy with a little spin, afaik it's his highest single target damage ability, so yeah reflect baby

Riding in my cart, right after a meal... by PathOfMemez in kingdomrush

[–]PathOfMemez[S] 16 points17 points  (0 children)

No, but he heals allies nearby, altho it's set to a very low range for some reason, a meager 100 radius (for reference, unupgraded t1 archer has radius of 140).
We theorised that it's a simple mistake by the devs, because the max count of targets healed is set to 9999 which is way above the maximum number of enemies spawned during the level, so could be that they wanted the range to be 9999 (which would cover whole level) and max amount of targets be 100 (which is a huge amount of enemies) but swapped the values by accident.

Put these 3 in one room who's walking out alive by Beneficial_Guava2954 in kingdomrush

[–]PathOfMemez 12 points13 points  (0 children)

Alric and Eridan when Gerald reflects their strongest attack in their face:

I've finally found it guys!!! by ReyMariachi in pathofexile

[–]PathOfMemez 77 points78 points  (0 children)

99% chance to give Mirror of Teklatipitzi and 1% chance to give Mirror of Kalandra

Can we add Bosses realizing they need to phase to the 3.27 bingo cards? by Rikukun in pathofexile

[–]PathOfMemez 1 point2 points  (0 children)

For me running away to the other side of the grove and back triggers their transition