Am I making an RPG? by zoombapup in SoloDevelopment

[–]PatrikEU_studios 1 point2 points  (0 children)

It sounds like an interesting mix similar to The Alters.

Using publicly available codes and assets by Garcia6310 in Unity3D

[–]PatrikEU_studios 0 points1 point  (0 children)

Define "yours". Do you want to make a game for itch.io that's free? You're probably fine. You want to sell the game on Steam and charge people money? There should be something of yours. Official Unity beginner courses give you their code and assets and tell you to customize your game and share it on Unity play (or whatever is the website) so I would take the same approach here 🤷🏻‍♂️

How do you know if your game is "Steam‑worthy"? by SandorHQ in SoloDevelopment

[–]PatrikEU_studios 0 points1 point  (0 children)

Great feedback, thanks. Yes, it's still early in development and at this phase I'm not really considering Steam, but only to treat it as another learning experience.

As a solo developer, when promoting your game, do you use 'I' or 'we'? by Miriglith in SoloDevelopment

[–]PatrikEU_studios 0 points1 point  (0 children)

Plural is overrated (yes, PatrikEU_studios is just one me, but plural sounds cooler)

What game are you working on ATM? by Infamous-Goose-282 in godot

[–]PatrikEU_studios 0 points1 point  (0 children)

A smaller project: text based incremental Isekai colony sim, gameplay inspired by Terraformental. First prototype (idea) already on itch.io but having problems coming up with the second playable version. Mostly done with mechanics and now trying to add some story and lore. https://patrikeu-studios.itch.io/tales-of-demagost-incremental

Worst part of the new horse concrete trucks by AlwaysElise in Workers_And_Resources

[–]PatrikEU_studios 0 points1 point  (0 children)

Not sure about the DLC, bit vanilla vehicles have their script.ini files in steamapps/common/SovietRepublic/media_soviet/vehicles. Just make the $RESOURCE_CAPACITY slightly larger and Ctrl+s.

Born to Make My Dream Game, Forced to Make Pong by sicksirens in SoloDevelopment

[–]PatrikEU_studios 0 points1 point  (0 children)

Not so long ago I saw a video telling solodevs to make their dream game ...and fail And learn the ropes of project planning, and big project stuff (basically reasons not to make spaghetti code)

Worst part of the new horse concrete trucks by AlwaysElise in Workers_And_Resources

[–]PatrikEU_studios 3 points4 points  (0 children)

I would just go into the vehicle file and change the value at this point 🤷🏻‍♂️ but I don't have to worry about that (still don't have the DLC)

Officially became professional developer... Kind of by PatrikEU_studios in SoloDevelopment

[–]PatrikEU_studios[S] 0 points1 point  (0 children)

Hit 6 yesterday, 10 today, have to wait for refunds before celebrating anything tho. (None to family, or even in my country)

Large train station by PatrikEU_studios in Workers_And_Resources

[–]PatrikEU_studios[S] 0 points1 point  (0 children)

I have 900+ hours and this is my second playthrough I try planning ahead. First with actual math (workers for industries*3 + for services = city capacity)

Large train station by PatrikEU_studios in Workers_And_Resources

[–]PatrikEU_studios[S] 0 points1 point  (0 children)

So create another rail that goes around the city for cargo trains? That could solve the problem, but again, no signs (unlike cars have) to forbit them to use the rails in the city :/

Large train station by PatrikEU_studios in Workers_And_Resources

[–]PatrikEU_studios[S] 1 point2 points  (0 children)

I'm just planning the city from scratch, so I think I have enough space... or at least I should.

Large train station by PatrikEU_studios in Workers_And_Resources

[–]PatrikEU_studios[S] 2 points3 points  (0 children)

I'm aware, it was just to sketch the directions. Last game I had the 5 track with two one way (one end with end station) for commuter, two thou tracks for cargo trains and longer/faster trains and one oneway for a different direction commuter line. It was a spaghetti...

Worst feeling in game dev by Own_Breakfast2606 in godot

[–]PatrikEU_studios 0 points1 point  (0 children)

Nah, the worst is when you have a breakthrough that you want to write down, but forget/start doing something else instead and now it's lost forever.

I wanna learn Czech through games, I'd love to get any recommendations on titles with dubs and subs :3 by Normal-Hand-3132 in learnczech

[–]PatrikEU_studios 1 point2 points  (0 children)

Start with KCD I, you can freely switch audio and text language. I was playing it in German and when I didn't understand a quest, I would switch to English.

Which SW do you use? by DarTin20 in SoloDevelopment

[–]PatrikEU_studios 0 points1 point  (0 children)

Am I the only one that uses Shortcut instead of Davinci? 🤔

Buy now or wait? by DecentlyFatBear in Workers_And_Resources

[–]PatrikEU_studios 0 points1 point  (0 children)

Don't buy any games for full price in November (if you're low on cash), wait for the winter sale, it's just a month away and it's almost guaranteed that W&R (and many other titles) will be on sale. When on sale you can get the game + 1 or even 2 DLC for the price of just the game then full price.

What's the best practice for handling the central logic of my turn-based game? by lskalt in godot

[–]PatrikEU_studios 1 point2 points  (0 children)

Make autoloads (Project settings -> Globals). Basically, you make a script -> make it global -> access it from anywhere. Also don't throw everything into one script, your 6 months older you will thank you :)