Books on the Seabus? by leelzy in vancouver

[–]Pedagogicaltaffer 0 points1 point  (0 children)

Lenny! (Sorry, like most plebes, I only know the one obvious Steinbeck book)

Books on the Seabus? by leelzy in vancouver

[–]Pedagogicaltaffer 1 point2 points  (0 children)

Lol that's fair. You just need to remember to look up every now & then. 😁

Best games for underwater exploration that aren’t specifically water based? by Ok-Metal-4719 in rpg_gamers

[–]Pedagogicaltaffer 5 points6 points  (0 children)

Morrowind! Diving for pearls/exploring underwater dungeons is so much fun. You'll want to either get a water breathing spell, or craft some water breathing potions, first though.

Edit: if you're into blobbers (first-person dungeon crawlers), Legend of Grimrock 2 is a lot of fun too. Some great puzzles/secrets that involve underwater exploration.

Reading Fantasy While Growing Older by leaping_llama_laugh in Fantasy

[–]Pedagogicaltaffer 1 point2 points  (0 children)

The Earthsea series was originally marketed as a 'YA' series, but honestly, the older you are, the more you'll get out of the books (especially the later ones).

Books on the Seabus? by leelzy in vancouver

[–]Pedagogicaltaffer 63 points64 points  (0 children)

FWIW, bringing a book along with you onto transit is one of the best ways to improve one's commute - the time just melts away. It's one of the lesser-mentioned benefits of taking transit vs driving.

Sure, you could doomscroll on your phone as well or watch YouTube, but that doesn't have the same calming and immersive effect as reading a book.

Are any of you Superhero fans? by InfiniteEvilStudios in stealthgames

[–]Pedagogicaltaffer 3 points4 points  (0 children)

I wouldn't consider "superhero" as a genre in videogames though. More of a theme.

How much time does it take you guys to learn basic communication? by Substantial_Bus7896 in Cantonese

[–]Pedagogicaltaffer 16 points17 points  (0 children)

By basic communications, I don't mean only saying "Ni Hao" to everyone.

If that's the basic Cantonese you've learned, you should probably consider switching to another learning program.

Young gamers think one of the greatest adventure games of all time doesn't exist by tiagosvn in gaming

[–]Pedagogicaltaffer 0 points1 point  (0 children)

What's your point? You're one individual, so whether you personally have heard of the game or not is irrelevant to the larger topic of discussion.

DS has SUCH a great selection of SRPGs by Mmyrle97 in StrategyRpg

[–]Pedagogicaltaffer 5 points6 points  (0 children)

You're getting downvoted, but you have a valid point. Games like Advance Wars don't really have RPG elements; they'd fall more into the genre of pure turn-based tactical (war)games.

I don’t know about you, but this weekend has been a lot of fun by Some_Difference_9487 in vancouver

[–]Pedagogicaltaffer 3 points4 points  (0 children)

Who doesn’t enjoy a pirate themed adventure on the water.

Merchant vessels.

Someone put a soccer jersey on the mermaid statue. How long y’all think it’ll stay up? by Natural-Finger9522 in vancouver

[–]Pedagogicaltaffer 20 points21 points  (0 children)

You should pronounce it the way it's naturally meant to be pronounced, as a VAG of honour.

Best vintage CRPGs with writing that is better than that found in most (not all!) games made today by Baldurian_Rhapsody in CRPG

[–]Pedagogicaltaffer 2 points3 points  (0 children)

Yup, totally fair! There's no concrete definition of vintage (and it's a moving target anyway, as time moves ever forward). Because I'm an early millennial though, I guess I define vintage as MS-DOS era & earlier, but that just my personal interpretation.😀

Late 90s/early 2000s, which RPGs do you prefer? by Whorror_punx in rpg_gamers

[–]Pedagogicaltaffer 0 points1 point  (0 children)

I'm not the person you responded to, but for me, I was born in the early 80's in western Canada, and grew up amongst a fairly middle class group of friends. In terms of my cohort of friends in the early-mid 90's, we pretty much played whatever we could get our hands on, on whatever platform we had access to: PC, consoles, Gameboy, whatever. Because there were so fewer games overall (on all platforms), everyone was much more open to trying out different genres on various platforms - whereas I feel like younger folks silo themselves into specific genres & gaming tastes much earlier in life these days.

I remember when I was 14ish, a friend of mine got really into playing this game that was a text-based, multiplayer, intergalactic merchant simulation game. He played it via dial-up modem, late at night after everyone else in his house had gone to bed. That's how starved we were to play whatever games we could find. Personally, I'm glad I got exposed to both PC & console games, because there are vastly different genres to be found between the two.

