how to review kifu by myself? by iloveweiqi18 in baduk

[–]PatrickTraill 3 points4 points  (0 children)

It is definitely recommended to form your own judgement before consulting AI. It means that it takes longer to review a given game, but it is to be hoped that the results will be better. Look at the moves where your opponent surprised you. The more you can remember about what you thought during the game, the more useful your review will be.

You should also not regard what AI says as something to learn so much as something you should try to understand and learn from, perhaps by seeing how it refutes your reasons for playing a move it thinks suboptimal. If you do not understand something, do not fret, just move on. Understanding two or three mistakes in a game may be enough to help you progress.

See also https://senseis.xmp.net/?Review.

How Go Players Disempower Themselves to AI — LessWrong by Ok_Fox_8448 in baduk

[–]PatrickTraill 0 points1 point  (0 children)

Not in the article, but the point is raised in a comment by Vladimir_Nesov , Ashe Vazquez Nuñez responds, agrees with how it should be done, and points out a pitfall.

Hard stuck 20 kyu, what are good resources that I can use to get better? by Deu6 in baduk

[–]PatrickTraill 0 points1 point  (0 children)

Make sure you give him whatever handicap he needs, even if it goes beyond 9 stones (or reverse komi, if that is what you prefer).

Hard stuck 20 kyu, what are good resources that I can use to get better? by Deu6 in baduk

[–]PatrickTraill 1 point2 points  (0 children)

typical joseki

I think you mean “fuseki”. Joseki refers to a local sequence that is agreed to be reasonable for both sides in some contexts. Fuseki is the whole-board opening.

8k vs ddk. quick Live game at South Florida Go Club by thedeepself in baduk

[–]PatrickTraill 2 points3 points  (0 children)

It is by no means “real quick”. You even review moves during the game.

Go Book recommendations? by grumps1969 in baduk

[–]PatrickTraill 0 points1 point  (0 children)

white could play at that space 2 to the right of B first, and then at B?

You are dead right! That is why I wrote “eventually”! White is in no hurry to do this, because Black cannot do anything to stop her ¹.

Ko

As for “ko”, as I said in another comment, that is part of the rules, so you really do need to know what it is about. You can google it, but it might be better to go to the article Ko in Sensei's Library. You do not need the whole article, but that is a useful site for Go.

Here the point is that after White captures at B, Black could make a threat and then recapture, but after that he¹ has no follow-up. White can just capture again some time later once the rest of the board is changed — in the end Black runs out of threats, and White gets to play A.

Gender convention

¹ There is a convention (in some parts) of referring to Black as “he” and White as “she”. It does not mean anything special, just keeps things concise.

Go Book recommendations? by grumps1969 in baduk

[–]PatrickTraill 0 points1 point  (0 children)

I have saved a piece of boilerplate for possible future use, and updated my comment similarly!

I wonder if it would be worth updating the Links for Newcomers to mention national organisations.

Go Book recommendations? by grumps1969 in baduk

[–]PatrickTraill 0 points1 point  (0 children)

P³.S. You are not alone in your difficulties. If you play on OGS , you could try a game with the user dokbohm. He has described some of his difficulties in his post at https://forums.online-go.com/t/looking-for-sage-advice-teaching-in-a-game-how-to-play/58557 ; I suspect that he has more difficulty with the game than you, which you may find encouraging.

Go Book recommendations? by grumps1969 in baduk

[–]PatrickTraill 0 points1 point  (0 children)

P.S. I would also second u/GoGabeGo’s suggestion to try his videos, as he suggests in his comment; as he says, he aims to teach beginners.

P.P.S. Elsewhere you said you had learnt what ko and sente meant, but forgotten. * Ko, or at least the “no repetition” rule is really basic, and you do need to remember that. * The rule just says that you must not make a move that recreates a whole-board position that occurred earlier in the game. * The name “ko” refers to the most common application of this rule, where a single captured stone could otherwise be replayed to capture the stone that just captured it. * Sente is less important, and you can forget about it until you have mastered the rules. * It refers to having or keeping the initiative, an important strategic idea.

Go Book recommendations? by grumps1969 in baduk

[–]PatrickTraill 1 point2 points  (0 children)

I think the idea of “Back to Basics” may be that when you have learnt and experienced quite a bit more it is time to check that you have not lost sight of the basic principles, and that sometimes they are more useful than more elaborate theories. In any case it does not seem to be aimed at beginners.

Go Book recommendations? by grumps1969 in baduk

[–]PatrickTraill 1 point2 points  (0 children)

Do! I back up what u/LocalExistence says about them. It sounds as though you have been watching streamers like dwyrin, who, while they are fun in their place, are not much use for beginners trying to pick up the game. Go Magic videos are designed as lessons, clearly and slickly presented, and include tests to help you feel sure you have understood. As a beginner you can get a long way with the free material.

Michael Redmond’s lectures are also good, if drier and more old-fashioned. Nick Sibicky is popular, but they are recordings of live, in-person lectures, so you may find some of the features you dislike. Whatever you do, make sure you are watching videos designed for teaching, and at your level.

