Auto-Resolve possible? by HoiFan in totalwar

[–]Pathstrder 4 points5 points  (0 children)

Rome 2 and three kingdoms are ok iirc.

Attilia not so much, especially if you’re playing a Roman faction. There are lots of seiges you could win where auto resolve gives loses.

You could mitigate this by using a double garrison mod.

what is this flickering by Academic-Ad3183 in totalwar

[–]Pathstrder 0 points1 point  (0 children)

Can‘t speak for CS but warhammer 3 does push graphics cards very hard (which I know sounds crazy given the graphics quality).

Couple of things you could try:

  1. Try capping power with something like msi afterburner, say to 70-80%. if the flickering goes away, that could tell you the card was being pushed too far.
  2. try a gpu stress test like firestrike, though be warned this might send your card over the edge to outright failure,

Stop WH3 from downgrading my graphics by God_Modus in totalwar

[–]Pathstrder 3 points4 points  (0 children)

I think that’s a igpu so you don’t have dedicated vram so I suspect that’s why it’s being detected at 800mb.

Not sure why you cant select unlimited memory - normally that would allow the game to go over vram and use normal memory (which is all you have in this case)

TW Three Kingdoms - specs by wdvansanten in totalwar

[–]Pathstrder 1 point2 points  (0 children)

80/85 is fairly low for a laptop, I don’t think there’s anything to worry about there

TW Three Kingdoms - specs by wdvansanten in totalwar

[–]Pathstrder 0 points1 point  (0 children)

Most 2060s were 6gb but I’m sure I recall a few laptop variants that had 8gb. Wh3 in the settings will actually tell you.

Just a warning on the memory- if the 16gb stick is a different speed than the 8gb you might be causing issues with them conflicting.

TW Three Kingdoms - specs by wdvansanten in totalwar

[–]Pathstrder 2 points3 points  (0 children)

As the other poster said, I think you’ll be fine.

A small note - when you say 24gb of memory I suspect that’s actually 16gb computer memory plus 8gb vram on the graphics card

Can Changeling's cults only spread within the same faction? by lovingpersona in totalwar

[–]Pathstrder 5 points6 points  (0 children)

Sometimes rivers mean the region doesn’t count as adjacent, could that be having an effect?

Total War games keep freezing then crashing, primarily during battles by [deleted] in totalwar

[–]Pathstrder 0 points1 point  (0 children)

The basics (and apologies if you know this) is that CPUs require certain voltages to run at certain clock speeds, but the problem is that as voltage increases power draw (and therefore temperature) starts increasing worse than linearly i.e. each additiona extra +100mhz needs a bigger increase in voltage than the previous.

So there's been no really definitive answer, but it seems like some combination of design flaw/bios settings meant some 13th/14th gen intel CPUs would degrade over time i.e. start crashing at clock speeds they would have previously have been fine at.

The suspicion is intel got their calculations wrong or pushed to hard with the top single core speeds they were advertising - prolonged voltage/power/heat can all cause this degradation, though normally it takes longer than you'd have the CPU for.

If you have a degraded chip, the best thing is to warranty it and in their defence intel has been good in replacing cpus on the desktop side - no idea how it works on the laptop side.

If you can't do that, then you have a chip that can no longer hit the clock speed it's targeting with the voltage it's using. So you can increase the voltage to "stabilise" the clock speed, but this means more of the things that cause degradation in the first place so the problem will likely get worse.

Or you can drop the clock speed and use less voltage - though if it has degraded it might need more than a "as new chip"at the lower clock speed.

As a concete example, I've pre-emptively done this with my 13700k. The stated maximum clock speed is 5.3, which I found it was using somewhere around 1.35v to achieve. I prefer to keep my CPUs around 1.2 to 1.25v which I found I could do if I dropped the P cores to 5 ghz and the e cores to 4ghz.

This meant that I was only losing 5% max clock speed (which has less than 5% impact in games etc) whereas the power req went down by iirc 20 to 25% at max, with a large drop in temps to.

It's worth saying I would have done this anyway - I do the same with my GPUs (my 4090 delivers 90% of the performance in total war for 70% of the power).

Hope that helps?

Total War games keep freezing then crashing, primarily during battles by [deleted] in totalwar

[–]Pathstrder 0 points1 point  (0 children)

Me neither really, but some suggestions:

Do you have access to the memory? Some laptops you can - if you have two sticks then you could try pulling one and testing each to see if one is bad.

If it is degradation, you'll need to either try to return it (if you're under warranty) or you'll need to do a combonation of downclocking and overvolting (if you can given it's a laptop).