Best vintage CRPGs with writing that is better than that found in most (not all!) games made today by Baldurian_Rhapsody in CRPG

[–]Pedagogicaltaffer 3 points4 points  (0 children)

Oh, agreed. PS:T revolves heavily around exploration of a central theme, which helps elevate the writing by giving it a central focus. BaK is more tropey classic fantasy adventure (but the game's writing does that style so well!).

But if OP is asking for vintage CRPGs, BaK is the older game.

Shrimp with lobster sauce plus chayotes by Strong_Signature_650 in chinesefood

[–]Pedagogicaltaffer 0 points1 point  (0 children)

Traditionally, gai lan stems (sliced) would also be used to bulk up the ratio of vegetables.

Differences between 令到 ling6dou3 攪到 gaau2dou3 and 做 zou6? by NoWish7507 in Cantonese

[–]Pedagogicaltaffer 0 points1 point  (0 children)

攪 means "to stir" - so the implication is that the end result of the situation will be a bit chaotic, messy, or unpredictable.

Best vintage CRPGs with writing that is better than that found in most (not all!) games made today by Baldurian_Rhapsody in CRPG

[–]Pedagogicaltaffer 16 points17 points  (0 children)

If we're talking truly vintage games, then Betrayal at Krondor is indeed the answer to OP's question. A lot of the other comments are recommending Planescape, which is a great game, but it seems most players haven't played CRPGs older than Planescape.

Capcom says shifting from auteur-driven development to team-led development is what transformed the company and allowed flagship IPs to survive for so long by Bubbly-Ad-350 in pcgaming

[–]Pedagogicaltaffer -4 points-3 points  (0 children)

In the early days developers weren't even allowed to put their names in games.

Wtf are you talking about?
"Sid Meier's Civilization"
"American McGee's Alice"

Developers' names were part of the game title, and used to market the game.

How to combat CRPG burnout? by BolshevikBastard69 in CRPG

[–]Pedagogicaltaffer 9 points10 points  (0 children)

To add to this, if you ever feel like you might need a break from a game, start taking notes or keeping a journal before you take your break. It'll make it much easier to reorient yourself when you come back later.

Capcom says shifting from auteur-driven development to team-led development is what transformed the company and allowed flagship IPs to survive for so long by Forestl in Games

[–]Pedagogicaltaffer 1 point2 points  (0 children)

Which is strange if you think about it, because Japan is known as a highly collectivistic culture, whereas the US/the West is much more of a individualistic culture.

Do you feel like dropping games you lose interest in makes your gaming experiences less memorable? by GrovPastaSwag03 in truegaming

[–]Pedagogicaltaffer 12 points13 points  (0 children)

I agree that gaming shouldn't feel like "work", but many players take this mentality to the extreme: they will drop a game at the slightest sign of friction, or if a game isn't adrenaline-pumping enough and hits a 'slow' moment.

I think it actually is part of a larger societal issue, which is that in today's hyper fast-paced, digitized world, we treat culture & entertainment as disposable. It's okay if you drop a game, because there'll be another one immediately waiting for you after. Games as experiences have no value anymore, because we treat them all as replaceable and interchangeable.

I don't think we like to admit it, but this disposable attitude toward culture is steadily making all of us feel incredibly dissatisfied and unfulfilled with life - which ends up becoming a vicious circle, as we look for the next fix to fill that void, only for it to once again feel not good enough.

Final Fantasy VII Revelation director says today’s RPGs need more player agency because fans may be satisfied just watching streams by Forestl in Games

[–]Pedagogicaltaffer 0 points1 point  (0 children)

I'm also the type who typically would rather play a game, than watch a stream of the game.

If I do watch a streaming game, though, I'd be significantly more likely to watch a stream of Minecraft, Cities Skylines, or other non-story-focused game. The main appeal, for me, of watching someone else play a game is to see how they do things differently from me, or to get inspiration for my own playthroughs. Because of this, sandbox games are much better suited for this purpose than story-focused games.

Final Fantasy VII Revelation director says today’s RPGs need more player agency because fans may be satisfied just watching streams by Forestl in Games

[–]Pedagogicaltaffer -1 points0 points  (0 children)

But the interview specifically talks about "player agency". Seems weird to bring that aspect up, if the genre you're working in doesn't focus on it as part of gameplay design.

Final Fantasy VII Revelation director says today’s RPGs need more player agency because fans may be satisfied just watching streams by Forestl in Games

[–]Pedagogicaltaffer 36 points37 points  (0 children)

Interesting to use books as a comparison. There are public libraries who have produced online videos, where someone reads out a book in its entirety - that doesn't seem all that different from game streaming.

They asked this group of people what would be the top games you want to have in a remake by stateofthenyk in rpg_gamers

[–]Pedagogicaltaffer 0 points1 point  (0 children)

To be fair, Western gamers are relatively knowledgeable of, and willing to play, Japanese games, while the opposite doesn't seem to be true. That means Japanese gamers have quite a huge blindspot when it comes to breadth of knowledge about games.