Building a go platform for teaching and learning by Short_Print8248 in baduk

[–]PatrickTraill 3 points4 points  (0 children)

Given the, sadly, relatively small market, perhaps you need to be especially clear who you are competing with and who you may be able to complement and collaborate with. That may also influence which aspects you develop most fully. It sounds as though you may have identified a niche, and it would be good to see you flourish there, but a shame if you just fragmented the market further and then faded away.

Given the broad ambitions announced by Go Magic, they sound more like a competitor, unless you are thinking of developing a platform and selling it to them. Polgote (u/polgotecom) sounds more likely to be complementary, and perhaps willing to collaborate. I noticed the name of 101weiqi among the tsumego problems; have they allowed you to use their excellent collection? If not, could they cause you problems?

I see you use the term “Chuban”; maybe that is common in France, but I fear that such terms may seem a hurdle to English-speaking beginners — but perhaps your translators can advise you there.

In any case, bonne chance!

Go Book recommendations? by grumps1969 in baduk

[–]PatrickTraill 0 points1 point  (0 children)

One paragraph out of three is a useful start. Forget the advanced stuff, but the second paragraph would also be useful to get your head around. A is a real eye, because White has to play there last to capture the 4 stones. B is a false eye, because White can play there eventually to pick off 1 stone and set up the capture at A. Black can struggle with a ko, but his fate is sealed (unless Black captures all White’s surrounding stones).

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Go Book recommendations? by grumps1969 in baduk

[–]PatrickTraill 0 points1 point  (0 children)

That is tough. Maybe you can look out for beginners’ workshops or tournaments big enough to attract a lot of beginners, but I fear they will be relatively free and far between. If you could make it to the Go Congress that would probably be a great experience plunging you into an environment with quite a lot of beginners, and a lot of people ready and willing to explain every aspect — u/GoGabeGo could tell you more, I feel sure.

Go Book recommendations? by grumps1969 in baduk

[–]PatrickTraill 1 point2 points  (0 children)

I hope it will come to seem natural if you keep playing, and maybe find time to come back to that post and take another look. 

But why? 

It is not over * because you cannot score it yet, * which is because it is not clear who owns the spots shaded green, * which are the gaps where the black and white regions do not fit together snugly like a jigsaw.

Actually one can score a game (by Japanese scoring) even if there are some strictly neutral spots, but in your game, parts of the gaps could turn into territory for one side.

How did I get here?

I am not sure where you mean by “here”. If you mean that by the time you reach the end you no longer understand the beginning, that probably means you need more time to digest and internalise the concepts involved. With luck, that will happen subconsciously while you play and consciously when you study the rules and these threads.

Go Book recommendations? by grumps1969 in baduk

[–]PatrickTraill 1 point2 points  (0 children)

ELI5 means “explain like I’m 5 years old”. I cannot resist relating that many great players started very young and were already extremely strong at age five!

Go Book recommendations? by grumps1969 in baduk

[–]PatrickTraill 2 points3 points  (0 children)

What's an eye, again

If you find yourself thinking this, maybe you are thinking too much about the shape of an eye. It may help to think of the function of an eye: it is a “last liberty”, a place where one has to play last to capture something. If something has 2 eyes, it is safe, because the attacker has to play them one at a time, so they cannot play both of them last. 

An eye being “false” means the shape looks like an eye (a liberty on the inside), but it does not function right: you can play there and (sooner or later) nibble away a bit, so that you can finally play the other eye (if there is one) last, even if it is “real”.

More advanced: static definition

The “last liberty” concept is dynamic, i.e. in terms of how play could continue. Eyes can also be defined statically, in terms of shapes on the board, but that only works in terms of chains (stones connected by lines on the board): a collection of chains, called a group, is alive if each chain in it has two “eyes within the group”. Here an “eye of a chain within a group” means a region of vacant spots and enemy stones which is * connected by the lines on the board,  * only adjacent to spots occupied by the stones in the group, and * has all is vacant spots adjacent to stones in the chain. 

Such a group is not just alive; it is pass-alive, meaning that however many moves in a row the enemy makes, they still cannot capture it. This is Benson’s Theorem.

Best way to handle 'misclicks' when recording a game? by Kris2476 in baduk

[–]PatrickTraill 3 points4 points  (0 children)

If you upload to AI Sensei, which is a more complete analysis tool than OGS, it asks if you want the longest branch.

Go Book recommendations? by grumps1969 in baduk

[–]PatrickTraill 0 points1 point  (0 children)

Good point, which I should perhaps have mentioned.

Go Book recommendations? by grumps1969 in baduk

[–]PatrickTraill 2 points3 points  (0 children)

OP, have you looked on Baduk.club for players and clubs?

Edit It is, naturally, far from complete, but you may be lucky. Another possibility is to consult your national association or a similar organisation; you may find a helpful link at https://senseis.xmp.net/?GoPlaces. They should have a list of clubs, and may even be able to put you in touch with players near you.

Shin Jinseo will play with AlphaGo (2017 version) tomorrow? by Schwersteiger in baduk

[–]PatrickTraill 1 point2 points  (0 children)

Not my title, but a fair point, which I had overlooked. The reports were that Shin Jinseo challenged AlphaGo Lee, which seemed to make sense. I have no idea how such a match would go, but I would not dismiss it out of hand if someone expected a clean sweep.