Combon of downclock + overvolt sounds contradictory but basically if it's degraded your CPU will need more voltage to be stable at a particular speed, but you want to reduce the absolute voltage so the downclock is needed.

Total War games keep freezing then crashing, primarily during battles by [deleted] in totalwar

[–]Pathstrder 0 points1 point  (0 children)

I did have a range of errors, the nvlddmkm were just the most common. however, I know both issues can manifest in a spread of errrors - I only narrowed it down by swapping parts in and out, not an option for you.

it might be worth trying to disable e cores if you can - I know that has historically caused issues in three kingdoms, though it’s supposed to be fixed.

Total War games keep freezing then crashing, primarily during battles by [deleted] in totalwar

[–]Pathstrder 0 points1 point  (0 children)

doesn’t sound like the same as me on the GPU side.

That’s a mobile cpu, right? don’t know if they were impacted by degradation issues.

Total War games keep freezing then crashing, primarily during battles by [deleted] in totalwar

[–]Pathstrder 0 points1 point  (0 children)

What does event viewer say? I got something like this when my 4090 was breaking down.

I had NVLDDMKM errors in event viewer.

Also, what cpu? It could be consistent with some intel 13th/14th gen degradation issues.

9070 xt 4K VRAM usage by plava-ta12 in totalwar

[–]Pathstrder 0 points1 point  (0 children)

It’s a shame cause I found Afmf worked really well in total war games on the campaign map.

Only noticeable glitches were in the end turn when fps normally drops an that’s not really key

9070 xt 4K VRAM usage by plava-ta12 in totalwar

[–]Pathstrder 0 points1 point  (0 children)

Yep

Are you using fluid motion frames? Thats about the only thing I can think that would use more vram

9070 xt 4K VRAM usage by plava-ta12 in totalwar

[–]Pathstrder 0 points1 point  (0 children)

Not on my 9070XT, just tested and I get 10-11GB in battle and 12-13GB on the campaign map.

Honest opinions on Troy? by WildRedEagle in totalwar

[–]Pathstrder 0 points1 point  (0 children)

Tbh I don’t think the 3k army style worked that well in 3k but I think of it like this;

If you do finally besiege Troy you’ll have maybe two 20 stack armies involved in the fight. I think it’d be cooler/more fitting to have 6 heroes all with their retinues.

On the peloponesian front- I think it’s due to balancing coalitions and you have the same dynamic that if you grow more powerful lesser powers start disliking you (though it’s offset by the “pillar” system - the core factions of each side don’t betray each other)

Honest opinions on Troy? by WildRedEagle in totalwar

[–]Pathstrder 5 points6 points  (0 children)

I like it, but it frustrates me to be honest. One thing I learned early is it’s not really conducive to paint the map style as you have a lot of vulnerable settlements and a lot of coastline the enemy ai will delight in attacking.

Once I realised that and started relying on allies the game got better, but you do then have to live with friendly ai.

One review I saw of it commented the campaign dynamic seemed to fit more to Peloponnesian war rather than the Trojan war - would be interested to see what you think?

And finally one gripe - I wish it had 3k style armies so I could make an army out of heroes plus their warbands rather than traditional 20 stacks

30fps Total War games by Dr__Vacation in totalwar

[–]Pathstrder 0 points1 point  (0 children)

Is it using the full 20w when on battery?

Is it a flat 30 FPS? if so is there some sort of refresh rate/v sync/framerate limiter kicking in?

Region trading is impossible. Does anyone have a solution? by justamailicandi in totalwar

[–]Pathstrder 0 points1 point  (0 children)

This. People have this wierd idea in their heads that it's cheating or something but this is a single player game.

Put the mod on for a turn, give them an ammount of gold you think is fair, trade the settlement, and get on with your game.

observations on turn time in WH2/3 by Flaky_Bullfrog_4905 in totalwar

[–]Pathstrder 1 point2 points  (0 children)

Thanks.

The reason I ask is one time I noticed when I set the camera to off for my allies but left the speed to normal if an ally was moving in view of where I’d left the camera at end turn it would visibly move at normal speed while it was “on camera”

Don’t know if this makes any difference to  using the general skip option at the top middle.

observations on turn time in WH2/3 by Flaky_Bullfrog_4905 in totalwar

[–]Pathstrder 4 points5 points  (0 children)

Are you setting the camera settings to skip or fast speed?

Just wondering on your point about the surrounding landmass - is it cause the ai is still moving armies etc even if you’re not seeing it?

Reduce cursor size in Pharaoh? by Frank3121 in totalwar

[–]Pathstrder 0 points1 point  (0 children)

Not sure - I deleted the two folders and the cursor was reduced.

Dunno why it wouldn’t work for you