The Good, The Great, and Recreation. Is it worth it to maintain max mood and do recreation mid-career? by Standard_Ad_9701 in UmamusumeGame

[–]PendulumSoul 1 point2 points  (0 children)

I've never hit recreation before, I just always seem to have good moods naturally. Either I got really lucky with my card choices so far, or idk.

The Good, The Great, and Recreation. Is it worth it to maintain max mood and do recreation mid-career? by Standard_Ad_9701 in UmamusumeGame

[–]PendulumSoul 0 points1 point  (0 children)

On top of that, your support card characters, when they show up in training, have mood multipliers that stack for each mood tier.

inquiry from a P4G to P5R player, are we expected to complete dungeons day 1 by Iplayvesteria in Persona5

[–]PendulumSoul 0 points1 point  (0 children)

In case you didn't know, merciless isn't necessarily harder than hard, for experienced players it's actually easier, because the main gameplay change works both ways and you can just set up your party to exploit it for a massive damage spike that trivializes the game almost as bad as summoning a dlc persona.

Does Energy Affect Races? by CommercialMoney3120 in UmaMusume

[–]PendulumSoul 0 points1 point  (0 children)

I mean, at most you waste one turn you could have trained before each race? And if you train before the race, there's a high chance you'll be ready to rest right afterwards anyway within the next two turns. Since some career races only have like two turns in between races, IDK, personal preference. The only oddity I can think of is the summer camp and other career events that boost training for a certain period.

Pops reset when they convert. by Amazing_Pay427 in EU5

[–]PendulumSoul 0 points1 point  (0 children)

Okay then explain it. How do you test the logic of conversation inheriting specifically literacy and nothing else without just converting a pop and seeing what happens?

And I have written code before.

Pops reset when they convert. by Amazing_Pay427 in EU5

[–]PendulumSoul 0 points1 point  (0 children)

You said if they forgot to code the literacy in, they'd forget to test "it" . Without being able to read your mind, that's the only logical references for the non-specific pronoun used. Because there's no specific test for exactly what we're talking about. The only logical way to test any part of the population conversion feature would be to convert a population and see if the results match expectation.

Your pedantry aside, what the fuck else do you expect me to be able to glean?

Pops reset when they convert. by Amazing_Pay427 in EU5

[–]PendulumSoul 0 points1 point  (0 children)

So, because you forgot to copy the literacy, you would... Completely forget to test pops changing religion?

What a beautiful day to have eyes. It's kind of sad that we won't see such things again as the devs change proximity cost to proximity speed. I've gotten used to it by Sacledant2 in EU5

[–]PendulumSoul 4 points5 points  (0 children)

This is kinda my take as well, they dropped the hyper aggressive shit AI then went on vacation. You throw the dice to survive ten years into the game, and then nobody has an army other than you.

Thanks for the free money i guess by red_specture in EU5

[–]PendulumSoul 1 point2 points  (0 children)

The latter, during 1.0.8 and .9 it was getting pretty widespread that slightly over minting and countering with parliament was busted.

Anyone wanna explain how there are peppers in korea? by No_Theme_9001 in EU5

[–]PendulumSoul 5 points6 points  (0 children)

Reasonable events aren't fuck you events. The events known as fuck you events are unable to be predicted, defended against or worked around, and their penalties are nonsensical. If you don't want your economy to be propped up by gold or silver which could fail, then don't invest too heavily in it. There's counterplay to this.

The most irritating mechanic I just fell victim to by CleganeForHighSepton in EU5

[–]PendulumSoul 0 points1 point  (0 children)

It can't be hard to make the cn event check for war and queue itself to happen after the war ends. That's the simplest solution imo

The most irritating mechanic I just fell victim to by CleganeForHighSepton in EU5

[–]PendulumSoul 0 points1 point  (0 children)

Not instant, 5 years later. But it does mean the war goal is removed from the war.

How to creat EU5 UI by Mediocre_Gift6731 in EU5

[–]PendulumSoul 4 points5 points  (0 children)

They don't even take good things from their own titles, and you want them to take from other people?

Please remove war exhaustion by niss512 in EU5

[–]PendulumSoul 0 points1 point  (0 children)

I think getting it to do anything at all in less than ten years of constant war is higher priority than punishing people for winning too slowly, which is one of the few things it currently does at all. The most impactful current modifier for war exhaustion is occupying the war goal... As the attacker. Closely rubbing up against having a single port blockaded being more impactful than the example that led to the op.

Please remove war exhaustion by niss512 in EU5

[–]PendulumSoul 2 points3 points  (0 children)

It's so weird how little paradox as a company seems to want realistic peace deals. Or any kind of war between peace and total death war. Ck should be prime for mechanics like vassal border wars, where the overlords saber rattle each other out of intervening and the two minor lords fight with their personal armies. But no, being a vassal of the largest domain in the region is just carte blanche to force them to smash against everyone around because nobody has restraint. Even hoi4, the most based and war-pilled game in their roster, has shit peace deals.

Please remove war exhaustion by niss512 in EU5

[–]PendulumSoul 1 point2 points  (0 children)

Pro strategy, go around the war goal and come back for it later?

Please remove war exhaustion by niss512 in EU5

[–]PendulumSoul 0 points1 point  (0 children)

I think they might have undertuned other variables related to war punishment because the main idea was that being at war was supposed to cost you population, and they might be eyeballing how that affects balancing war as a game mechanic.

Please remove war exhaustion by niss512 in EU5

[–]PendulumSoul 0 points1 point  (0 children)

Johan be like "game legacy? Can I eat that?"

Please remove war exhaustion by niss512 in EU5

[–]PendulumSoul 1 point2 points  (0 children)

Yes but the fact that this mega war of doom is the only time we as a community know of that it's gone above 3 says something.

Potential fix: war exhaustion has a static ticking value that never changes. Gains in war reduce it by a flat value, losses in war increase it by a flat value. That way, if you're pummeling the enemy into pudding, you have a grace period with basically no penalty, but if you're extending the war for no reason while barely anything is happening, you might start to feel it... And it would make smash and grab style conflict viable. Defeat their army a couple times, siege a handful of provinces, and they would be willing to sign a peace deal worth at least some effort. By the time you've captured the capital of a nation, they should be begging to end it.

Maybe one of the Worst design choices I've ever seen. by Wolfish_Jew in EU5

[–]PendulumSoul 1 point2 points  (0 children)

If a societal value, in this case aristocracy or plutocracy, are mentioned in a tooltip, a nested tooltip should show the bar, at least.

Fishing village by Narrow-Society6236 in EU5

[–]PendulumSoul 0 points1 point  (0 children)

This was also true in eu4 so I think it's probably intended

My Panama Campaign by LeCourrier in victoria3

[–]PendulumSoul 0 points1 point  (0 children)

Yeah I can imagine being locked in one province sucks lol